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  3. Patch v0.5.0 is here!

Patch v0.5.0 is here!

Hey hey, how are you survivors?

We're proud to announce the patch v0.5.0 is now available to everyone and that it is the first step towards the replayable state we want Not Dead Yet to have.

Shall we jump into the good stuff?

Notable Changes
  • We overhauled how the Research Table works. Now, instead of purchasing Perks with Cash, you purchase them with a brand new item: the Research Token. You can get these tokens either by purchasing them for Scraps in the Research Table itself, or at the end of every successful wave.
  • We introduced lots of new Perks to help you succeed (or fail?). I won't get into the nitty gritties here - just go ahead and see for yourself in the game.
  • Introduced 3 new achievements.


[h2]General Changes[/h2]
  • Adjusted the attributes of several weapons.
  • Adjusted the costs of things at the Workbench.
  • Added an interaction feedback to the 'Call Wave' button.
  • Added some time between the explosion and the death of the Hazmat Zombie.
  • Tweaked a few things on the Player's Bag screen to support several different perks


[h2]Bugfixes[/h2]
  • Fixed an issue where players buying the same weapon would result in accumulative headshot multipliers.
  • Fixed the Hazmat Zombie dying in the red color.
  • Fixed players not hearing footsteps from zombies behind. (Multiplayer only)
  • Fixed some weapons that were clipping with the character's hands.
  • Fixed 'Join our Discord' button doing nothing.


And we believe that's it! Yeah, it's small compared to v0.4.0, but to keep things always moving, releasing small updates is the way to go.

[h2]A speed runner among us[/h2]
This week was curious to say the least. One thing that we never imagined one would do, was done: our player Intharth tried to speed run Not Dead Yet -- 13 minutes and 24 seconds! Ha! Not even our developers achieved that. Check it out:

[previewyoutube][/previewyoutube]

Would you like to show up here? Submit anything Not Dead Yet to us on our Discord and boom!

[h2]What's next?[/h2]
A few things are being cooked right now, such as a brand new map, tasty reloading animations (more on our Twitter) and much more, but for the next release, we expect to have the foundation of a Task System: pretty much, parallel activities and challenges for players while they have to save themselves from the zombies.

Alright, talk to you next week!