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Sapiens News

Update b20 - Bed assignment, difficulty guide, and bug fixes

Beta 20 contains a number of tweaks, bug fixes and new features. I'm still catching up with launch issues, so there is no major new content just yet. But you can expect to see more updates with more content within the next few weeks.

Features/Changes:
- Adds ability to assign sapiens to beds, by clicking a sapien, selecting move, and then clicking on a bed
- Adds a difficulty guide when selecting your tribe
- When knapping a large rock into small rocks, you can now also use another large rock as the tool
- Sapiens can now sit on split logs
- Move & Wait has been removed from the radial menu, as it was a trap for new players. This functionality will likely be added again soon using a modifier key instead
- Reduces frequency and volume of bird sounds
- Bamboo now only drops 2 when gathering, saving 2 for when it is chopped down
- Adds option to invert the mouse wheel zoom direction
- Adds a total time played in game days to the world load menu
- More fonts and characters added for localization mods, especially Japanese and Turkish
- You can now add, remove, and update world mods for existing worlds
- Mod lists are now scrolling views, to allow more installed mods
- Exposes more variables for mods
- Adds buttons to open the world save directory, and mod directories

Bug Fixes:
- Fixes issues where they would get stuck far away, and not return home in time to get to sleep
- Fixes crashing bugs
- Fixes an issue where you could get stuck unable to build a kiln due to a research order on stored mudbricks
- Fixes pathfinding issue that could cause them to run very slowly over long distances
- Fixes AI issues relating to choosing where to store items
- Fixes AI issues where two sapiens would attempt to sit on the same seat, or seats became unusable
- Fixes issue where it displayed the incorrect craft count for split logs, small rocks
- Fixes issue where digging discovery was assignable before you had discovered rock knapping
- Now warns if Steam overlay is not enabled, if you do something that requires it

The Making Of Sapiens

In this video I look back at the entire creation process. From right at the beginning with early sketches and ideas, to creating the custom engine and huge world of Sapiens, the refinement of the design, content, and game-play, and then finally pushing that green button and sending it out to the world.

It's been a long, and at times difficult process, filled with many obstacles to overcome. The development of Sapiens has changed my life. I've learned so much, and grown both as a developer and a person.

But there is still a lot of work to do, and I'm looking forward to leading Sapiens to its full potential, through Early Access and beyond.

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1060230/Sapiens/

Small update b19 - Bug fixes

Beta 19 is a small update which mostly focuses on bugs and contains the following fixes:

  • Fixes various crashing bugs.
  • Fixes issue allowing both research and fill orders to be queued on the same hex
  • Automatic pausing when the app window loses focus is now optional in the settings, and turned off by default
  • Fixes AI issue that caused them to occasionally wander away near the end of the day for no apparent reason
  • If a wait order has been issued, it is now removed automatically when you issue a standard move order
  • Fixes issue where they couldn't build 4x4 floors from adjacent floors, and needed closer access
  • When starting a new world, burning large pine cones as fuel is now disabled by default
  • There is now a chance of receiving a small rock when digging soil
  • Adds Cyrillic and Korean fonts for better localization mod support. More fonts to come soon.
  • Fixes crash when using international fonts at low resolutions


It might be a little longer until the next update now, as I want to tackle a few larger tasks. But it should still be ready within the next week or two.

Thanks again for all of the feedback and bug reports.

Sapiens wants to take you from Stone Age huts to Medieval castles




City builders and colony sims usually take a dedicated tack, focusing on one period, but recent indie release Sapiens is going all-in on scale. Starting with two people, you'll lead your tribe through "thousands of years of technological breakthroughs."..
Read more.

Hotfix update b18 - Bug fixes

Hi everyone, thanks again for all of the feedback and bug reports.

Beta 18 is a small hotfix update which fixes 3 bugs:
  • Fixes bugs where they would get stuck in loops trying to eat flax seeds. They also now won't attempt to eat flax seeds unless you enable it in the resources panel.
  • Fixes issue selecting storage areas when you are standing very close to them
  • Fixes issues with the queuing up of research orders


I'll be continuing to send out hotfixes to fix any major bugs, crashes, or issues with worlds loading over the next few days, but also will be starting on new features and content next week. Can't wait!

Dave