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Sapiens News

Sapiens now available for macOS

You can now play Sapiens on your Mac! Sapiens now runs natively and performs great on both Apple silicon and Intel.

Sapiens was always designed to be a cross platform game, which meant it took only a couple of weeks to add support for macOS, and it made a lot of sense to do this now so more people can play. Throughout the early access development, I plan to continue to add support for more platforms, more hardware features, more modding support, and more quality of life improvements and bug fixes. It's really important to keep this work going alongside additional gameplay features and content, like what was released in the recent herbal medicine update.

Have a great holiday season everyone, and I'm looking forward to working on the next big content update in the new year.

- Dave

https://store.steampowered.com/app/1060230/Sapiens/

Sapiens coming to macOS soon, join the open beta now!

I want everyone to be able to play Sapiens on as many devices as possible, and a mac port is a good first step. So if you have a mac, you'll soon be able to play it natively on both Intel and Apple Silicon.

You won't need to buy it again if you have already purchased it for Windows, and you will be able to find it listed in the Steam store within the next few weeks.

If you already have a copy for Windows, you can play right now by opting into the mac beta on Steam. This will help me to iron out any remaining issues before a full release within the next few weeks.

To opt in:
- You will need to have purchased Sapiens
- In your Steam Library on a mac, right click on Sapiens, and go to Properties->BETAS
- Enter "macosbeta123" in the access code box, and hit "Check Code"
- If it fails, restart Steam and try again
- You should now be able to switch to the mac beta, and install Sapiens on your mac

Sapiens for macOS requires macOS 10.15 or later, and will need either a dedicated GPU, or an M1/M2 chip to run well.

https://store.steampowered.com/app/1060230/Sapiens/

Minor Update 0.3.6

0.3.6 is a minor update with the following changes:

- Adds improved support for modding, and support for the new official "Moa" mod, available via Steam Workshop
- Fixes crashes
- Fixes issues with the notification text when injured while hunting
- Fixes issue where tall aspens could be invisible in winter
- Fixes issue with smoke and fire particles in certain world locations
- Slow motion debug mode is now mapped to ctrl+9 instead of just '9' to avoid accidentally triggering it
- Fixes issues with nomad tribes and migrating mob groups spawning when you are surrounded by water
- Fixes issue where bones were not dropped after eating raw meat
- Fixes issues with mammoth animations when attacking

Sapiens - Herbal Medicine Update!

The Herbal Medicine update introduces viruses, burns, food poisoning, and new injuries. To deal with these new challenges, your sapiens will need to find a number of new plants that can be researched and combined into medicines. This update also brings improvements to the graphics, AI, and user interface, and provides a whole lot of smaller fixes and improvements too.

[h2]Herbal Medicine[/h2]

Viruses are a new threat, which can be introduced by some visiting sapiens, especially if you recruit them. You can help stop the spread by isolating infected sapiens, but this will become a lot easier to manage once you have researched medicine.

You can now allow sapiens to eat raw meat, however there is a high risk of food poisoning, which they can get in other ways too. They can also get burned around fires, so you might want to find some aloe and keep some burn medicine stored.

To create medicine, you'll want to investigate one of the seven new plants. They can be hard to find, so you might need to explore further out.

[h2]AI improvements[/h2]

Sapiens are now more social, with better head movements and conversation flow. They will now run for urgent tasks, like providing medicine, or hunting, and they are better at choosing which task to complete first.

They also now move and behave more naturally, and there are optimizations to help improve performance with large tribes too.

[h2]Graphics, Performance and More![/h2]

This update features new models, animations, shaders, and textures, so the world feels more vibrant and alive. Despite this, you should see a higher frame rate, with a number of renderer optimizations, and some new options to increase performance further. And there are a bunch of bug fixes and quality of life improvements too.

[h2]Full Release Notes:[/h2]

[h3]Herbal Medicine[/h3]

Adds viruses which can be introduced by visiting sapiens, and spread through your tribe
Adds food poisoning, which can occur if you allow them to eat raw meat, or store raw and cooked meat together
Adds a risk of getting burned while delivering fuel or crafting at kilns or campfires
Injuries can now occur while doing more activities like chopping trees or mining
New medicine skill, research, and craftable items
Adds 6 new plants and the elderberry tree
Adds fired and unfired bowls
Sapiens can now die from starvation or hypothermia, and these systems have been rebalanced
Sapiens will seek fire when they are very cold, and stay there until they warm up
Campfires and kilns now melt the snow near by
Many craftable items must now be researched individually
Adds a new immunity trait

[h3]AI improvements[/h3]

Sapiens now interact with each other more, and talk to each other while seated
Many improvements to the AI with how they prioritize and choose tasks
Sapiens will now run when hunting, and for urgent tasks like treating with medicine
As running makes mammoths easier and safer to hunt, they now take more spears and provide a little less meat
Improved pathfinding, with smoother movements and walking animations
Improves a number of other sapien animations
Mouth movements while talking
Injured and sick sapiens will now go to bed, and their outcomes will be better if they sleep

[h3]Graphics and Performance[/h3]

Significant optimizations in many areas
Many improvements to shaders and rendering quality, including more vibrant colors
Adds new options to toggle bloom and ambient occlusion, and adds a lower quality water option
Improvements to a number of models, especially thatch buildings, which also have a slightly larger window allowing you to fly through
Newly crafted log drums and balafons will now display the correct wood type

[h3]Other Changes[/h3]

Decorative items will no longer go rotten or despawn, until they become usable with "allow use"
You can now dig and fill steeper slopes
New notification text when you move too far from your tribe
Notifications are now color coded
Some status effects like injuries can now be more severe, and are colored red/orange to indicate this
Notifications now stay up when the game is paused
You can now build anything out of split logs to complete the tutorial goal, not just a split log wall
The tech tree has been redesigned to make more sense
Balafon crafting now requires wood working instead of tool assembly
Playing any musical instrument will complete the music tutorial task
Undiscovered items now don't show what they are in the resources panel

[h3]Bug Fixes[/h3]

Named objects will now preserve and display their name when carried and moved around
Fixes bug where bamboo didn't grow back
Fixes issues with selecting paths
Fixes bug with issuing orders in multi-select
Fixes bug where mammoths could become invisible after a successful hunt
Fixes bug where the order of sapiens changed when you changed their role assignments
No longer follows symlinks when deleting worlds
Many other minor fixes

Herbal Medicine Update - Coming Soon!

This is the first major content update, and it introduces some new challenges.

Viruses are a new threat, which can be introduced by some visiting sapiens, especially if you recruit them. You can help stop the spread by isolating infected sapiens, but this will become a lot easier to manage once you have researched medicine.

You can now allow sapiens to eat raw meat, however there is a high risk of food poisoning, which they can get in other ways too. They can also get burned around fires, so you might want to find some aloe and keep some burn medicine stored.

To create medicine, you'll want to investigate the new plants. They can be hard to find, so you might need to explore further out.

There are also many other significant improvements to the AI, graphics, performance, and a bunch of other new features and fixes too.

The update will go out next week, but if you don't mind helping to find any remaining bugs, you can try it out now on the public-beta-unstable branch. Please keep the feedback and bug reports coming, thank you!

- Dave

[h2]Full Release Notes:[/h2]

Herbal Medicine

Adds viruses which can be introduced by visiting sapiens, and spread through your tribe
Adds food poisoning, which can occur if you allow them to eat raw meat, or store raw and cooked meat together
Adds a risk of getting burned while delivering fuel or crafting at kilns or campfires
Injuries can now occur while doing more activities like chopping trees or mining
New medicine skill, research, and craftable items
Adds 6 new plants and the elderberry tree
Adds fired and unfired bowls
Sapiens can now die from starvation or hypothermia, and these systems have been rebalanced
Sapiens will seek fire when they are very cold, and stay there until they warm up
Campfires and kilns now melt the snow near by
Many craftable items must now be researched individually
Adds a new immunity trait

AI improvements

Sapiens now interact with each other more, and talk to each other while seated
Many improvements to the AI with how they prioritize and choose tasks
Sapiens will now run when hunting, and for urgent tasks like treating with medicine
As running makes mammoths easier and safer to hunt, they now take more spears and provide a little less meat
Improved pathfinding, with smoother movements and walking animations
Improves a number of other sapien animations
Mouth movements while talking
Injured and sick sapiens will now go to bed, and their outcomes will be better if they sleep

Graphics and Performance

Significant optimizations in many areas
Many improvements to shaders and rendering quality, including more vibrant colors
Adds new options to toggle bloom and ambient occlusion, and adds a lower quality water option
Improvements to a number of models, especially thatch buildings, which also have a slightly larger window allowing you to fly through
Newly crafted log drums and balafons will now display the correct wood type

Other Changes

Decorative items will no longer go rotten or despawn, until they become usable with "allow use"
You can now dig and fill steeper slopes
New notification text when you move too far from your tribe
Notifications are now color coded
Some status effects like injuries can now be more severe, and are colored red/orange to indicate this
Notifications now stay up when the game is paused
You can now build anything out of split logs to complete the tutorial goal, not just a split log wall
The tech tree has been redesigned to make more sense
Balafon crafting now requires wood working instead of tool assembly
Playing any musical instrument will complete the music tutorial task
Undiscovered items now don't show what they are in the resources panel

Bug Fixes

Named objects will now preserve and display their name when carried and moved around
Fixes bug where bamboo didn't grow back
Fixes issues with selecting paths
Fixes bug with issuing orders in multi-select
Fixes bug where mammoths could become invisible after a successful hunt
Fixes bug where the order of sapiens changed when you changed their role assignments
No longer follows symlinks when deleting worlds
Many other minor fixes