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  3. Patch v0.6.0 is here!

Patch v0.6.0 is here!

Howdy fellow survivors! How are you this Friday?

Today we're proud to announce the arrival of Patch v0.6.0! Shall we jump into the good stuff?

Notable changes
  • Added the Infection Wave! This is the very first special wave we're introducing to Not Dead Yet. Pretty much, at the beginning of this wave, you're going to be infected. The infection inflicts damage straight to your Health, bypassing Armor, and you reduce it by killing zombies - with a twist: this wave consists only of Hazmat Zombies, so watch out!
  • Added Special Rewards! When you finish any Special Wave (starting with the Infection Wave), you're going to receive a special reward that can be several things - from Cash, to Perks or even weapons. Do a good job, and be compensated properly!
  • A huge network performance boost on Multiplayer Matches. Although this might seem small enough for the "Notable Changes" category, the improvements it brings are noticeable. This patch introduces several updates on our network layer to minimize some lags people were reporting while playing multiplayer matches. Although still not perfect, we're pretty confident your experience while playing with friends will be heavily boosted - now gather your squad and go kill some zombies!


[h2]General changes[/h2]
  • Added the 'Bulls-Eye' Perk. This is a rare and unique Perk now available at the Research Table that increases your damage output when hitting zombies in the head.
  • General tweaks on the UI. We improved several things on the UI, but the most prominent change is how your weapon, ammo, HP and armor are displayed. Check it out, at the bottom right corner of the screen:
  • Overhauled the Wave Scaling Algorithm. Prior to this patch, the way we were spawning zombies was pretty limited, predictable, and sometimes unfair; sometimes being too easy for players, sometimes being too difficult. At v0.6.0, we completely overhauled our spawning algorithm, giving us more flexibility and ease when it comes to balancing the waves - not to mention it allows us to expand the game to include more zombies more easily. In other words, early waves will be easier and slower, but late waves will be more punishing and difficult - from 1 player to 4.
  • Research Table repositioned! If you've got some friends to play Not Dead Yet, you've certainly had them stop by the door while doing their researches and blocking your path. We've repositioned the research table to the living room so it will be easier for everyone to access it! (And if you've got no friends to play Not Dead Yet with you should definetly get some, it's a lot of fun!)


[h2]Balancing changes[/h2]
  • (Perk) Buffed Scrapper: It's now not unique anymore - it stacks!
  • (Perk) Buffed Pouches: From 20% Max Ammo to 30%.
  • (Perk) Buffed Extended Magazine: From 10% Clip Ammo to +25%.
  • (Perk) Buffed Sustainable Mind: From +2 Scraps when you change your weapon to +10.
  • (Weapon) Karabine: Fire Rate from 0.9 to 0.75; Reserve Ammo from 40 to 30.
  • (Weapon) Winchester: Fire Rate from 0.75 to 0.55; Primary Clip from 12 to 8. Reserve from 60 to 24.
  • (Weapon) Golden Revolver: Reserve Ammo from 50 to 30.


[h2]Bugfixes[/h2]
This week we haven't released any bugfixes. Although we are aware of some issues the game has, we decided postponing those to privilege content and more notable updates since the bugs we are aware of are not game breaking or critical.

What's next?

For the next week, we are aiming at a few things:

  • A new mechanic: Slow. Being able to move is your best tool to survive - what if you had to deal with enemies slowing you down?
  • A new type of Zombie, with its unique mechanic (we won't spoil it right now).
  • More Perks.
  • More balancing changes.
  • More improvements on the UI.
  • Improve FPS and game performance on low-end computers.


Please, don't forget these are only expectations we have - they might not correspond to what the patch will officially bring. It always depends on feedback, bugs that show up, time, etc etc.

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Now, before we wrap up, we'd like to thank you all that are contributing to the game, being patient with us, writing good (or bad) stuff about us, etc - although our community is small, our team really feels it is strong, lovely, creative and respectful. Keep it that way and we promise a thriving future for Not Dead Yet!

And oh, want to share anything with us? Please do so through our Discord. We're active and welcome any kind of feedback! d(^_^)z