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Major Update Behind the Scenes


Hello everyone!

Already in 2025! Wow, time flies, especially when you're playing Sneak In!
I received feedback from a player who should thank her husband, as he contacted me about a bug in Sneak In.

Level 145 was causing the game to crash on Windows. And on Windows only, on Mac or Linux everything was working fine.
Anyway, I was already working on optimizations, so I took the opportunity to look into this crash.

It took me a good 30 minutes to reproduce the bug, and 2 hours to understand it. After that, everything went quite quickly, as the bug is no longer present.
And as a bonus, with this version 3, there's more stability, since the log management has been revised, but also a major optimization that allows Sneak In to run on really low-powered computers.

I rewrote the algorithms that were responsible for managing marble collisions, and it has clearly improved performance.

That's all from me, it's a huge update since all the code has changed, even if visually nothing seems to have moved.

Thanks for reading
Enjoy the game
Xavier aka Binogure