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'83 Development Update – January 2025

Dear ‘83 Community!

We’re excited to bring you our first development update of the new year.

Thanks to the feedback from the 8 playtests we’ve held so far, we’ve been able to make significant strides in server performance. Our code team "assaulted" these challenges head-on, and we’re now able to support sufficient player counts to start showing the fun aspects of the game to testers!

Overall, these tests have been invaluable in helping us debug several critical issues, and it's been great to see players not just fill, and stress test the servers, but also enjoy the game as it’s meant to be played with 75 players running!

[h2]Production Goals for January and February[/h2]
Looking ahead, we’re now turning our focus towards weapons and animations. This is no small task, as we've essentially had to recreate the animation framework from the ground up.

Without being too specific (to manage expectations), we also want to give you a look at our overarching production plan for the next two months. Here’s what the team is focused on delivering:

[h3]January:[/h3]
  • Rollout of an all-new animation framework
  • Significant progress on weapons systems

[h3]February:[/h3]
  • Continued optimization along with key additions and tweaks to core gameplay systems
  • Full Integration of Unreal Engine 5 features like Nanite and Virtual Shadow Maps for visually stunning environments with a manageable GPU load
  • Deeper exploration of UE5's IRIS networking architecture, which we aim to leverage for smoother, large-scale multiplayer performance

[h2]The Path to Our Vertical Slice[/h2]
By the end of February, we’re aiming to achieve a critical milestone of the ’83 project: the vertical slice build. We’ve had many of you asking what specifically that means – roughly, this is the gist of it:

  1. "Show the Fun in ‘83": A showcase of one example map where core gameplay loop of ’83 shows its main fun element
  2. Core Gameplay Systems: Demonstrate most of the core systems that define the ‘83 experience
  3. Graphics Optimizations: We’re aiming to implement Nanites and Virtual Shadow Maps to deliver the best possible visuals along with scalable performance
  4. Server Stability: Further optimize the game to support for 80-player servers without server CPU or network hiccups
  5. Gather more HW spec data: Collection of data to define accurate minimum and recommended system requirements.

[h3]Closing Thoughts[/h3]
The year is off to a great start, and we’d like to thank all of you for your continued support and enthusiasm. Your feedback and participation in playtests have helped shape the game into what it is today, and we can’t wait to show you what we’ve been building as we move closer to our vertical slice goals.

We’re also excited to report that we’re putting additional focus on the marketing side of things – and we want to deliver a proper update to our Steam page in January, including new screenshots and a trailer.

Stay tuned for more updates!

The 83 Development Team

Want to be an '83 playtester?



Hi everyone,

We at Blue Dot Games are very pleased to announce that we are at a stage where we are ready to expand our roster of playtesters.

We invite applications from our community - you can apply here: https://83thegame.com/get-involved/

We will accept the first 400 valid applications, meaning applications from testers that correctly complete ALL fields in the application form and are willing to sign an NDA.

The closing date for applications will be 13th December 2024 and we will start distributing NDAs and then keys shortly after that.

So far the feedback we have had from our testers has been crucial in helping shape the ongoing rapid development of '83, so hop aboard, help us to get 83 really shining.

Be sure to join our Discord server on https://discord.gg/2V8qtxdt and why not wishlist and follow us on Steam at https://store.steampowered.com/app/1059220/83/

'83 Development Update: now Improving Net Code to Allow Playtesting!

[h2]Dear community,[/h2]

We're excited to update you on '83's development journey. Our team is working hard on our current primary objective: to get a stable build ready for closed community playtests, with the main hurdle so far being sub-par network performance.

Fortunately, running the game on a powerful bare metal Windows server (as opposed to the standard, more cost effective cloud-powered virtual machine we aim to use) offers acceptable performance and enables us to begin some level of testing – as we proved in a short, closed test earlier this weekend.

Our progress in net code optimization is now driven by a talented duo of experienced programmers, which marks a significant improvement from a few months ago when we solely relied on volunteers. The development ultimately moved from a slow crawl to a steady jog and we are continuously gaining momentum!

Thank you for your ongoing support and patience as we continue to bring '83 to life. Your feedback is invaluable, so stay tuned for more updates!

[h2]o7[/h2]

'83 is Officially Back in Development at Blue Dot Games studio!

Dear '83 Steam Community!


At Blue Dot Games, we're excited to let you know that after a long period of downtime, we're officially resuming development of the '83 project!

Some of you may have noticed our earlier announcements (we acquired the rights for '83 back in 2023, and had a short segment at the #PCGamingShow this summer) but we did not have the funds to support an actual professional team of paid developers.

[h3]That changes today![/h3]

After a long series of meetings and negotiations with various investors and publishers, the funding came from the most unexpected place of the games industry: our Discord server! ːsteamthumbsupː

We would like to use this space to express our thanks and gratitude to a fellow Rising Storm 2 fan Kevin Green aka Beer_Brigade who decided to fund 5 months of development of '83!

Learn more about our plans and get to know Kevin in our Dev Talk Q&A video below:

[previewyoutube][/previewyoutube]

To sum the Q&A video up: we're a small bunch of experienced game developers who can finally make our favourite game happen.

We've previously worked on Red Orchestra and Rising Storm games (including the OG mods!), as well as have ties to some of the original '83 developers at Antimatter Games.

In fact, Sturt Jeffery, the Lead Designer of '83 at Antimatter Games, has joined us as well!

If you don't remember exactly what '83 was all about, we will let Sturt remind you in another Q&A video:

https://www.youtube.com/watch?v=MiiDjQRoU48

[h3]Please stay tuned - we'll have more news for you soon-ish![/h3]

'83 Through The Gunsights


[previewyoutube][/previewyoutube]


In this episode of 'Through the Gunsights' we take a closer look at the sound design for '83.

Find out more about 83 here - http://www.83thegame.com

Or get involved with the community here:
Discord - https://discord.gg/hnZaDWY
Reddit - http://www.reddit.com/r/83thegame
Facebook - http://www.facebook.com/83TheGame/
Twitter - https://twitter.com/83thegame

'83 © Antimatter Games Ltd.
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