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Trombone Champ News

Hotfix 1.26G Notes

Today, we're pushing a tiny update for Trombone Champ, which updates it to 1.26G!

Mod compatibility with 1.26G
This is a very small update, so we don't expect it to break anything that wasn't broken in 1.26F. But, if you rely on mods that are broken by this update, you can load the previous version of the game by right-clicking the game in Steam, going to Properties, choosing Betas, and then choosing the "last_update" beta branch. But please hop on the newest version as soon as you can!


Fixes:
  • Fixed issue where "The Trombone Champ Collection" tooltip would appear in the Track Select screen when starting a new game and forced to play "Warm-Up."
  • Added some additional code to the Steam Workshop uploader that should attempt to auto-delete a Workshop item if the upload fails. Previously, failed uploads could result in a blank item being added to the Workshop.
  • Added a tiny arrow to the Collections button in Track Select to make it appear more clickable.
  • Fixed metadata for "Taps" to display the correct song length.


Look forward to more updates soon!



Holy Wow Studios

Update 1.26 brings Steam Workshop support for custom tracks!

Trombone Champ has been updated to 1.26! This update mainly adds support for custom tracks via Steam Workshop.

[h5]Mod compatibility with 1.26[/h5]

As usual, we've had this update available as a beta for a few weeks so that the community can get a head start on updating their tools. But if you rely on mods that are broken by this update, you can load the previous version of the game by right-clicking the game in Steam, going to Properties, choosing Betas, and then choosing the "last_update" beta branch. But please hop on the newest version as soon as you can!

[hr][/hr]
[h2]Browse and subscribe to tracks in Steam Workshop![/h2]

You can now browse and subscribe to custom tracks via Steam Workshop! For Steam users, this is probably the easiest way to get started with custom maps. You can view the workshop page here:

https://steamcommunity.com/workshop/browse/?appid=1059990

After subscribing to items, they should appear in a new "Steam Workshop" collection in the "Track Select" screen. You may need to restart the game, or click the "reload" button in the Custom Tracks section of Settings, to make newly-subscribed tracks show up.



We've personally made two tracks to celebrate the launch of the Workshop, with more to come soon. Vogons is a really fun Max Tundra track, and Item Shopping is a remix of a track from one of our old albums!

https://steamcommunity.com/sharedfiles/filedetails/?id=3480593643
https://steamcommunity.com/sharedfiles/filedetails/?id=3480589806

The community has already uploaded a bunch of tracks to the game's Workshop... and now that the Workshop is public, we anticipate lots of new content soon!

Are you musically inclined?... if so, why not contribute yourself?...


[h2]Upload your tracks to Steam Workshop![/h2]

We've written a guide on how to upload your incredible tracks to Steam Workshop here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3484303312
To summarize, there's a new button in the Tootmaker level editor:



... and when you click the button, you get a popup that should be self-explanatory. All you really need to do is point to a folder, attach a thumbnail image, and click "submit!"



We plan to hold some sort Workshop contest soon, so if you're interested, check it out!

[h3]Other types of content in Workshop?[/h3]

At the moment, you can only upload custom tracks to Steam Workshop. However, we plan to continue experimenting with additional workshop functionality. For example, it would be great if users could upload and download gameplay mods in the workshop! However, this will be a bit trickier to implement since it will involve a lot more tracking and file management than custom tracks do.

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[h2]What's Next for Trombone Champ in 2025[/h2]

We've been pretty busy over here... in addition to Trombone Champ stuff, we've started prototyping our Next Game (unannounced). Gotta make sure it's actually fun to play before diving in! But, in terms of Trombone Champ, here's what we plan to do next:



  1. We need to update the Nintendo Switch version of the game to address a few (very minor, visual only) issues with the Switch 2 version. It works great, but a few animations run too quickly!

  2. For PC / Mac, we've started going through a bunch of screens and making them look better in ultrawidescreen resolutions. People have been complaining about this forever and it will be nice to get it done!

  3. We'd like to revisit input. We'd love to have nice controller support, mainly so we can get the game working as smoothly as possible on the Steam Deck. Trombone Champ does work on the Steam Deck, but it doesn't control nearly as nicely as it could. (The game was released at a time when the Steam Deck was heavily backordered — we weren't able to get one until much later!)

  4. We're working on some cool secret stuff that we can't share yet! At the moment, we're not even sure how much of this stuff will pan out!

  5. After that, we're probably done in terms of significant updates, but we'll still continue to support the game, fix bugs, and add new tracks.


Thank you for your continued support!!

Forever in your service,

Holy Wow Studios

Hotfix 1.25G is live!

Hi everyone,

When we put v1.25 live, we expected to find a few bugs after launch. Patch 1.25G fixes a handful of pretty significant ones!

(edit: Whoops! We had another bug pointed out to us, so now the game should be 1.25H instead of 1.25G)

Here's what it does:

  • (Fix in 1.25H) Fixed issue where newly-created save slots don't save stuff correctly.
  • Fixed several small bugs / weird behaviors that can pop up while favoriting & un-favoriting tracks.
  • Fixed a bug where quitting a custom track before it was finished & and then switching to a default track would cause the track to load incorrectly.
  • Fixed a condition where the final storyline event could potentially glitch out if the last track played was a custom track.
To see what we're working on next (e.g., right now), check out the roadmap at the end of our 1.25 announcement post:
https://store.steampowered.com/news/app/1059990/view/519707981834616835

Enjoy!

Holy Wow Studios


P.S.
We've also disabled the "1.25" beta branch in Steam - there's no need for it now that 1.25 is actually out! It looks like 0.14% of users had this branch active, so if you're one of those, please switch to the default branch 🙏

Patch 1.25E brings native support for custom tracks & more!

Today, Trombone Champ has been updated to 1.25E, one of the biggest updates in a long time! Mainly, this update adds the ability to play custom tracks without any mods & officially adds an in-game level editor.

[h5]Note: mod compatibility with 1.25[/h5]

As always, we've had this update available as a beta for a few weeks so that the community can get a head start on updating their tools. However, this update is much bigger than most: to natively support custom maps, we had to rewrite a lot of the code that handles how songs are loaded, how high scores are saved, how song data is managed, etc. There are a lot of changes under the hood! So, a lot of community-made tools are likely to be broken, and others may not be fully updated on day one.

[h5]"My game is busted, what do I do?"[/h5]

If you rely on mods that are broken by this update, you can load the previous version of the game by right-clicking the game in Steam, going to Properties, choosing Betas, and then choosing the "last_update" beta branch.

However, each update after this one will require the changes that 1.25 implements, so please check your mods for updates and hop on the newest version as soon as you can!

[h5]"I already play custom tracks... do I need this update at all?..."[/h5]

If you're already using community-made tools to load custom maps, this update probably won't help you out much! You'll probably want to continue using the game the way you already have been; or, maybe, temporarily rolling back to the previous update (see the note above).

But if you're a new player, have never installed mods, or only lightly dabbled in them, then this update should make playing with custom content much easier and we highly recommend sticking with 1.25.


Anyways, let's walk through all of the new stuff that 1.25 brings...


[hr][/hr]
[h2]New Stuff in 1.25[/h2]

[h3]1. New Stuff: Custom Tracks & Collections[/h3]

The biggest change is that the game now natively supports custom maps, which you can manage through "collections." Simply drop custom tracks into the specified folders and they'll appear as collections in the Track Select screen!

If you put your tracks into subfolders, each subfolder of tracks will appear as a separate collection. You can even add jpg thumbnails and edit the collection names and descriptions with json!

We've made a video explaining how to load custom tracks here:
https://youtu.be/MoK1du9WPpw

"What types of custom maps are supported?"
  • Any custom track with a png, jpg, or mp4 background should work.
  • At the moment, custom tracks with 3D backgrounds built in Unity are not supported. The track should still load, but without the background. We MAY support these in the future, but at the moment, you'll need mods to get them working.
"Where do I get custom tracks?"
  • The next major update will add Steam Workshop, which will probably be the easiest way to upload & browse community-made custom tracks. Until then we really can't recommend a specific resource!! You're free to search for and share tracks on your own, but make sure you're using music files that you have legal rights to use (public domain, royalty free, music you make yourself, etc).





[h3]2. New Stuff: Favorites![/h3]

With the addition of collections, we're guessing that users will be interacting with many many more tracks than the number that comes with the base game. Therefore, we've added the ability to "favorite" tracks! Every track has a little heart button that you can click to add the track to your favorites. Then, you can play them all in your Favorites collection!




[h3]3. New Stuff: The Tootmaker Released![/h3]

The built in track editor, which we call "The Tootmaker," has officially been released! It's been added right to the home screen. We're thrilled to finally have this as an official part of the game. Taking a song you love and turning it into a custom track — for any rhythm game, not just Trombone Champ — is a spiritually-enriching experience. Give it a shot!



It's easy to export and play tracks you make with the Tootmaker! When you're finished working on a track, simply click the "Package" button. The Tootmaker will copy all of your track files into a new folder, renaming them if necessary.

If you "package" your track into the default folder, your track will immediately appear in the "My Tootmaker Tracks" collection. But you can also package your track into another folder, like one on your desktop, so you can easily share it with your friends (if, of course, you have legal rights to use the music)!



Also, you can also use the Tootmaker to make tracks for Trombone Champ: Unflattened, the VR port of the game!.


[h3]4. New Stuff: "Rhapsody in Blue!"[/h3]

This update also adds one new track: "Rhapsody in Blue!" We're beyond excited to have this song in the game. Trombone Champ is made in NY, and somehow there's never been a song that more perfectly captures "new york energy" than this one.

With its time changes, long runtime, and multiple sections, this track probably took longer to make than any other. We hope you enjoy it!

https://www.youtube.com/watch?v=IFy8Wfmxgd4


[hr][/hr]
[h2]What's Next for Trombone Champ[/h2]

Trombone Champ is a few years old and we're finally at the point where it's beginning to feel "mostly complete." Here's what we plan to do next:



  1. We're certain that we'll find a handful of bugs and quirks now that the game natively supports custom tracks. So, first and foremost, we'll be keeping an eye on things and looking for anything that needs patching!

    We also need to make the Nintendo Switch version of this update! The Nintendo Switch will not have custom maps or a level editor, but it will get Rhapsody in Blue & other improvements.

  2. Our next step for PC & Mac is Steam Workshop integration. The game now loads tracks in a pretty smart way: you can basically specify any folder and the game can load all of the tracks in that folder. So, we think Steam Workshop may be pretty easy to implement at this point. Conversely, it would have been nearly impossible to get it working without all of the updates made in 1.25.

  3. After that, we'd like to revisit input. We'd love to have nice controller support, mainly so we can get the game working as smoothly as possible on the Steam Deck. Trombone Champ does work on the Steam Deck, but it doesn't control nearly as nicely as it could. (The game was released at a time when the Steam Deck was heavily backordered — we weren't able to get one until much later!)

  4. We're working on some cool secret stuff that we can't share yet! At the moment, we're not even sure how much of this stuff will pan out!

  5. After that, we're probably done in terms of significant updates, but we'll still continue to support the game, fix bugs, and add new tracks. By the time we reach this point, our time will be better spent on new projects & games! We're going nuts and can't work exclusively on a comedy trombone game forever!


We hope you enjoy 1.25! This one took a lot of work, but it transforms the game into something with the potential to be a creative tool rather than something you simply consume, which is very important to us. Thank you for your continued support!!

Forever in your service,

Holy Wow Studios

1.25 COMING SOON!

Hi everyone - just letting you know that we plan to drop v1.25 pretty soon! This is a big update. Probably the biggest one since the game launched! Here's what to expect...

[h2]What's New[/h2]

[h3]1. Custom Track Collections[/h3]

The biggest change is that the game now natively supports custom maps, which you can manage through "collections." Simply drag-and-drop your tracks into the specified folders and they'll appear as a collection of custom tracks.

Track Select screen with the new Collections chooser in the lower-right corner.


If you create subfolders of custom tracks, each one appears as its own collection. You can even add jpg thumbnails and edit the collection names and descriptions with json!

The Collections Chooser, showing the default collections. You can have any many collections of custom tracks as you want here!


[h3]2. The Tootmaker![/h3]

The Tootmaker will be officially released in this version! It's currently hidden in a "secret menu" in Settings, but in the next version, it will appear right on the home screen.

Building notes in the Tootmaker.


We made sure the Tootmaker integrates nicely with Collections. When you're done working on a track, simply click the "Package" button. The Tootmaker will copy all of your track files into a new folder, renaming them if necessary, and the track will immediately appear in the "My Tootmaker Tracks" collection in the Track Select Screen!

Packaging a track in the Tootmaker.


Also, you can also use the Tootmaker to make tracks for Trombone Champ: Unflattened, the VR port of the game! We've included "background events" that let you control which "lane" the notes appear in if you load the level in Unflattened.

[h3]3. More Stuff![/h3]

As always, this update will also contain a new track. It also contains new settings (required for Collections), and other stuff that felt necessary with the addition of Collections (the ability to delete scores, the ability to favorite tracks, etc).

[h2]Release Timing[/h2]

Apologies for this update taking a while! Getting multiple lists of custom tracks required a lot of work! We had to rethink and rewrite tons of systems, such as how high scores are saved and loaded. Also, of course, making a user-friendly level editor is a ridiculous amount of work in itself.

That being said, we hope to have this update live in "around a month!" We're currently getting a bunch of copy localized, testing the update for bugs, and working on other finishing touches.

Since this update changes so much about how track data is loaded and used, most mods will need significant overhauling. We made some documentation explaining how the game has changed under the hood to help out modders, which you can check it out here!

In the meantime, if you want to check it out, it's available as a beta in Steam via the new "1.25" branch. If you decide to try 1.25, please back up your saves and/or use a new save slot! Also, please note that none of the localized copy has been hooked up yet, so the new features are English-only until the update officially releases. Also, of course, since this is still a beta branch, expect a handful of bugs. We're already aware of a few small bugs and are planning to update this branch asap.

We're excited to share this update with the world soon! Thanks for your continued patience.

Forever in your service,

Holy Wow Studios