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Blacklist Brigade News

Blacklist Brigade - Version 0.9.5 - New Mission Update!

[h2]0.9.5 Patch Notes[/h2]
[h3]New content:[/h3]
  • Added a new mission, Hotel Hell. It's a wave defense mission where players defend a hotel building against enemy attack, and defuses bombs planted by enemies.

[h3]Weapons:[/h3]
  • It's now possible to pick up ammo from any weapon that uses the same ammo type than the player's weapon. When items on ground are shown by holding down the Alt key, the ammo icon is shown after weapon's name text if it uses the same ammo type.
  • Added 5% critical hit chance for player's weapons. It's increased by an additional +0.5% per Weapon Quality Level (+5% max at level 10). Damage is multiplied by 1.5x or 2x for best 1/5. Damage numbers are colored in yellow and red when show damage is enabled. Grenade launchers and rocket launchers can't crit.
  • Weapons have now Mobility ratings that replaces the old (small, heavy I, heavy II) categories.
  • Added two new weapons, Scorpion EVO 3 and MC51.
  • Added a better looking model for MG3.
  • Added a new model for laser trip mines.
  • When using the grenade launcher part of the M16 M203, the weapon icon's grenade launcher part is colored yellow.
  • Small adjustments in weapons stats.

[h3]UI:[/h3]
  • The equipment selector pie menu that is used with controllers has now icons for all items instead of just text.
  • The weapon/ammo widget in the screen bottom right also shows icons for grenades instead of text.
  • Removed weapon type text from the weapon/ammo widget.

[h3]Animations:[/h3]
  • Added a lot of animations for certain actions that were missing them, for example bomb defuse/plant, interacting with computers, burning stuff, picking up a weapon etc.
  • Added turn in place animations for player characters.
  • Added weapon recoil animations.

[h3]AI team:[/h3]
  • AI teammates now gather front of a door and move in slowly walking and aiming down sights when commanded to assault through doors/stairs.
  • AI teammates crouch if the player is crouching.

[h3]Models:[/h3]
  • Added a new model for the air defense system that has cannons, missiles, and rotating radar.
  • Improved model for the enemy turret. Also has a small rotating motion detector/radar.

[h3]Sounds: [/h3]
  • Most of sound effect volumes are now reduced if there is a wall between the player and sound location. Multiple walls reduce the sound volume more than a single wall.

[h3]Misc fixes and improvements:[/h3]
  • Fixed a bug that caused escaping civilians get stuck when trying to vault.
  • Fixed a bug that caused interacting with items complete even the player gets downed during process.
  • Fixed an issue that caused Dexter's Booby Traps spawn under stairs when placed on stairs.
  • Fixed an issue that caused AI chars unable to follow player if vaulted while crouching.
  • Fixed an issue that caused enemies sometimes get stuck after vaulting.
  • Enemies who spot players has now their off-screen indicators turned on right away on Easy and Normal (on harder turned on when they start shooting).
  • Off-screen indicators on screen bottom should be now a bit more accurate.
  • Fixed a bug that caused mission item notify markers (on control panels, gas cans etc) be visible through floors for the host player in multiplayer.
  • Fixed a bug that caused joining a game through Steam invites didn't work after hosting a game (unless visited the multiplayer menu).
  • Fixed a bug that caused joining a game through Steam invites not work if the player was already in a multiplayer game.
  • Some additional minor fixes.

Blacklist Brigade - Version 0.9.0 - Controller Support!

[h2]0.9.0 Patch Notes[/h2]
[h3]New features:[/h3]
  • Added support for controllers. The UI shows now controller buttons instead of keyboard + mouse ones when a controller is enabled. Weapons and items can be selected through a selection wheel. The aim assist feature makes the game pretty playable even for casual controller players. There are also multiple changes in the menus to increase controller usability.
  • Players can now vault over low walls, and through open window holes. Ai characters should be able to follow the player in most cases. Also added falling and landing to ground animations.

[h3]Fixes and improvements:[/h3]
  • Steam invites and joining through friend list transfers players now directly into the multiplayer game instead of Main Menu.
  • Fixed audio issues that caused directional sounds to not work correctly on some audio devices.
  • Item notify markers are no longer colorized to green by night vision.
  • Fixed a bug that caused muzzle flashes and bullet tracers to be visible even if the shooting enemy is hidden because of no line of sight.
  • Changed the turn visible/hidden dissolve effect on civilians to have green tint instead red.
  • Fixed a bug that caused Ai teammates sometimes spot enemies through walls.
  • If the laser sight is turned on, it stays now enabled after picking up a weapon from ground.
  • Fixed a bug that caused suppressors attached to other characters' weapons sometimes to be ghosted even the character is normally visible.
  • Fixed an issue that caused an additional delay before player can move after picking up a weapon or an armor from ground.
  • Pause & Command Team: Fixed a bug that caused grenade trajectory to be drawn from a move order location that was removed before.
  • Pause & Command Team: Fixed a bug that caused Ai Teammates to go to move locations that were removed (if removed more than one location by clicking them).
  • Pause & Command Team: Fixed a bug that caused Ai teammates grenade throw command often fail after a move order that was given simultaneously.
  • Options Menu: Settings are no longer applied when closing menus, need to press the apply settings.
  • Main Menu: On entering the name change box, it shows now current name instead of blank text field.
  • Main menu: The player's steam name is now used as a default value on the name text box when the game is started first time.
  • Host Game Menu: The game name is now "PlayerName's Game" as default. If the game name or the password is changed, the changes are saved.
  • Host Game Menu: Added "Private" option that makes the hosted game not to be listed on the server browser.
  • Fixed couple cases where the spectator mode stayed visible in the background even the mission end screen is shown.
  • Fixed an issue that caused the mission end screen not show for a host player, if he is dead and last alive client player quits the game.
  • Some additional minor tweaks/fixes

Blacklist Brigade - Version 0.8.5 - New Mission Update!

Hey, a new version is released and I'm glad to inform that it contains a new mission. It's a nice city map with lots of covers and high enemy density. Not the easiest mission, but sure fun if you have enjoyed the game so far. Please let me know if you encounter any issues.

[h2]0.8.5 Patch Notes[/h2]
[h3]New content:[/h3]
  • Added a new mission, Endgame

[h3]Fixes and improvements:[/h3]
  • Fixed a bug that caused interacting with items fail sometimes even the progress bar is finished.
  • Added automatic melee strike when the player attempts to shoot through a window while the weapon is raised up.
  • Fixed a bug that caused characters climbing on ladders outside the building to be visible even the floor is hidden.
  • Money pickups' dollar markers can now be seen through walls etc. if the player is in same floor.
  • Added above behavior also to electricity boxes' markers (night only).
  • Fixed a bug that caused weapons have too high bullet spread if changing the weapon while aiming down sights (Until the ADS button was released).
  • Fixed a bug that caused the laser sight not correctly point to flanked enemies crouching in covers.
  • Reduced the grenade throw angle when the player is peeking inside the building from outside.
  • Interacting with a door is now disabled if the player is too far from the door handle.
  • Disabled interacting with a door if the door is open and the player is standing over a pickup that can be taken.
  • Wall ghosting feature used in multifloor open spaces turns now whole wall transparent instead of single wall elements.
  • Changing weapons with the mouse wheel is now disabled for 0.5s after using the middle mouse button to command team members.
  • Additional minor tweaks/fixes

Blacklist Brigade - Version 0.8.3 - Patch Notes!

Hey, this patch mainly fixes some bugs (one really nasty one), but adds a couple pretty nice little features too. AI teammates also gets a small boost, so they would hold better against elite enemies introduced in the previous update.

[h2]0.8.3 Patch Notes[/h2]
[h3]New features:[/h3]
  • It's now possible to see a building's interior from a open door/door hole while standing outside and looking toward the door.
  • Enemies have now a chance to drop a small amounts of money.

[h3]Huge fix:[/h3]

[h3]Fixes and improvements:[/h3]
  • Increased AI teammates base accuracy.
  • Decreased AI teammates accuracy bonus gained from Leadership: Efficiency skill.
  • Increased AI teammates damage by 7%.
  • Hostages have their objective markers visible now even they are invisible because no line of sight.
  • Mission eliminate target enemies have their markers visible now even they are invisible because no los (Easy and Normal difficulties).
  • Fixed a bug that allowed AI teammates to move while stunned by flashbang grenades.
  • Jinx is now unable to hack turrets that are invisible because no los.
  • Fixed a bug that allowed enemy turrets keep shooting at players and TMs crouching behind a cover.
  • Reduced attack ranges of enemies and enemy turrets if they are at screen top direction and on higher elevation.
  • AI teammates should be now a bit better at moving to cover locations while reloading weapons.
  • Fixed a bug that caused enemies with melee weapons sometimes deal no damage to client players in multiplayer.
  • Fixed a bug that caused a spectator player to see building interiors when the player to spectate climbs ladders outside a building.

Blacklist Brigade - Version 0.8.2 - Patch Notes!

Hey, this update contains some pretty big changes to the gameplay. The biggest one is that you cannot see enemies through walls anymore if no one on your team has a line of sight. The game can be a bit more challenging now but the difference should not be too huge. This can potentially have some bugs, so please let me know if you find some weird stuff bothering your gameplay experience. I have also been working for a new mission, so the next update is planned to be that one.

[h2]0.8.2 Patch Notes[/h2]
[h3]New features:[/h3]
  • Enemies (and civilians) are now visible only when the player character or an another team member has a line of sight to them. They are dissolved back to invisible if no one has a los within 3 seconds. Added an appear/dissolve effect to make enemies turning to visible a bit easier to spot.
  • Enemies and Teammates are now MUCH better using covers. Staying crouched when taking too much damage or being clearly outnumbered etc. Enemies can also go to a cover pre-emptive when hearing weapon noises. 50% of enemies are randomized to be able to use covers.
  • Elite enemies with body armors (regenerating armor bars), better quality level weapons, and suppressors sometimes. ~20% (affected by difficulty level) portion of regular enemies are randomly promoted to elites, so they are not always at exactly same locations. Regular enemies who doesn't have the armor bar cannot drop armor pickups anymore.

[h3]New weapons and adjustments:[/h3]
  • Added two new weapons, RPK light machine gun, and AKSU-74 assault rifle.
  • Heavy weapons are now divided into Heavy I and Heavy II categories. Heavy I gives half less mobility penalties than Heavy II. AA-12 and RPK are Heavy I, other Heavy weapons are Heavy II.
  • Sniper rifles deal +50% damage to enemies with body armors.

[h3]Fixes and improvements:[/h3]
  • Improvements to Ai Teammates logic how they select the best target to shoot -> a little boost to Teammates performance.
  • Fixed a bug that caused camera movement being inverted in some cases while climbing ladders.
  • Fixed a bug that caused a civilian hostage following the player, potentially get stuck and stop following after exiting a ladder.
  • Enemies not visible to camera but in the line of sight to the player character are now rendered in red (parts that are hidden to the player) instead of red outlines. Also made this effect to be triggered more often.
  • Fixed a bug causing incorrect bullet spread sometimes while auto firing and simultaneously switching Aim Down Sights on/off.
  • Teammates should now stay closer to the location where individually commanded to move.
  • Teammates aggressive range to chase enemies is reduced also while the player is behind a cover.
  • Teammates following the player prefers now locations near to cover objects.
  • Armor drops are now less RNG (it was possible to get no drops for entire mission if really unlucky, especially on harder difficulties).
  • Enemies are given +10% to attack range in some situations, like when shooting back to the player who dealt damage to them.
  • Suppressors are now visible on weapon pickups.
  • Weapon pickups with upgraded weapon quality levels are now color coded while holding down ALT to see items on ground.
  • Swap an equipped weapon to a weapon on ground -widget shows now weapon images, quality levels etc. instead of plain text.
  • Prison Break: Added a couple computers to help to locate the prisoners.
  • Fixed a bug that caused enemies sometimes keep shooting the player even the player is downed.
  • Auto turrets have now reduced attack range while attacking the player from screen bottom direction.
  • Dexter's Explosives Awareness gives now also 33% reduction to flashbang duration.
  • Fixed a bug that caused a throwing knife not be retrievable when thrown to a sleeping enemy equipped with a melee weapon.
  • Teammates are no longer spawned into Lobby Map if a client player leaves a multiplayer game.
  • + Fixed some additional minor or cosmetic "issues".