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  3. Patch v0.11.0 is here!

Patch v0.11.0 is here!

Hello friends, how are you today? Hope y'all are doing great!

I'm excited to announce the arrival of v0.11.0, which brings several changes to the game - that we hope you'll find as fun as we did.

Shall we jump into the good stuff?

Notable changes
  • Added Grenades! Hell yeah, boy. This is a functionality we were expecting to implement since day one, and it finally arrived - yay!
  • A Mysterious Folk is among us. All we know about this chap is that he sells stuff. Pretty much, all that sweaty Cash you make has a whole new meaning now. I don't want to spoil further so go ahead and discover him by yourself. ;)
  • (Re)introduced some weapons to the game. In order to let people play with the guns they like, we reintroduced some of the old weapons to the game in a brand new fashion. Now, you have more options without losing swag.
  • You now can craft weapons at the Workbench. You read it right: the Workbench is now a source for weapons -- although we hope you went well in math back in school days because it requires quite an effort in order to figure the most optimal way to scale your gunfire.
  • Added 'Disassemble Weapon' functionality. At the Workbench, you are free to disassemble your weapon in exchange for Weapon Parts - which are now a vital item if you want to craft weapons yourself.


[h2]General changes[/h2]
  • Increased initial Cash from 10 to 100.
  • You can now craft Research Tokens at the Workbench.
  • Added Perk 'Terrain Adept', which makes one immune to slow.
  • Added 'Weapon Parts' item. Pretty useful to craft weapons.
  • Added 'Mysterious Token' item. You'll figure it out, maybe...
  • Added some POI indicators when you're running low on ammo.
  • Lots of UI improvements.
  • Lots of balancing changes.


[h2]Bugfixes[/h2]
  • Fixed the Escape Car being repairable with any amount of Scraps.


[h2]Intharth[/h2]
One of the things we are proud about the most is our community. We have people from all around the world that dedicate their precious time to embark on this journey that Not Dead Yet is. And we have this one very special player and friend, known as 'Intharth', that has been with us since the very beginning.

At every patch we release, there he is - trying to speed run the game and beat his own records. Sometimes it's comical because we catch ourselves trying to beat him internally but without cheating, our team is quite a disaster (lol).

The drama doesn't stop there: Intharth already became a 'unit of measurement' for our team. If there's any obstacle he can't overcome, then the game is unbalanced and we gotta fix it.

Alright - all that to say, thank you, Intharth. You're such a genuine, amazing person and player and we hope to see you with us for the long haul.

But wait, what is that supposed to mean for me, the player?

Oh, yes, yes. I almost forgot. As a tribute to Intharth and his dedication to speedrunning Not Dead Yet, we are making available to everyone a brand new playable in-game character, Intharth:



Say hello!

[h2]What's next?[/h2]
The main focus of v0.12.0 is Quality of Life. We are preparing new perks, items, better VFX/SFX, better UI, bugfixes, and greater player configuration options so the game becomes more personal. That said, we are not planning any new/major feature or mechanic -- the idea is extending and improving what we have.

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We hope you enjoy this patch as much as we enjoyed bringing it to you, alright?

See you next patch,
adiós!

Gui.