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Timberborn News

Patch notes 2026-02-11 (Experimental)

[p]Hello, everyone!
[/p][p]The release date news is out (March 5, remember?), but we are not done yet. Today’s update features a major revision to the Waterfalls map, the addition of a very useful key binding, and the usual batch of tweaks and fixes.
[/p][h2]Waterfalls Revisited[/h2][p][/p][p]Today, we’re happy to unveil the massive changes to the Waterfalls map - it has evolved so much that renaming it to Waterfalls 2.0 wouldn’t be overkill. Please share your feedback after you have had a chance to play on the new version.[/p]
  • [p]Revised Waterfalls to make it more beginner-friendly, modern, and on par with other built-in maps.[/p]
[h2]Misc.[/h2]
  • [p]Added the “Unique building action” key binding (default: U). Use it to activate the unique feature of the currently selected building - for example, to launch a Wonder.[/p]
  • [p]Added yellow highlight to tool names on loading screen tips.[/p]
  • [p]When renaming a beaver, a bot, or a district, the text field is now prepopulated with the old name.[/p]
  • [p]Well-being notifications no longer have exclamation marks![/p]
[h2]Performance[/h2]
  • [p]Slightly improved performance, reducing the number of micro stutters.[/p]
[h2]Modding corner[/h2]
  • [p]Fixed the rendering of the hovered blocks in Blueprint Preview.[/p]
[h2]Bug fixes[/h2]
  • [p]Water and building animations should now smoothly adjust when you change in-game speed.[/p]
  • [p]Fixed a crash triggered by loading an older save with triggered dynamite in it.[/p]

Timberborn gets a 1.0 release date and new 'lore trailer' showing some very thirsty beavers




We've known that Timberborn has been approaching the end of its early access journey for some time, but developer Mechanistry had yet to pin down a specific 1.0 launch date for its popular beaver-themed city builder. Now though, as the developer gnaws through the last few items on its to-do list, it has formally revealed when the game will depart early access, and it's happening in March...
Read more.

Beaver city-builder Timberborn confirmed for launch on March 5

Easily one of the best city-builders around, Timberborn is set to leave Early Access on March 5th with a big update to the game.

Read the full article here: https://www.gamingonlinux.com/2026/02/beaver-city-builder-timberborn-confirmed-for-launch-on-march-5/

Timberborn lore trailer and 1.0 release date

[p]Hello, everyone![/p][p][/p][p]You knew Timberborn 1.0 was coming… but you didn’t know when. Today, we can finally reveal the date, and we’d like to do that in a pretty cinematic way - with the official Timberborn lore trailer narrated by none other than Shaun Dooley. Starting with 1.0, the video will also be the game's intro. Enjoy![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]That’s right, Timberborn 1.0 goes live on…[/p][p][/p][h2]March 5, 2026![/h2][p]Wrapping up the Early Access journey - after over 4 years! - is huge for us. With seven major updates done, Timberborn has evolved a lot. If you’re a returning player, here’s just a glimpse at what changed during that time.[/p]
  • [p]The nature-loving Folktails and the industrious Iron Teeth are now vastly different beaver factions, with separate food production chains, unique buildings, and technology.[/p]
  • [p]We implemented 3D water physics, 3D terrain, and expanded Timberborn’s hallmark vertical architecture and terraforming.[/p]
  • [p]We added badwater and a new dangerous season, badtides.[/p]
  • [p]We added bots and broadened the building roster across the board, from workshops to decorations.[/p]
  • [p]Faction-specific wonders now complement the game’s sandbox loop as end-game goals.[/p]
  • [p]We now have mass transportation systems in place: speedy Ziplines for Folktails and cutting-edge Tubeway tech for the Iron Teeth.[/p]
  • [p]The game now features 16 built-in maps, and the map editor is better than ever, with our super-active, super-friendly community adding more maps each day.[/p]
  • [p]Speaking of which, the game now has official mod and Steam Workshop support.[/p]
  • [p]There are also huge performance gains, UI improvements, and much, much more![/p]
[p]The list above doesn’t even mention what the actual 1.0 update brings to the table - but that, fortunately, is just a month away. (If you don’t want to wait, you can always jump onto the experimental branch and try the new stuff early.)[/p][p]Whether you’re a new or returning player, we can’t wait for you to join us on March 5, 2026![/p][p][/p][h2]Timberborn Creator Program[/h2][p]The upcoming launch of Timberborn 1.0 is a big deal for us, and we want to get the word out as wide as possible - so please consider letting your favourite content creators know that the beavers are coming for them.[/p][p]
[/p][p][/p][p]And if you’re a content creator yourself, we’ve prepared something special. To celebrate the 1.0 release, we’re launching the official content creator program on Lurkit.[/p][p]Timberborn Creator Program[/p][p]Click the button above to apply. Join the program to participate in missions for an added challenge and to grab neat rewards as you cover the game on March 5 and beyond![/p]

Patch notes 2026-02-05 (experimental) - Intro

[p]Hello, everyone![/p][p][/p][p]Just in case you haven't noticed, we have just announced the Timberborn 1.0 release date - we did that with a cinematic lore trailer that you can watch here. That video - without the English voice-over and the end slate - is now also in the game, serving as the intro cinematic. Enjoy![/p][p][/p][p]Misc.[/p]
  • [p]Added intro to the game.[/p]
  • [p]Added new beaver names, courtesy of our Golden Log Awards 2025 winners.[/p]
  • [p]Added missing translations.[/p]