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Super Buckyball Tournament AMA - Dec 16th

Hi Everyone

Thanks for all the questions and comments to the guys who were there at last week's AMA.
I have tried to organize and answer them below, if you wanna ask questions and get answers from us
as well, join our Discord and join the conversation every Wednesday at 11AM CET for EU and 6PM PST for NA!

1. Fighting and tackling

What kind of fighting are we going to implement and how is tackling going to work?

- Though Players have suggested an actual ball steal function for the game, this is something that will take us a lot of time and we would basically have to rework a major part of the game to do so.
- Instead, the idea from our director is to combine tackling with fighting.
- So at the moment we are testing adding extra fighting skills for each character.
- This would work in the way that you can attack a player to knock them back, but it should be affecting the ball. This way you can push people and take the ball from them.
- There will be a limit to how many times you can use it on the same character. (the limit is not decided yet)
- But basically if you attack a character more than the limit, the character would get an immunity buff where if you hit him/her you would be knocked back yourself.
- This is what is shown in the gif below.



2. Items

Will we have an indicator to show what items everyone has.

- Likely no, but we might add an indicator to show whether or not a character has an item.
Will we bring back item spawn indicator?
- This is not decided yet.

3. Spectator mode

Are we going to improve spectator mode and how?

- There might be more angles added to the game
- But we are not sure yet which ones to add

4. 2nd Ultimates:

We are currently also working on designing alternative ultimates which can be obtained through character leveling and will be picked prior to starting a game. We are still working on the idea, but so far we are leaning towards your teammates being able to see which ult you have picked, but your opponents cannot see it. Ideas were discussed last week and you can see them below.

Pink
a) Make the beam be soft and act like a whip which is controlled by the mouse. Would only work on the ball. The whip can be flicked by moving it in opposite directions. (high skill ceiling)
b) 5 very short beams instead of one long beam. 1 beam on each finger. Ball can be passed from one beam to the next.

Pai
a) Run on the wall for a certain period of time (like samba’s ult)
b) pai creates a big blind for everyone who is looking towards him after he homes in on the ball. Or in field of view of the screen. Like a flashbang lightning bolt. Works better if your camera is facing it. Pai drops down and is able to run with the ball afterwards.
c) Activate a buff where he can shoot lightning bolts at other characters giving them a ministun, while having this buff he can not pass or shoot/ or have ball control. He will be able to shoot the bolts out several times.
d) channeled for a sec (hear thunder sound as a warning) then he would send an electric shockwave through out the stadium which stuns everyone who doesn’t jump over. Uses all his stamina as well. Slows the ball down.
e) Pai flys to the ball take it in the air and move forward for a bit (more defense based) don’t waste the ball with taking a shot, because most goal keepers defend against it really well

R47
a) A channeled ground slam that affects a much larger area (like an earthquake)
b) R47 hits the ground and a long narrow line on the ground moves forwards and hits all object in front of him (use the girder as the hammer)

Lang
a) shoot a cone of air in front of him, pushes the ball and gives same status effect as tornado. Could also be channeling for a sec and then knock over moving characters. (if people are standing still, they don’t get knocked over)
b) Use fighting style combos (copy fighting arcade games)
c) Lang spins around and boxes everything around him
d) Channeling, Lang beats many times on the ball before it’s finally shot out with high power. Double curve. First to one side and then to the other

Gridiron
a) Put a black hole which is mirrored on the other side of the field. After he goes through he teleports to the other black whole. Sucks him back in after a few seconds.
b) Shockwave pushing every oponent on the field back and also sort of shooting the ball away but no one gets knocked down

Eriel
a) lets her fish dive down through the ground as if it's water, and pops back up to eat anything in a certain area, causing a short cc. could be a placed trap, or maybe it follows the ball and eats the ball. if it eats the ball it could reset ball possession or maybe spit it up in the air. main difference here should be that it doesn't bring the ball back to her. (people can see a fin in the floor so they can see where its going.
b) Eriel throws her fish at the ball which then eats the ball and spits it out (shoot it out)

Samba
a) Run on walls
b) A larger samba/tiger looking image behind him picks up the ball and shoots it out

5. Suggestions:

2 characters using their ultimates at the same time for a combined super ultimate

Add deployables:
- We are considering deployables such as traps or supporting deployables. But so far we don’t have anything concrete

Suggest shorten the afterstun of pinks ultimate to nerf it a little (her current stun feels a bit too strong).
- This might change after we add more fighting elements

Players want to see more counterpicking and countering other players picks
- This might happen more as characters get more skills and by adding more characters to the game.

Suggest diminishing bully/status/push effects with the goal area. Then nerf the goalies a bit.
- We will have a look at balance issues regarding the goalies after adding the fighting/tackling element. Since a lot of rebalancing is likely to be done around this anyways.