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'83 - Developer Tapes #3 - Classes

[h2]Dev Diary #3 – Classes[/h2][p]Welcome back to our series of Developer Tapes leading up to our early access launch. [/p][p]Today we take a closer look at the classes within '83 and how each class have their own role to play on the battlefield.[/p][p][/p][previewyoutube][/previewyoutube][p]In ‘83, victory depends on coordination, role discipline, and the decisions you make before you even fire a shot.[/p][p][/p][p]Every match begins with a crucial choice: your class. This determines your weapons, equipment, and overall role on the battlefield. Each class is grounded in authentic Cold War doctrine, with loadouts shaped by the arsenals of the 1983 U.S. Army and Soviet Ground Forces. [/p][p][/p][p]While both factions share most core roles, you’ll notice subtle differences in the tools and equipment available, reflecting the real-world divergences between East and West at the time. [/p][p][/p][p]Classes offer limited loadout customisation through a slot-based system. Want to move fast and light? Ditch extra gear. Need more utility? Carry smoke, frags, or anti-tank weapons. But every added item has a weight cost, affecting stamina and movement, meaning each loadout choice comes with trade-offs. [/p][p][/p][p]Infantry squads consist of 10 players: one Squad Leader and nine soldiers. Squads share a dedicated VOIP channel, allowing for coordinated movement, objective marking, and the placement of temporary squad-only spawn points. These spawn points are powerful tools, but they’re fragile, can be disabled by nearby enemies, and come with a longer respawn timer. Protect them and use them wisely. [/p][p][/p][p]Each class in ‘83 plays a distinct part: [/p]
  • [p]Rifleman – The backbone of the platoon, armed with standard issue rifles and grenades. [/p]
  • [p]Machine Gunner – Provides suppressive fire and anchors defensive positions. [/p]
  • [p]Marksman – Picks off high-value targets at range, avoiding direct engagements. [/p]
  • [p]Grenadier – Clears entrenched enemies and denies ground using their underbarrel grenade launcher. [/p]
  • [p]Anti-Tank – Specialised in disabling and destroying enemy vehicles. [/p]
  • [p]Tank Crew – Minimally armed, but the only class capable of operating armoured vehicles. [/p]
  • [p]Special Forces and NCOs – Specialist roles with unique tactical capabilities we’ll be showcasing in more detail as development progresses through Early Access. [/p]
[p]Class availability is limited to preserve balance. If all sniper slots are filled, you’ll need to choose another class, or wait. Squads also have internal class limits, encouraging a functional, complementary mix of roles to keep gameplay tactical and dynamic. [/p][p][/p][p]Squad Leaders aren’t just fielding orders, they’re tactical lynchpins. With access to specialised gear and a direct command channel linking them to other squad leaders and the team’s Commander, their decisions shape the pace and positioning of the team. Squad Leaders can name, lock, manage, and restructure their squads on the fly, while also placing rally points and setting the tone for engagements. [/p][p][/p][p]At the top sits the Commander, one per team, who plays the game from a strategic perspective, managing the battle via an RTS-style command interface. They issue orders, coordinate squads, manage resources, and deploy powerful abilities, from artillery and smoke barrages to recon flights and rapid reinforcements. Commanders are valuable, and vulnerable.  [/p][p][/p][p]From the front-line Rifleman to the Commander orchestrating strikes from above, ‘83 is built to reward co-ordination, teamwork, and knowing your role. Whether you're holding the line, clearing bunkers, or pushing behind enemy positions, your decisions shape the outcome of every battle. [/p][p][/p][p]Stay tuned to our channels to not miss upcoming Developer Tapes on our road to Early Access Launch. [/p][p][/p][p]Make sure to support & follow us on social media and wishlist us below for more updates! [/p][p]Discord: https://discord.gg/JhpgysJuex[/p][p]TikTok: https://www.tiktok.com/@83thegame [/p][p]Instagram: https://www.instagram.com/83thegame/ [/p][p]BlueSky: https://bsky.app/profile/83thegame.bsky.social [/p][p]Youtube: [dynamiclink][/dynamiclink][/p][p]Twitter (X): https://x.com/83thegame [/p][p]Facebook: https://www.facebook.com/83TheGame/ [/p][p][/p][h2]Wishlist '83 Today![/h2][p] [dynamiclink][/dynamiclink][/p]

'83 - Developer Tapes Bonus - Voice Sessions

[h2]Developer Tapes Bonus - Voice Sessions[/h2][p]A quick look behind the scenes of the ongoing voice over work for the Soviet Ground Forces in '83 - this time with veteran voice talent, Oleg Mirochnikov.[/p][p]If you're an old school Red Orchestra fan, there's a couple of easter eggs in there you'll surely recognize.[/p][p][/p][previewyoutube][/previewyoutube][p]Stay tuned to our channels to not miss upcoming Developer Tapes on our road to Early Access Launch. [/p][p][/p][p]Make sure to support & follow us on social media and wishlist us below for more updates! [/p][p]Discord: https://discord.gg/JhpgysJuex[/p][p]TikTok: https://www.tiktok.com/@83thegame [/p][p]Instagram: https://www.instagram.com/83thegame/ [/p][p]BlueSky: https://bsky.app/profile/83thegame.bsky.social [/p][p]Youtube: [dynamiclink][/dynamiclink][/p][p]Twitter (X): https://x.com/83thegame [/p][p]Facebook: https://www.facebook.com/83TheGame/ [/p][p][/p][h2]Wishlist '83 Today![/h2][p] [dynamiclink][/dynamiclink][/p]

'83 - Developer Tapes #2 - Factions

[h2]Dev Diary #2 – Factions [/h2][p]Welcome back to our series of ‘83 Dev Diary series leading up to our early access launch. [/p][p]In this instalment, we’re turning our focus to the two military powers at the heart of the conflict: the United States Army and the Soviet Ground Forces. [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]A major inspiration for the game’s setting comes from a real historical event - Able Archer 83. In November of that year, NATO ran a large-scale exercise simulating an escalation to nuclear war. Though intended as a drill, it was interpreted by the Soviet Union as a potential first strike. Soviet forces went on high alert. For several tense days, the world sat on the edge of full-scale war. [/p][p]It’s this high-stakes tension, the sense that one misstep could change everything that forms the foundation of ‘83. In our version of history, diplomacy breaks down and the Cold War turns hot. [/p][p]To build this world authentically, the team has spent years researching the era, drawing from military archives, photo references, re-enactment groups, Cold War museums, and consultations with military history communities. The result is a grounded depiction of the factions, their equipment, and their doctrine, accurate to what would have been in widespread use in 1983. [/p][p][/p][h2]United States Army[/h2][p]In ‘83, the US Army is built around structure, fire discipline, and precision. Players will have access to a wide array of authentic weapons from the era, including the M16A1, the M60 LMG and the M21 SWS. [/p][p]Each class within the US faction has a defined role. US Special Forces introduce further specialisation with close-quarters tools like combat shotguns. Gear is consistent and modernise, standardised uniforms, with machined parts and synthetic materials that reflect the transition from post-WWII military kits to a more agile force. [/p][p][/p][h2]Soviet Ground Forces[/h2][p]Opposing them, the Soviet Ground Forces embody a doctrine of pressure, volume, and momentum. In ’83 you can choose from a variety of iconic weapons like the AK-74, the PKM and the RPG-7, which allow Soviet squads to apply constant forward pressure across the battlefield. Their tactics revolve around massed infantry pushes, massed firepower, and armored vehicle support. [/p][p]Soviet equipment also tells a different story. Uniforms are more rugged and made from natural materials such as canvas, leather, and repurposed stock. This reflects the utilitarian, production-focused mindset of the Eastern Bloc, where practicality often outweighed aesthetics. [/p][p] [/p][h2]A Clash of Doctrines[/h2][p]In ‘83, each faction allows you to bring each faction’s philosophy, equipment, and battlefield doctrine to the fight. Play as the US and choose to adopt the strategies of fire discipline, coordination, and role-based tactics. Or play as he Soviets and pile on the pressure, with numbers, and volume of fire. Two distinct potential approaches. One contested battlefield. Victory will go to the team that best understands and plays to their strengths and group tactics. [/p][p] [/p][h2]Coming Up Next[/h2][p]In our next dev diary, we’ll be breaking down the many playable roles in ’83, from frontline riflemen and anti-tank specialists to the Commander, who oversees the flow of the battle with powerful off-map support. Each role plays a critical part in shaping the outcome of every fight, and we’re excited to show you how squad tactics and strategic planning come together to create intense, large-scale Cold War combat. [/p][p]Stay tuned, and thanks for your continued support. [/p][p][/p][p][/p][p]Stay tuned to our channels to not miss upcoming Developer Tapes on our road to Early Access Launch. [/p][p][/p][p]Make sure to support & follow us on social media and wishlist us below for more updates! [/p][p]Discord: https://discord.gg/JhpgysJuex[/p][p]TikTok: https://www.tiktok.com/@83thegame [/p][p]Instagram: https://www.instagram.com/83thegame/ [/p][p]BlueSky: https://bsky.app/profile/83thegame.bsky.social [/p][p]Youtube: [dynamiclink][/dynamiclink][/p][p]Twitter (X): https://x.com/83thegame [/p][p]Facebook: https://www.facebook.com/83TheGame/ [/p][p][/p][h2]Wishlist '83 Today![/h2][p] [dynamiclink][/dynamiclink][/p]

'83 - Developer Tapes #1 - Overview of the Game

[h2]Dev Diary #1 – Welcome to ‘83 [/h2][p]Welcome to the first in our new dev diary series for ‘83! Whether you’ve been following the project for a while or are just hearing about it now, this is where we’ll be sharing updates straight from the team as we build our toward Early Access release.[/p][p][/p][h2]What is ‘83? [/h2][p]‘83 is a Cold War FPS where NATO and the Warsaw Pact where tensions quickly escalate into a full-blown war in our alternate 1980s Europe. You’ll fight across large, realistic battlefields from German villages to Norwegian terrain, in 40-minute rounds filled with intense infantry combat, armoured warfare and off-map commander abilities - all coming together with team-wide tactical coordination in order to bring the team to victory. [/p][p]Every role matters, whether you’re charging in as a rifleman or commanding the battlefield, the action is designed to be intense, immersive, and replayable. [/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Authentic Weapons & Gear [/h2][p]’83 will put the most iconic weapons of the Cold War in your hands, each meticulously designed and animated according to their real-world counterparts from the late 1980s, not just in look and sound, but in behaviour. [/p][p]Barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one. [/p][p]In addition, your soldier's uniform & gear is also meticulously recreated to be accurate to the time period and what unit he is a part of. [/p][p][/p][h2]Accessible Realism [/h2][p]We aim to make everything as realistic as possible, until the point where it stops being fun and becomes tedious instead, then we ratchet it back one notch. [/p][p]‘83 is designed to respect your time with action-packed 30-40 minute matches, meaningful roles, and maps that encourage tactical play without turning into a never-ending slog. [/p][p] [/p][h2]A Veteran Team [/h2][p]Many members of the studio were instrumental in shaping Red Orchestra 2 and Rising Storm, so we know tactical shooters, and we’re using that experience to build something new, a true spiritual successor to these much-loved franchises.  [/p][p] [/p][h2]Built in Unreal Engine 5 [/h2][p]We’re building ‘83 from the ground up in Unreal Engine 5. That gives us powerful tools like Nanite and Lumen to push visual fidelity and realism further than we ever could in previous projects. [/p][p]Of course, UE5 is still evolving, and it’s not without its challenges, but we’re pushing hard to get the most out of the engine. You can hear more about how we’re tackling these challenges in our recent interview with MoiDawg. [/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Early Access Is Coming [/h2][p]We’ll be launching into Early Access later this year with a focused set of maps and features, and then expanding based on our community’s feedback. Your invaluable input is going to help shape this game throughout Early Access. [/p][p]Join our Discord community to stay up-to-date with the latest about ‘83 and get a direct line with the development team themselves! [/p][p][/p][p] https://discord.gg/JhpgysJuex [/p][p][/p][h2]What’s Next? [/h2][p]In the next dev diary, we’ll be taking a closer look at the two primary factions at the heart of ’83; the United States and the Soviet Union. [/p][p]We’ll break down the setting of the conflict, introduce each faction’s tactical identity, and dive into their starting arsenals, from rifles and sidearms to heavy weapons and support gear. You’ll get a sense of how we’re shaping their roles on the battlefield. [/p][p]For now, thanks for being here. If you’re into tactical FPS games with weight, atmosphere, and intensity, this one’s for you. [/p][p]— Blue Dot Games [/p][p][/p][p][/p][p]Stay tuned to our channels to not miss upcoming Developer Tapes on our road to Early Access Launch. [/p][p][/p][p]Make sure to support & follow us on social media and wishlist us below for more updates! [/p][p]TikTok: https://www.tiktok.com/@83thegame [/p][p]Instagram: https://www.instagram.com/83thegame/ [/p][p]BlueSky: https://bsky.app/profile/83thegame.bsky.social [/p][p]Youtube: [dynamiclink][/dynamiclink][/p][p]Twitter (X): https://x.com/83thegame [/p][p]Facebook: https://www.facebook.com/83TheGame/ [/p][p][/p][h2]Wishlist '83 Today![/h2][p] [dynamiclink][/dynamiclink][/p]

'83 Cold War Gone Hot Trailer

[h2]'83 - Cold War Gone Hot Trailer[/h2][p][/p][p]'83 the spiritual successor to Rising Storm 2: Vietnam set in an alternate history 1983 where the Cold War escalated into a full-blown war. Offering intense 40v40 matches featuring combined arms warfare, '83 strives for 'accessible realism' and authenticity.[/p][p][/p][p]Our latest trailer for '83 is live now - check it out on YouTube below![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Community Alpha Testing[/h2][p]
We need you! Join a core group of community members currently helping shape '83 behind the scenes. Sign up today to become an Alpha Tester at https://83thegame.com/83-alpha-tester/[/p][p]
Make sure to support & follow us on social media and wishlist us below for more updates!

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