Sapiens - Windstorm Update Out Now!
This second major update to Sapiens introduces new challenges and game mechanics, tools, weapons and building materials, and your tribe can now enter the bronze age!
[h2]Windstorms[/h2]
Every couple of years or so, you can now expect to experience a windstorm severe weather event. These windstorms can damage buildings, blow things away, extinguish fires, and sapiens can get injured by flying debris. Windstorms are a fun new challenge to plan for and overcome.
[h2]Composting & Mulching[/h2]
Soil quality will now degrade slowly if you harvest many times from the same area. To enrich the soil again, you can now mulch using manure or compost. Manure can be found where animals have been, and compost can now be produced from rotting organic matter in compost bins.
[h2]Stone chiseling[/h2]
A number of new rock types have been added to the game, including granite, marble, sandstone (in a variety of colors) and lapis lazuli. Your sapiens can now chisel stone blocks directly from rock, and use these blocks to build walls, or chisel them into tiles for roofs and floors. Soft rocks like sandstone and limestone can be carved using chisels made out of hard rock, but to craft blocks out of the harder rock types, your sapiens are going to need bronze chisels.
[h2]Bronze[/h2]
Tin and copper ore veins are now scattered around the world. Once you've mined some and crafted a kiln and a crucible, you'll be able to research blacksmithing. With bronze your sapiens can smith chisels to carve hard rock, but they can also now craft a range of more durable and powerful tools and weapons.
[h2]New roof and floor types[/h2]
0.4 Adds a number of new roof pieces to help your sapiens build better houses and villages. With new corner pieces, smaller slopes, and triangular floor pieces too, you'll have a lot more design options than before.
[h2]And more![/h2]
- New option in the radial menu to "Rebuild" using different materials
- You can now limit the quantity of items stored in each storage area
- Improvements to building snapping
- Your sapiens can now dig and mine on steeper slopes
- The camera maximum height limit now rises as you build higher, so you can build as high as you like
- Adds options to change the cursor reticle size and shape
- New autopause feature after you don't interact with the game for a configurable period
- Mud brick structures can now get damaged in the rain if they are left uncovered
- New sound effects and animations
- Much improved controller support
- New keyboard options for camera zooming
- AI fixes and performance improvements
- Many other minor features and bug fixes
[h2]Windstorms[/h2]
Every couple of years or so, you can now expect to experience a windstorm severe weather event. These windstorms can damage buildings, blow things away, extinguish fires, and sapiens can get injured by flying debris. Windstorms are a fun new challenge to plan for and overcome.
[h2]Composting & Mulching[/h2]
Soil quality will now degrade slowly if you harvest many times from the same area. To enrich the soil again, you can now mulch using manure or compost. Manure can be found where animals have been, and compost can now be produced from rotting organic matter in compost bins.
[h2]Stone chiseling[/h2]
A number of new rock types have been added to the game, including granite, marble, sandstone (in a variety of colors) and lapis lazuli. Your sapiens can now chisel stone blocks directly from rock, and use these blocks to build walls, or chisel them into tiles for roofs and floors. Soft rocks like sandstone and limestone can be carved using chisels made out of hard rock, but to craft blocks out of the harder rock types, your sapiens are going to need bronze chisels.
[h2]Bronze[/h2]
Tin and copper ore veins are now scattered around the world. Once you've mined some and crafted a kiln and a crucible, you'll be able to research blacksmithing. With bronze your sapiens can smith chisels to carve hard rock, but they can also now craft a range of more durable and powerful tools and weapons.
[h2]New roof and floor types[/h2]
0.4 Adds a number of new roof pieces to help your sapiens build better houses and villages. With new corner pieces, smaller slopes, and triangular floor pieces too, you'll have a lot more design options than before.
[h2]And more![/h2]
- New option in the radial menu to "Rebuild" using different materials
- You can now limit the quantity of items stored in each storage area
- Improvements to building snapping
- Your sapiens can now dig and mine on steeper slopes
- The camera maximum height limit now rises as you build higher, so you can build as high as you like
- Adds options to change the cursor reticle size and shape
- New autopause feature after you don't interact with the game for a configurable period
- Mud brick structures can now get damaged in the rain if they are left uncovered
- New sound effects and animations
- Much improved controller support
- New keyboard options for camera zooming
- AI fixes and performance improvements
- Many other minor features and bug fixes