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Patch 0.2.18: A Polish Patch

This is just a small polish patch. Good performance improvements in this one. We also added a radar dish, chainable explosives, searching items by name, new star systems, and more.

Chainable Explosives

Searching For Items

Job Descriptions in tooltip


[h2]Changes[/h2]
  • Reduced many instances of "stuttering". 3x speed is now more playable.
  • Colonists will now talk with many lifeforms (but the lifeforms don't talk back)
  • Those same lifeforms will now randomly display speech bubbles
  • Corpses now emit germs, and they're ugly
  • Added memory when colonists sleep in a noisy room
  • Eyeball portal now stores 10k power, and is removed when all power is drained
  • Chloropods now get aggressive when they see trees being chopped down.
  • Added a text search filter in the item selection window.
  • Added descriptions for all jobs in their tooltip.
  • Added destroyed star system. It's a star system with only scrap, and destroyed planets. High chance of space whales
  • Added "void star systems". It's a star system with nothing at all. No asteroids, etc.
  • Added radar dish. It's used to scan nearby stars, revealing their contents, such as lifeforms and traders. (this information is now hidden until the star is scanned)
  • Added many more attributes to items, such as "Human Edible", "Rotten", "Hot"
  • Gas Giants now spawn Hydra Gas, an item that can be sold to traders for money.
  • Explosives now chain react together
  • Fuel, Star Fuel, and Sulfur are now explosive.
  • Sanitizer can now be stocked with immune boosters. Doing so will provide immunity to any nearby colonists. (this invention is made possible by the Bloklander Corporation)
  • Added more scrap to starting system and reduced number of asteroids.


[h2]Fixes[/h2]
  • Fixed a bug where chefs would cook food without destroying the reagent if the reagent food was in their inventory.
  • Thermal Regulator now correctly triggers its cooling animation.
  • Colonists will no longer consume anti-virals if "use anti-virals" is turned off after the colonist is infected.
  • Colonists no longer die instantly if their max health is under 1 (max health minimum is now 1).
  • Food dishes are now longer "biomassable"
  • The ship and solar panel now automatically place warp zone tiles so that they're not lost on warp.
  • Fixed a bug where "seemingly-random" objects would be displayed as "lost on warp"
  • Out of bounds message no longer references expansion permits.
  • Ship requirements no longer say "purchase with credits and an upgrade module"
  • Only the first 6 assigned colonists are now displayed in job task cards
  • Fixed a bug where colonists wouldn't use items that were stored on asteroids.
  • Fixed a bug where sometimes colonists wouldn't craft even when all items were available.


[h2]What's Next[/h2]
  • Tutorial
  • Quests
  • Faction System
  • Throwable Biowaste (adding a system for colonists to throw items as weapons)
  • Return of the gossip system?


* Remember to check out builds early on the "earlier_access" testing branch!