'83 - Developer Tapes #5 - Community Feedback & Updates
[p]Since Steam Next Fest, the team has been hard at work digging into your feedback, reviewing performance data, and translating it into meaningful improvements. Your input has been incredibly valuable, and we want to thank everyone who took the time to play the demo, leave reviews, speak to us directly, and help shape the game’s direction. [/p][p][/p][previewyoutube][/previewyoutube][p]Priorities Since the Demo [/p][p]Our focus since the demo has been clear: fix the fundamentals. That means tightening up core systems, improving stability, and making the game feel more polished across the board. [/p][p]Here are the key areas we’re addressing: [/p][p][/p][p]Gunplay
We’re actively tuning weapon handling including recoil, feedback, and aiming dynamics. A key update since the demo is the addition of camera shake, bringing a more grounded feel to firefights. Recoil will continue to evolve as we get closer to Early Access. [/p][p][/p][p]Movement & Animation
We've already implemented significant improvements to prone behaviour, with ongoing work focused on smoother transitions, better terrain alignment, and more natural movement throughout. More animation updates are ongoing across the board to enhance overall fluidity. [/p][p][/p][p]UI Overhaul
The UI was one of the biggest points of feedback, and we agree it needed work. A full replacement of the old UI was already underway during the demo, and we’re on track to have a much-improved version ready for Early Access.[/p][p][/p][p]
[/p][p][/p][p]Visual Fidelity & Stability
We’ve already made big strides in lighting and texture work that not only improve the look of the game, but also help reduce crashes related to VRAM usage that some players ran into during the demo. [/p][p]Beyond just working on the underlying systems, we've already started implementing visible upgrades to content seen in the demo. [/p][p][/p][p]Content Updates [/p][p]We’ve already started upgrading some of the assets you saw in the demo. Updated models, textures, and animations are now in for the following weapons: [/p]
[/p][p][/p][p]Early Destructibility System [/p][p]One of the more exciting new features we’ve introduced is a basic destructibility system which is already making a noticeable difference to how battles unfold. [/p]
[/p][p]Stay tuned to our channels to not miss upcoming Developer Tapes on our road to Early Access Launch. [/p][p][/p][p]Make sure to support & follow us on social media and wishlist us below for more updates! [/p][p]Discord: https://discord.gg/83thegame[/p][p]TikTok: https://www.tiktok.com/@83thegame [/p][p]Instagram: https://www.instagram.com/83thegame/ [/p][p]BlueSky: https://bsky.app/profile/83thegame.bsky.social [/p][p]Youtube: [dynamiclink][/dynamiclink][/p][p]Twitter (X): https://x.com/83thegame [/p][p]Facebook: https://www.facebook.com/83TheGame/ [/p][p][/p][h2]Wishlist '83 Today![/h2][p] [dynamiclink][/dynamiclink][/p]
We’re actively tuning weapon handling including recoil, feedback, and aiming dynamics. A key update since the demo is the addition of camera shake, bringing a more grounded feel to firefights. Recoil will continue to evolve as we get closer to Early Access. [/p][p][/p][p]Movement & Animation
We've already implemented significant improvements to prone behaviour, with ongoing work focused on smoother transitions, better terrain alignment, and more natural movement throughout. More animation updates are ongoing across the board to enhance overall fluidity. [/p][p][/p][p]UI Overhaul
The UI was one of the biggest points of feedback, and we agree it needed work. A full replacement of the old UI was already underway during the demo, and we’re on track to have a much-improved version ready for Early Access.[/p][p][/p][p]
We’ve already made big strides in lighting and texture work that not only improve the look of the game, but also help reduce crashes related to VRAM usage that some players ran into during the demo. [/p][p]Beyond just working on the underlying systems, we've already started implementing visible upgrades to content seen in the demo. [/p][p][/p][p]Content Updates [/p][p]We’ve already started upgrading some of the assets you saw in the demo. Updated models, textures, and animations are now in for the following weapons: [/p]
- [p]AK-74 [/p]
- [p]AKS-74U/AKS-74UB [/p]
- [p]Vehicles can now tear through fences, haybales, and sandbags. [/p]
- [p]Players can break through windows whether charging in or diving out. [/p]
- [p]Bullets and grenades can shatter glass, and have a real, visible impact on the world around you. [/p]
- [p]Artillery barrages can destroy fences and windows, adding weight to bombardments. [/p]