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Last Week SBT AMA - Character Lore

Hi Everyone,

Thanks for all the questions and comments to the guys who were there at last week's AMA.

I have tried to organize and answer them below, if you wanna ask questions and get answers from us
as well, join our Discord and join the conversation every Wednesday at 11AM CET for EU and 6PM PST for NA!

In this AMA, we mainly discussed the idea for character lore, unfortunately our team currently lacks time and resources to make it into the game.

We're actually hiring a story writer into our team, it's going to take a while since it's not easy to get an experienced western writer here in China, especially under the current pandemic. Hopefully once he/she arrives in the studio we’ll already have a baseline of the background story to begin with.

Right now we're open to story ideas for the game as well as characters, feel free to send us messages if you have one in mind! We'll gather and look into the ideas once he/she arrives and start building stories around it.

Here’re some of the character lore ideas players have suggested during the AMA:

- Mention how/why Pink loses one of her arms
- Pink would be a mechanic for R47
- Lang is a retired karate master. He didn’t have enough money therefore became a robot to keep living
- Also, the word ‘security’ is written on the back of Lang, maybe his background story could’ve something to do with that?
- Samba is a fitness model with super outgoing characteristics
- Eriel could be a marine biologist
- Make a name for Eriel’s fish. Depending on her skins there should be different names for different fish.
- R47 is pretty bad at table tennis

Make a lore spreadsheet
- For now we’ve created a game-idea channel next to the ama section within our discord server, you may send us your character lore ideas here and we’ll check it.

Other Questions:
Make it possible to punch a bomb to punch it away (potential new item) / Idea for smoke bomb
- Thanks for the idea. Along with suggestions from last week, we now got plenty of ideas for bombs already! Will definitely look more into it while we design new items.

Bombs affection works too high in the air
- The effective area of the bomb is actually a semi-circle therefore it’ll affect players even if he’s in the air. We’ll continue to look into item balance and adjust the circle area accordingly.

Rotating shops
- A great idea! We’ll not do it right now since there aren’t many items currently available in game. It’s something that worth consider after we launched the game into early access later this year.

Passing preview for controller players
- Controller-related optimizations will be implemented in later patches, thanks for the note.

Protection mechanism for goalie
- If we’re talking about a protection mechanism for potential tackling ability, it’s definitely in our mind. Our game director has already considered adding some protections to goalkeepers if the new mechanic got implemented so stay tuned!