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Tenderfoot Tactics News

Patch Notes

Build ID 21595066

This build is the first time we've brought our work from console porting back to Steam. Ideally there are not many noticeable changes other than improved performance, expanded settings, better text legibility on small screens, and bugfixes and usability upgrades.

  • Major upgrade of engine foundation
  • OpenGLCore --> Vulkan on Linux
  • OpenGLCore --> Metal on Mac
  • Rendering pipeline changes focused on optimization.
  • Many shaders have been rewritten for improved performance
  • Antialiasing and Vsync options added to settings menu
  • Change to how resolution and quality work. Resolution will set the monitor resolution and is only available when fullscreen. Quality options for world rendering are still Crunchy or Creamy. Creamy renders at window resolution, with an optional downscaling %. Downscaled rendering is fuzzy/soft in Creamy mode. Creamy mode also allows for anti-aliasing up to 8x. Crunchy renders at (window resolution / crunchiness) where crunchiness can be 2, 4, 8.. Crunchy world rendering is pixelated / aliased.
  • You can now hold directional input to move multiple times in UI contexts (previously this was only implemented for combat map selection)
  • Some new controller glyphs have been added
  • Removed a handful of unused Unity services
  • Better handling of screen resizing in windowed mode
  • Respect for native resolutions of different monitors / devices
  • Fixes for mappings between world and ui space (which previously could break after window resizes) for things like cursor selection of world objects
  • Adjusted speed/distance of minor floating combat text
  • The game now detects Steam Big Picture Mode and removes the option to change fullscreen/windowed when in Big Picture (forces fullscreen)
  • The game now detects when launching on a Steamdeck and sets the screen to 1280x720 fullscreen
  • Some bug fixes I'm sure (it's been years since we did the console ports, I don't remember everything.. )


Please let me know if something goes wrong, either here or by email - [email protected].

Thanks for playing!
Oh and leave a review if you like the game! It helps :)

Indie developer removes their game from Xbox stores in solidarity with pro-Palestine boycott

Tenderfoot Tactics is a wistful and dreamlike turn-based indie that I had a real soft spot for the year it released. It's still available on Steam and well worth a look, but won't be available on the Xbox Store from today. In an act of solidarity with the BDS boycott of Microsoft following their reported connections with the Israeli military, the development team have removed their game from sale on Microsoft's storefronts.


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Wildflower: From the Embers



Wildflower is being worked on by the team that made Tenderfoot. It builds on Tenderfoot's combat systems and takes them in new directions, focusing on scale (some units many times the size of others), visibility and stealth, and emotional manipulation. Additionally we've gone from a 12x12 grid to a 64x64 one. It's gonna be wild and excellent and we think you'll love it! Wildflower situates these combat systems in a broader, story-based RPG that includes gardening, cooking, and foraging, but is highly player-directed (like Tenderfoot) and so lets players focus on what they find interesting.

I expect we'll have a public demo / prologue (and maybe even early access) period so please do follow the project if you find it interesting!

https://store.steampowered.com/app/1764340/Wildflower_From_the_Embers/

Patch notes - Sony gamepad users read this!

6953036

Fixed a bug where Sony controllers did not have a default keybind for "Action 2".

If you play with a Sony controller please go to your keybind menu (in the Settings menu) and assign Square to "Action 2", or reset it to the default preset.

This input is useful for leaving caretakers in towns and, most importantly, for focusing on hovered goblins in combat and viewing their skill tooltips.

Patch notes - localization

Localization! Plus a variety of UI tweaks, some new music, quality of life for streamers, etc.

  • Full localization for Simplified Chinese, Spanish (LATAM), Portuguese (BR), German, French, and Russian.
  • Various tweaks to the UI and text styling.
  • Added a 'Borderless Fullscreen' mode (just fullscreen but doesn't confine the cursor to the game) and made the game stay active when unfocused so streamers or other multi-monitor players can click around with less bother.
  • Assorted bugfixes and minor optimizations.