Hi Players,
From now on we'll post an article every week that covers topics, questions and answers from last week's AMA. You can join our
Discord and ask us questions every Wednesday at 11AM CET for EU and 6PM PST for NA.
AMA on December 9thTournament: 1. Players would like a bo3 for all games before the semi-finals for the next tournament.- We have to look into whether or not we can do this for the next tournament.
2. Players enjoyed that they could pick their own teams. - It brought more consistency to the team play and the tactics which were used.
- Many new players got very good very fast in the week leading up to the tournament because they practiced a lot.
- We will try to go with this format again in the future and we hope it will work well again
3. US tournament lasted about 2,5 hours
4. For tournaments after the official launch, it was suggested to make tournament seatings based on the average MMR of the players in each team
5. Players have different feelings of winning and losing depending on which strategies and playstyles were employed.- This is something we will monitor more closely in the future as we wish to give our players an overall positive experience no matter the outcome of the matches
- At the moment it is mostly based on the Chinese players, since we have had the chance to play with them. But when we reach the official launch, we will begin to monitor western player behavior much more closely.
6. It was suggested to have Klose_quarters as the commentator for the US in the next tournament.- We will contact him and see if he is interested
- This might also take some pressure off of Lark, who covered both the EU and US preseason tournament and did an outstanding job at doing so.
Game suggestions:1. Implement more airplay- We are currently working on a new character who should be having air-related skills (still undecided. We are still testing a few different ideas)
- We are looking into an idea that was mentioned a few weeks ago related to a skill/item to place air trampolines within the arena for more airplay
2. Invisible ramp in dragon stadium- This is a known problem and we are working to fix it
3. Ramps in harbor arena- This is intended and is a thing that will make this map unique.
- Other small elements which will be unique to other stadiums
4. In tutorial, measure the skill of the player against different level bots. Then players can practice more before they are thrown to the sharks.- We are planning on optimizing the AI behavior to be more in line with player skill so they will play more even games.
- Regarding having matches against easy, medium and hard AI’s, this has a few pros and cons like they will understand more nuances of the game, they might find it too easy or hard and quit
- We had about 70% of all new players who played and finished the tutorial.
- We are working on a few different ideas on how we can optimize the tutorial so players are better prepared for the actual matches.
5. Give more color options for the skins, especially for rare colors- For now, we are trying to make as many skins as we can before the official launch of the game. This is a costly and time-consuming task for us and we have chosen to outsource some of the skins.
- Regarding the color options, we are considering adding more rare colors, but this will also affect the potential of other skins which are already in rarer colors. So we are still considering whether this will benefit us or hurt us in the long run.
6. Make it so players buy skins for a base coin fee and get other colors for an extra fee or get them in season pass- We are considering this suggestion
7. Cross server data (international stats) - it will take a long time and we would have to store all data in one location which is a problem if players are not located close to the server (we might combine stats for eu and na later on though)
8. Can the game be playable offline (training + custom game)- At the moment we are not considering this
9. Character proficiency rewards - The current growth system will change
- Character proficiency rewards will include 2nd ultimate + other things.
- We are still working out which things to give away as character proficiency rewards which can be purchased in the shop and which to include in the season pass.
10. More emotes in the game- We are working on making more of these
- If anyone wants to make some cool emote designs, we will also consider them
11. Suggestions for boards: players who reach 100% stay on top even though they quit - Thank you for making us aware of this problem. We had not previously considered this and we will try to change it somehow so it will not include players who leave
12. Dodgeball needs more balls- We don't know if it's funnier in dodgeball mode with more balls. If many players want it to happen and it's truly interesting, we may consider such a modification and test it out.
13. A small countdown before items used to be in the game and was removed a while back- The count down was removed because we changed the effect design. Some of us believe that the countdown is a useful design and we may add it back if the team agrees with that
Balancing:1. Pink - We are testing the idea of replacing pinks knockback with a mini slow
2. Hitbox for R47 and gridirons shield is off- We are aware of these and they are balance-related. Since hitboxes are one of the easier methods we can change the balance of characters, we are still reworking these and will try to adapt the visuals down the line to better match
- For R47 we are more likely to increase the size of the hand instead
3. Dodgeball- We are aware that character balancing in dodgeball is quite off.
- For now, we are focusing on the balancing for the main game and it is subject to a lot of change, so we currently don’t have time to balance the characters for dodgeball. But if it becomes popular down the line, we will look into excluding some characters/suggest certain characters and even make special balancing for this mode.
Bugs:
1. Stamina bug related to high ping. Stamina reloading time matches ping
2. Samba dash can be cancelled if turning to side
Others:1. A schedule was requested to show the timings of items and energy spawns. - We currently do have a list for this as it is something that follows an algorithm. If we were to extract it, it would take some time and it is likely to be subject to change.
- Hopefully, we can release such a list after the game has had its official launch.
2. Ranked mode was missing during preseason- Players enjoy seeing a board which is not about investing time, but about actual skill
- We will bring back ranked mode at official launch.
Spoilers:1. The air-related character mentioned earlier is hidden somewhere in our preseason trailer