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Timberborn News

Patch notes 2025-07-02 (experimental)

[p]A few small changes are now live on the experimental branch.[/p][p][/p][h2]Misc.[/h2]
  • [p]Removed the merch store button from the main menu as we are shutting down our current store soon.[/p]
  • [p]Logs now include a unique, random machine identifier to facilitate diagnosing crash reports.[/p]
  • [p]You can now provide us with your e-mail address on the crash screen. This helps in case we have some additional questions.[/p]

Patch notes 2025-06-25 (Main branch)

[p]Hello, everyone!
[/p][p]We've just pushed our latest experimental tweaks to the main branch. Enjoy responsibly.[/p][p][/p][h2]Misc.[/h2]
  • [p]Buildings now show the network power fragment only when there is a generator or a battery in the network.[/p]
  • [p]The game now shows an info message when the save file is corrupted, instead of crashing.[/p]
[h2]Modding[/h2]
  • [p]The mod builder now auto-detects the build platform.[/p]
  • [p]The mod builder now correctly copies built DLLs on macOS.[/p]
  • [p]Fixed "Open mods directory after successful build" not working on macOS.[/p]
  • [p]MaterialRepository will no longer crash when materials are duplicated.[/p]
[h2]Bug fixes[/h2]
  • [p]Fixed Tubeways not being buildable from underneath in some situations.[/p]
  • [p]Removed the unnecessary horizontal scrollbar from the settlement panel.[/p]
  • [p]It is now possible to assign key bindings to the middle mouse button.[/p]
  • [p]Beavers now properly build buildings under overhanging terrain.[/p]
  • [p]The game should now crash less when there is a problem with file access. OneDrive — we fear you no more![/p]
  • [p]Fixed shafts reversing for no reason. Hopefully for the last time.[/p]
  • [p]Windmills and Wind Gauge are now rotated properly after game load.[/p]
  • [p]The “No power” status no longer turns on after game load for a brief second.[/p]
  • [p]Fixed a crash when placing a building at the top of the world.[/p]

Patch notes 2025-06-23 (experimental)

[p]A tiny new patch is now live on the experimental branch.[/p][p][/p][h2]Misc.[/h2]
  • [p]Localized the warning for corrupted save files.[/p]

Patch notes 2025-06-18 (Hotfix, experimental)

[p]Hi, everyone![/p][p][/p][p]A few small but important fixes just landed on the experimental branch.[/p][p][/p][h2]Bug fixes[/h2]
  • [p]Fixed Tubeways not being buildable from underneath in some situations.[/p]
  • [p]Removed the unnecessary horizontal scrollbar from the settlement panel.[/p]
  • [p]It is now possible to assign key bindings to the middle mouse button.[/p]

Patch notes 2025-06-17 (Experimental)

[p]Hello, everyone![/p][p][/p][p]We've got another batch of tweaks and fixes for you — now live on the experimental branch![/p][p][/p][h2]Misc.[/h2]
  • [p]Buildings now show the network power fragment only when there is a generator or a battery in the network.[/p]
  • [p]The game now shows an info message when the save file is corrupted, instead of crashing.[/p][p][/p]
[h2]Modding [/h2]
  • [p]The mod builder now auto-detects the build platform.[/p]
  • [p]The mod builder now correctly copies built DLLs on macOS.[/p]
  • [p]Fixed "Open mods directory after successful build" not working on macOS.[/p]
  • [p]MaterialRepository will no longer crash when materials are duplicated.
    [/p]
[h2]Bug fixes[/h2]
  • [p]Beavers now properly build buildings under overhanging terrain.[/p]
  • [p]The game should now crash less when there is a problem with file access. OneDrive — we fear you no more![/p]
  • [p]Fixed shafts reversing for no reason. Hopefully for the last time.[/p]
  • [p]Fixed a crash when placing a building at the top of the world.[/p]
  • [p]Windmills and Wind Gauge are now rotated properly after game load.[/p]
  • [p]No power status no longer turns on after game load for a brief second.
    [/p]