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  3. Patch v0.3.0 is here!

Patch v0.3.0 is here!

Ho-ho-ho everyone! How are you doing? ːsteamhappyː

Today is patch day, wooo! And we're proud to announce that several things just got better, ha!

Let's see what's new, shall we?

[h2]Notable changes[/h2]

  • Spectator mode is now a thing! Streamers and friends, now when you die, you can watch your friends (or foes?) playing, yeah! No more looking at the wall while the apocalypse is going on.
  • On-screen objectives for the newcomers! Did you know there's a way to beat Not Dead Yet? Well, maybe it wasn't clear before - but now, just start the game and press V and you'll see a to-do list to check your progress.
  • Now you can differentiate dead players from alive players. When you press 'tab', you can see some statistics of the game. Until v0.3.0, you didn't know who were dead without having to ask. But now there's a bright, red skull flagging just that!
  • Loading screens & tips! Now when you startup the game or join your friends, you're going to see a loading screen while your machine is preparing the game for you. And more: some useful tips are being displayed as well, so count on them to get better!
  • We've introduced the 'Piercing' mechanic! Oh yeah - now, some weapons such as the Karabine or the AWP just got better because when shooting with them, your bullets pierce through and damage the targets behind.
  • We've introduced 2 new player skins to celebrate Christmas! The Santa Claus himself, of course, and his assistant!


[h2]General changes[/h2]

  • We exchanged the copy 'Headshot' by just an icon, to indicate that your bullet has hit the head of the zombie.
  • Now when you aim at a zombie, it'll be outlined in red.
  • We've added a hit mark to when your bullet hits the target (and not only when you kill them).
  • We improved general zombie's collisions, slightly improving FPS and hitboxes.
  • Some props of the map, such as the Radio and the Start Game button won't highlight when not needed.
  • Keyboard command instructions are now highlighted in orange, so it won't be confused with the rest of the interface.
  • The Karabine received a brand new mesh.
  • We've increased contrast when you're hovering menu items.
  • We've introduced some extra zombie mesh variations.
  • We've introduced the 'Join our Discord' button in the main menu.


[h2]Bugfixes[/h2]
  • Fixed a bug where zombies where attacking one last time after they've died.
  • Fixed a bug where zombies were getting stuck for no reason.
  • Fixed a bug where muzzle particles weren't being replicated across different clients.
  • Fixed a bug where the 'Start Game' message wasn't disappearing when you started the game through the 'esc' menu.
  • Fixed a bug where players could set up their mouse sensitivity to 0, thus being unable to move their mouse.


[h2]Balancing changes[/h2]

First of all, we'd like to apologize some single-player players that faced extreme difficulty introduced by patch v0.2.0. That wasn't difficult - it was programatically unfair (not intentional, though). We corrected that in v0.3.0, and we now are pretty sure you'll have tons of fun at the current balancing state!

Some of the good stuff are:

  • Walton, Karabine, Winchester and AWP now have the 'Pierce' damage. That means they're way more powerful, as well as, more fun to play.
  • Lots of weapons had their statuses changed, but the most notable changes are MG-42 that got a little nerf, as well as the Golden Revolver. They were like, once you get them, you couldn't be stopped.
  • When playing single-player, now you produce more money.
  • Some of the Weapon Box cooldowns were modified.
  • Recycling now gives you 15$ instead of 12$.


This patch is now live and available for you to download and have fun!

What's next?


We're planning to have v0.4.0 released by the next Wednesday (December 30th). Our primary goal is to extend gameplay content a little, but other stuff will be included as well, just to keep the promise of always giving you quality of life updates.

If you're somehow curious of what the schedules of the game look like, don't forget to check our Project Roadmap!

Finally, people, we'd like to thank you all for this amazing release stage! We'd like to say that things went beyond our expectations and our team is completely committed to make this game better every day, so all of us can have more fun, together.

We'd like to wish you, and your family and friends, a wonderful Christmas, packed with good food, fun, and last but not least, safety!

Want to see y'all next year, alive (not zombies, please), so take care yourselves, yes?

Vincae Entrenimento,
from Brazil with love.

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