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Last Closed Test Before The Launch Next Week

We are excited to announce that there is only 1 week left until Super Buckyball Tournament Preseason goes live on steam. We are working hard on making sure that everything is all set and ready so when we open the gates and players come in, there won’t be any problems.

We are running a test this Saturday from 7PM-10PM Pacific Standard Time. So if you want to get an exclusive sneak peek into what SBT Preseason will contain, make sure to join.

All you have to do is join our Discord and send a private message to Chris and he will send a key your way.

See you on the court!

- The Devs


My Time at Sandrock Announced Today!

ATTENTION: PATHEA GAMES NEEDS YOUR HELP!! PLEASE SUPPORT OUR

[h2]Hey Sandrockers![/h2]

My Time at Sandrock – Just like My Time at Portia, the game takes place in perhaps the only wholesome post-apocalyptic world in the gaming industry right now; a world where humans have successfully restarted civilization after, long ago, nearly destroying themselves through greed, unbridled technology, and warfare in a period they refer to as the “The Age of Darkness.” Current citizens of this world now band together and reject the Old World ideologies as they work to rebuild, but remaking an entire civilization isn’t easy…

[previewyoutube][/previewyoutube]

First day on the job…
Taking a job offer in the frontier town of Sandrock, you’ll assume the role of a fledgling builder being sent to a wild and rugged townscape on the brink of collapse. It’s up to you and your trusty toolset to gather resources, build machines, fix up your workshop into a well-oiled production machine, and save the town from the jaws of economic ruin, as well as a few other unexpected complications...

No job too big, no task too small!
Customize and build your workshop with an intricate set of machines that all work together to produce parts of huge structures for the town that you assemble piece by piece; or head to your worktable to craft hundreds of unique items that can help out individual townspeople or be placed throughout your own workshop: watch Sandrock transform before your eyes as every contribution you make to town appears permanently in the world!



There and back again
Explore the vast deserts surrounding Sandrock: dive into ruins to find ancient relics from the Old World, face the dangers of dungeons and their denizens, then return to your homestead with encumbering bags of treasure in tow. Take your profits and convert the empty prairie lands around you into farmable land for a more leisurely lifestyle, then sell your crops, or transform them into delicious dishes to share with all your new friends in town!

It takes a wild bunch…
The people of Sandrock are hardy and tenacious, and one can hardly survive in such an arduous climate without developing a sense of humor. Befriend the local sheriff to hear about his tall tales, help out the chatty ranch family and they’ll help you in turn, spend some time with a local artist and hear about her hopes and aspirations. Meeting and helping these characters leads to not only making new friends, but also people to support you in building your workshop! And who knows, even romance might be in the air…



My Time at Sandrock brings a plethora of new features to the table:
  • New Combat - a revamped combat system that allows the player to quickly shift between melee combat and 3rd person shooting mechanics.
  • Great Music - an original soundtrack with dynamic in-game music that reflects where the player is and what they're doing
  • More Elaborate Story and Deeper Characters- a vastly enriched storyline, hundreds of side-quests boasting over 30 completely new characters, each getting more attention than before with their own story to discover, as well as the return of a few familiar faces for fans of the series.
  • Build with Friends! Co-op multiplayer - Perhaps the most exciting addition to the game is a new multiplayer function that will finally allow players to visit a unique multiplayer map where they can build a workshop together and experience an additional storyline that unfolds there…


Fans of the series will find everything they enjoyed about Portia and more, and new players will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.
https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/
[h2]See you there and Rock on Sandrockers![/h2]

Server Closing & Preseason Announced

Hi all SBT Ballplayers,

Since April we have had Super Buckyball Tournament online for Open Alpha testing.

After about half a year of fun, we are about to end the Open Alpha testing.

The server will be running until October 18th and hopefully we can get a bunch of fun games in before then.

We appreciate all the feedback we have gotten, and watching you play has helped us learn a lot more about the game that we are trying to create.

So what’s next?

We are super happy to announce the upcoming beta test which we are calling Super Buckyball Tournament Preseason.

The Preseason is planned to launch in early November and it will come out with a bunch of extra cool new stuff. We won’t disclose any specifics right now, but you should know that this is the update you have been waiting for all summer!



Stay tuned over the next few weeks and we will give out some hints to what we are talking about!

Console giveaway

While waiting for the preseason, we are also running an exciting campaign to grow Pathea Games’ YouTube channel. When we reach 10.000 followers, we will give away a Nintendo Switch, at 20.000, we will give away an Xbox Series X and finally when we reach 50.000, we will give away the new PlayStation 5. All there is to participating, is to follow our account, hit the notifications button and in the comments sections of any of our videos tell us who your favorite character is and why. Click Here to join.

- The Devs

September Update Patch Note

[h3]New Contents & Features: [/h3]

1. Added a practice arena, including a set of player tutorials and free training

- Player Tutorial: include guidelines for a set of basic moves (moving, jumping, passing, using Abilities, changing position etc.)
- Free Training: offer a practice range

2. Adjusted the difficulty of the AI

3. Changed ranked mode entry to Lv10

4. Added 2-3 sets of new skins for each character

5. Added new item Reverse Ball

6. Added new daily and weekly missions, while slightly reducing the difficulty of some missions

7. Added surrender system, the weaker side can initiate a surrender vote under the ESC menu if the game passed the 3-minute mark

8. Added real-time notification system for actions such as saves and ultimate blocked

9. Added quick chat message in-game. In ranked mode, the message bar will only show messages from your teammates, while once the game started teammates can only communicate through quick chat messages or voice chat.

10. Added player profile icons

11. removed the settings where players have to use F8 to turn on and off the mouse, now simply use F4 to be ready

12. Added video introductions for character abilities, see them by pressing Tab in the skin menu

13. Added a leaderboard for MVPs

14. Added in-game background music for The Great Harbor Arena

15. Temporarily disabled the camera shaking effects from all kinds of abilities

[h3]Game Balancing Adjustments:[/h3]

R47
1. Slightly reduced the shooting hitbox
2. Ground Pound (Right Click)
- Reduced the hitbox for Ground Pound on both characters and the ball
- Ground Pound can no longer disrupt certain character ultimates and abilities, such as Gridiron when shielding, R47’s ultimate and Pink’s ultimate.
- When used to intercept the ball, the ball will be less likely to stay in control of the players
- Adjust stamina consumption rate of Ground Pound
3. Batter Up (Ultimate)
- Slightly increased the charge needed for his ultimate

Pai
1. Slightly increased his ball control ability

Pink
1. Slightly increased her ball control
2. Adjusted the position of in-game UI for her color cannon
3. Color Cannon: will gradually generate as the time passes, while reducing the generation rate through passing

Lang
1. Slightly increased his ball control
2. Slightly increased the height when performing Acrobat (jump on people’s head) and Parkour (jump on the wall)
3. Wind Tackle: affects R47 again
4. Eye of the Storm: increased AP recovery rate and debuff on opponents

Gridiron
1. Slightly increased his ball control ability
2. A minor increase on his jumping speed and maximum height when jumping
3. When shielding, slightly increased his reaction speed

Eriel
1. Slightly increased the generation speed for her bullet
2. Slightly reduced her stamina consumption

[h3]Bug Fixes[/h3]

1. Fixed a bug where in the custom game, players cannot control characters when typing after the match has finished

2. Optimized server performances for smoother connections

September Update Overview

Hey guys!

Long time no see! Not sure if anyone noticed that there’s little to no information about the major update last month. That’s because after the July patch we’ve announced that the team needs to take some time to further optimize the game while bringing in new exciting content to the SBT community. As a result, we decided to cancel the August update so that the team can put all the hard works and efforts to make the new version happen as soon as possible.

Moving on to the September update, to prepare for the big patch that’s coming out later, the September update will mainly be focusing on these aspects: game balance, in-game tutorial, surrender system, new item and more skins for characters.

Let’s start off with game balancing first, ever since the July patch there have been numerous messages from players complaining about how strong R47 is under the current meta. We’re fully aware of the whole situation with R47 and other characters but since game balancing takes time, we decided to fix this issue in the next major update (which is in September) so that the team will not be overloaded by tasks at all times.

In the September update, players can also expect a brand-new item coming into the game. ‘Reverse Ball’ is a defensive-focused item that can reverse the direction of the ball to the opposite side of where it heads to. It’s an advanced item that has a lot to explore and can be used in conjunction with abilities from other characters to score & defend in the dying moments of the match.



Another big change coming into September is the in-game tutorials. There have been too many requests about having a proper tutorial system in-game ever since the launch of the open development, and it’s now finally here in September!

The in-game tutorial will allow players to take a few pre-designed practice trials and get a better understanding of the game.

For old players, we’ve also taken suggestions by adding a practice arena at the end of the tutorial where players can browse items on the field and practice the usage of each item.

Another new thing we added in-game is the surrender system. As many players have suggested, having a surrender system will help reduces unmeaningful matches. We’re still experimenting with the surrendering mechanics in which it might not be perfect when it first launched but we hope to get better as we go.

Regarding new skins, we’re planning on having another 2-3 sets of new redeemable skins for each character. Here are some of the previews for the new skins in the next update:











Be aware that in the September patch we’ll clean up player coins, while skins that already been bought will still remain in player’s library. So if you happen to have spare coins in your hands, don’t hesitate to spend it right now!

So I think that’s pretty much all the major contents covered in the September update, we fixed & add some of the key things that players have been asking for while saved some time and resources to prepare for more content to deliver in the future.

A more detailed patch note will be out on the day of the patch where you can expect more optimizations coming into September!

Let us know your thought by talking with us on social media and communities:

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