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Timberborn News

Patch notes 2025-04-17 (hotfix, experimental)

Hello, everyone!

An important hotfix patch is now live on the experimental branch.

[h2]Bug fixes[/h2]
  • Fixed the bug that prevented placing Metal Platforms, Gravity Batteries, Water Pumps, and some other buildings in valid locations.

Patch notes 2025-04-16 (experimental)

Hello, everyone!

In today's update, we're making a small change to how overhanging terrain is added. We also have two new revised maps, and the update's key art is now in the main menu.

[h2]3D Terrain[/h2]
We’re adjusting how the overhanging terrain is placed. Now, it should be easier to avoid mistakes when adding large amounts of new blocks. Let us know how it feels!
  • Changed how placing overhanging terrain works. If you drag the cursor over a horizontal surface, it will not add any overhanging blocks. To add overhanging blocks, you need to start dragging the cursor from a vertical surface.

[h2]Maps[/h2]
We continue revising our maps to better utilize the features of Update 7. This time, we’re updating our very beginner-friendly map and our very beginner-unfriendly map.
  • Revised Plains and Beaverome.
  • Made minor adjustments to Craters.

[h2]Misc.[/h2]
  • Added the new Update 7 key art to the main menu.

[h2]Bug fixes[/h2]
  • Fixed the map editor's terrain sculpting tool breaking when the cursor points outside the map.
  • Fixed the map editor's relative terrain brush showing tiles even if they’d be outside of the map’s limit.

Patch notes 2025-04-15 (hotfix #2, experimental)

[h2]Bug fixes[/h2]
  • Fixed the beaver-bot workplace toggle reverting to the district-wide setting after loading the game.

Patch notes 2025-04-15 (hotfix, experimental)

Hello, everyone!

In case you didn’t get our slightly ominous memo, the OG Natural Overhangs are back due to the overwhelming player feedback! Today, we’ve got a bunch of tweaks related to their triumphant return, plus a few other important fixes.

[h2]Bug fixes[/h2]
  • In the map editor, guidelines are now correctly displayed on Ruins and the now-returned Natural Overhangs.
  • Added the missing warning when terrain blocks block demolishing Natural Overhangs they’re on.
  • The Farmhouse no longer resets its toggle upon loading the game.
  • The map editor brushes are now displayed correctly when interacting with Natural Overhangs.
  • Fixed the crash while saving the game.
  • Fixed the crash upon deleting a settlement.
  • Fixed the crash upon uploading a map to Steam Workshop.
  • Fixed the crash occurring when hovering the path preview over an unfortunate place at an unfortunate moment.

Patch notes 2025-04-11 (experimental)

You were right. We were wrong.

The new update is now live on the experimental branch.