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Sapiens News

Progress Update - Conflict

[p]Greetings![/p][p][/p][p]I have been making great progress over the past few weeks on conflict.[/p][p][/p][p]The first step was to add a banish command. This is long requested, and was necessary for conflict, to be able to tidy up any elderly stragglers if you take over an AI tribe for example. So this now works, you can banish your own sapiens, and you can attempt to banish sapiens from other tribes too. You can now also recruit from ai tribes, and other tribes in multiplayer too.[/p][p][/p][p]And it's not just a simple "always succeeds" situation anymore. When you recruit or banish (except when banishing your own sapiens, which always succeeds), there is a displayed difficulty dependent on their relationship to you, their tribe type and their loyalty to their tribes. This can be offset by the traits and diplomacy skill level of your sapien. If recruitment/banishment fails, you can usually just try again, but it can have some impact on your reputation with the other tribe. It's all working really nicely, and opens up a lot of doors for interesting gameplay.[/p][p][/p][p]Next, it was time to fix food raids, which have been broken for a long time now. They did work back when the game first launched on early access, but we needed a way to fight back, without that they were actually just kind of annoying. So when they stopped working I didn't fix them, the "food raiders" would just run in and run out again without taking anything or causing any trouble.[/p][p][/p][p]But that is no longer the case, they now come and steal your food, and you can attempt to banish them. Banishing is unlikely to succeed though, and you can also now attack them too.[/p][p][/p][p]The first form of combat I have been working on is simple hand-to-hand fist fights. I haven't added the animations yet, so they just kick dirt at each other, but everything under the hood is coming together, and I'm starting to see some pretty entertaining encounters. I've been fighting off endless attacks (for testing purposes) from food raiders. Notifications are working, elders/pregnant sapiens/children are handled correctly, and those who are assigned to the hand to hand combat role attack. When sapiens are attacked, they go through a fight or flight response kind of check, where they might fight back too. So you risk injuring your sapiens when you attack, they might attack back.[/p][p][/p][p]There are still a bunch of loose ends to tidy up, spear combat is only half way there so far, I need new animations and sound effects, new types of raids, and there are lots of little things to balance and improve, but it's already pretty fun.[/p][p][/p][p]The first conflict update will only be a start, it'll be coming to the unstable branch in the next few weeks, and remember that there will be a peaceful setting, all conflict will be optional![/p][p][/p][p]-Dave[/p]

0.6.1.2 - Bugfixes

New in 0.6.1.2:
  • Pregnant, elderly and children sapiens now move away from sapiens belonging to hostile or unmet tribes
  • Fixes bug where restricted building materials wouldn't be saved if you placed a building without issuing the build order
  • Fixes bug where the 'build more' button on the radial menu didn't copy the correct building materials
  • Fixes bug where in-progress placed/built objects lost their custom names when the final place/build action was completed
  • Fixes bug where you didn't recieve a notification when new tribes were spotted
  • Fixes bug where the garlic sapling was missing the collision hit box
  • Fixes issues with half walls not lining up correctly with floors and other walls

0.6.1: Foundation blocks and Vulkan fix

It's been a slow few months of development, with a number of sicknesses slowing things down, and some big tasks requiring the update of a lot of assets. But we finally have an update!

I had planned to work on more features first, but this contains a fix for the graphics driver related crash which needed to be addressed quickly. So we're getting foundation blocks and 1x1 floors a little early, and more content and gameplay features are not too far away.

New in 0.6.1:

  • Adds foundation blocks as a new option for building
  • New textures for mud brick and stone block walls, floors, roofs and paths
  • Adds 1x1 floors
  • Improved frame rate
  • Mud brick structures now degrade much slower in rain
  • Fixes graphics driver related crash
  • Fixes a bug where tile paths were not rendering some of the tiles
  • Fixes bug not being able to plant close to garlic
  • Lowers the population soft limit to 150 from 200

Sapiens 0.6 update out now!

This update adds seven different breeds of fish! It also brings new detailed textures and shaders, improves all animal models and behaviors, adds a range of colors for alpacas and woolskins, and contains a number of bug fixes and balancing tweaks.

Fish can only be caught via spears at the moment, which can be thrown from the water. Fish hunting and canoes in general still need some more work, and angling will be added within the next couple of updates. However fish are already a nice addition and a valuable food source.

In other news, Majic Jungle has an employee now, it's finally not just me! Paddy has been working on all of the new models for this update, and we'll be continuing to refine these new models, as well as improving a lot of the other models, textures and animations.

And this is just a start, there is a lot of new content in the pipeline.

New in 0.6:
  • Adds fish
  • Improves Alpaca, chicken, mammoth models and animations
  • New detailed textures and shaders for all objects
  • New lighting model improving consistency, especially when moving between indoors and outdoors
  • Adds a variety of alpaca wool colors
  • Improved mob spawning, migrating, and general behaviors
  • Improves water rendering, with major improvements for both high and low quality
  • Fixes for multiplayer, making it easier and more reliable to invite and connect to Steam friends
  • The role assignment UI now shows sapien age and distance, and allows sorting
  • Adds option to invert mouse movement horizontally
  • Adds option to disable chat notifications in multiplayer
  • Removes the need to research every type of cooked food individually
  • Gather, store, and transfer plans can now all be completed in the dark
  • Canoes now correctly require wood working and not wood building
  • Fixes bugs where they got stuck delivering or picking up resources
  • Fixes bug where send/receive orders could get forgotten when your tribe hibernates
  • Reduced birth rate, especially if food levels are low
  • Faster spear hunting and baking research speeds

0.5.1: Canoes, Point & Click mode

Hi everyone!

A new update that has just gone out, which adds two major new features: Canoes, and point and click mode.

Canoes are simply hollowed out logs, which provide a small amount of storage space, room for one sapien, and very fast transport over water. As well as making it quicker to retrieve distant resources, they also make it possible to trade with more distant tribes.

Point and click mode is a whole new separate camera/control option, where instead of a first person 3D view, you can have a visible cursor always, and click on objects easily. This is a highly requested feature, is now the default, and should work well for many players, however the 3D camera mode will stay, and you can switch between them at any point in the settings or with ctrl+tab.

As well as these two major features, there are many other tweaks and fixes. The population now grows faster, and levels off at a higher maximum cap. Your sapiens will now walk faster and further to complete tasks than before, and there are some quality of life features like a new chop & replant option, and contour/strata lines on the terrain to add detail and make the lie of the land clearer.

This is not a “major” update, it’s just another step on the way, and we’re not done with boats and water yet. Right now I’m working on fish, and the next coming update will have new modes of water transport, a number of different fish, and fishing, but log canoes are a good start, and I wanted to get this in your hands now.

I hope you enjoy the update!

- Dave

Full release notes:

  • Adds canoes
  • Adds point-and-click camera/control mode. This is now the default, you can switch back to first-person/3D mode in the settings or with ctrl+tab
  • Adds chop and replant order
  • Adds configurable contour lines on the terrain to help you determine altitude changes
  • Investigation tasks now provide some context to help distingush between them
  • Increases population caps and birth rates
  • Increases walk speed by 50%
  • Rock and tile paths now require only one rock/tile per path segment
  • Digging dirt/sand and dirt/sand paths is now faster
  • Reduces mammoth spawn rate in the early game
  • Doubled the distance that sapiens will travel to complete orders
  • Increases camera ray hit distance so you can issue orders for objects that are further away
  • Fixes multiselect bug where sometimes you couldn't issue terrain clearing/digging orders even though some selected vertices were valid for that order
  • Fixes crashing bugs
  • Fixes bug where items in storage areas on uneven terrain appeared to float
  • Fixes bug where the function keys wouldn't work to open the tribe/build/settings menues if a menu was already open
  • Fixes bug where keyboard shortcuts didn't work when the resources panel was open