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Super Buckyball Tournament AMA - Dec 23th

Hi Everyone,

Thanks for all the questions and comments to the guys who were there at last week's AMA.
I have tried to organize and answer them below, if you wanna ask questions and get answers from us
as well, join our Discord and join the conversation every Wednesday at 11AM CET for EU and 6PM PST for NA!

In the AMA for last week, we mainly discussed the new 3rd stadium which you can see in our steam article here:

[previewyoutube][/previewyoutube]
We are 95% sure to have the 3rd stadium in the beta in February and we are considering one of two ideas for special gameplay for this stadium.
1 is to have this stadium exclusive for 4v4
2 is to have obstacles in the stadium that randomly pops out to affect the game.

We are testing the 4v4 mode this week and so far, it feels a little cramped. But we will try to keep you updated with what is going to happen to the 3rd stadium.

5th Stadium ideas & suggestions

After the 3rd stadium, we discussed ideas for the 5th stadium which is set to be a sort of High-tec training facility where characters can practice their skills. Since this is still in the concept phase, different ideas were given to how we can make this stadium.

1. Have cannons in the wall that shoots out balls. Possibly do curve balls
2. Make it possible to use the training room for the tutorial.
3. Make it possible to practice pass blocking (have very high balls to practice langs pass blocks)
4. Have a cannon shooting at the goal so people can practice goal keeping. (could this have a setting to choose how hard you want the balls to shoot (make it possible to shoot harder than R47s ult
5. Antigravity
6. For 5th stadium, have walls come out of the ground based on a timer. Players should be able to jump over them. Should be able to jump on the walls to get higher. Players should be able to learn the wall pattern so they can use it to their advantage
7. Make more smaller rooms next to the stadium to practice certain skills

Though we have awesome suggestions on how to make this stadium into a place were players can train in free-play and in the tutorial. We are not sure we will be able to make it in time for the launch of the game, but we will keep the suggestions so we can possibly work on in after the launch. That means for now, we will develop the aesthetics first and then add special functions after.


6th stadium ideas

We are also open to ideas for our 6th stadium.
1. A stadium where all matches are in first person
2. Stadium in a rave
3. Airplane stadium/flying stadium
4. Park stadium with flowers and trees and nature
5. In general more nature environment
6. Abandoned ruins of a small city picturing nowadays environment, but abandoned and overgrown
7. Underwater stadium. With sharks
8. Underground stadium (like a subway stadium)

Other stadium ideas

1. Make each stadium in 2 ways. 1 competitive and one for fun with elements that affect gameplay
2. For a future map, add pillars into the map. Even amount of pillars on each side (players can jump on them like jumping on walls)
3. Will all the stadiums have the same size?
- For now, we are sticking to the same size, but if we do 4v4, we are likely to make the stadium bigger.
4. Players don’t like the idea of having a map specific for 4v4. Instead it was suggested to make 4v4 a gamemode which can be played in custom games
- We will try to test it out first and see if it is any fun. If it’s fun, we will consider how to best add it into the game.
5. Will there be stadium specific items?
- This is something we haven’t thought about yet.
- We have a few extra items that we didn’t put on the field yet, so there is the chance that we can make this in the future.

Other suggestions:

1. For R47 put a short delay on breaking out of the bubble. (he can break out too fast)
2. Make sampa able to run on all fours
3. Give samba faster dash charge if he has ball possession
4. When sampa uses the last piece of his stamina, he would run much faster