Patch 0.2.18: A Polish Patch
This is just a small polish patch. Good performance improvements in this one. We also added a radar dish, chainable explosives, searching items by name, new star systems, and more.
Chainable Explosives
Searching For Items
Job Descriptions in tooltip
[h2]Changes[/h2]
[h2]Fixes[/h2]
[h2]What's Next[/h2]
* Remember to check out builds early on the "earlier_access" testing branch!
Chainable Explosives
Searching For Items
Job Descriptions in tooltip
[h2]Changes[/h2]
- Reduced many instances of "stuttering". 3x speed is now more playable.
- Colonists will now talk with many lifeforms (but the lifeforms don't talk back)
- Those same lifeforms will now randomly display speech bubbles
- Corpses now emit germs, and they're ugly
- Added memory when colonists sleep in a noisy room
- Eyeball portal now stores 10k power, and is removed when all power is drained
- Chloropods now get aggressive when they see trees being chopped down.
- Added a text search filter in the item selection window.
- Added descriptions for all jobs in their tooltip.
- Added destroyed star system. It's a star system with only scrap, and destroyed planets. High chance of space whales
- Added "void star systems". It's a star system with nothing at all. No asteroids, etc.
- Added radar dish. It's used to scan nearby stars, revealing their contents, such as lifeforms and traders. (this information is now hidden until the star is scanned)
- Added many more attributes to items, such as "Human Edible", "Rotten", "Hot"
- Gas Giants now spawn Hydra Gas, an item that can be sold to traders for money.
- Explosives now chain react together
- Fuel, Star Fuel, and Sulfur are now explosive.
- Sanitizer can now be stocked with immune boosters. Doing so will provide immunity to any nearby colonists. (this invention is made possible by the Bloklander Corporation)
- Added more scrap to starting system and reduced number of asteroids.
[h2]Fixes[/h2]
- Fixed a bug where chefs would cook food without destroying the reagent if the reagent food was in their inventory.
- Thermal Regulator now correctly triggers its cooling animation.
- Colonists will no longer consume anti-virals if "use anti-virals" is turned off after the colonist is infected.
- Colonists no longer die instantly if their max health is under 1 (max health minimum is now 1).
- Food dishes are now longer "biomassable"
- The ship and solar panel now automatically place warp zone tiles so that they're not lost on warp.
- Fixed a bug where "seemingly-random" objects would be displayed as "lost on warp"
- Out of bounds message no longer references expansion permits.
- Ship requirements no longer say "purchase with credits and an upgrade module"
- Only the first 6 assigned colonists are now displayed in job task cards
- Fixed a bug where colonists wouldn't use items that were stored on asteroids.
- Fixed a bug where sometimes colonists wouldn't craft even when all items were available.
[h2]What's Next[/h2]
- Tutorial
- Quests
- Faction System
- Throwable Biowaste (adding a system for colonists to throw items as weapons)
- Return of the gossip system?
* Remember to check out builds early on the "earlier_access" testing branch!