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Patch v0.2.1 is here!

Hey! 👋

Today we're proud to announce we're releasing our first game patch! It's small, but it aims to address a few things we gathered from your feedback!

Shall we?

[h2]Highlights[/h2]
  • Added damage displayer - now, when you hit a zombie, we're displaying the applied damage
  • Added sensitive crosshair - now, when you aim at a friend or a zombie, your crosshair changes accordingly
  • Added mouse sensitivity settings - now you can customize your mouse sensitivity however you want
  • Added 'Auto Reload' - now when you have no ammo, you don't have to manually reload your weapon (as long as you have enough ammo at your reserve clip)
  • Pause game when you open to the menu (Esc) (single player only)


[h2]Other changes[/h2]
  • Players who call for rescue now receive 100 NW
  • "Expanded Glock" is now named "Glock2"
  • We changed the visuals of the Mutant and Tango weapons to avoid confusion
  • Now every weapon have their own shooting sound effect (no more repetitive sfx)
  • The 'Start Game' button is now more intuitive for hosts and beginners
  • Weapon Box now avoids rolling repeated weapons (to you - lower chances to roll the same weapon twice)
  • Added pick up sound effect to the Syringe
  • Syringe cost reduced from 130 to 100
  • Added "Reloading" message when your weapon is reloading (as well as some slick fade-in/fade-out effect)
  • Increased the physical size of the Porch of the House a little bit - it was way too suffocating
  • Changed the G36 firing sound effect


[h2]Bugfixes[/h2]
  • Fixed one player skin that had broken legs
  • Fixed zombies applying double damage when hitting player's bodies
  • Fixed the "Buy ammo here" message not disappearing when you change your weapon
  • Fixed a situation where sometimes your shots weren't being registered (multiplayer only) (now you're going to have a smoother hit-and-run experience)


And that's it!

If you want to know more about what we'll be working next, don't forget to check out our Public Roadmap!