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Timberborn News

Patch notes 2024-10-28 (Experimental)

Hello everyone,
following your reports, we've got more tweaks for you.

[h2]Misc.[/h2]
  • Added our new Discord Eager Beavers to the credits. Thanks again for your hard work!


[h2]Bug fixes[/h2]
  • Fixed beavers ignoring Lido under certain conditions.
  • Fixed a bug in the mod versioning system.

Patch notes 2024-10-23 (Experimental)

Hello everyone,
we've got another batch of bug fixes for you!

Thanks for your reports.

[h2]Bug fixes[/h2]
  • Fixed waterfalls being rendered around Sluice where they should not be.
  • Fixed badwater appearing out of nowhere in pressurized pipes.
  • Pumps no longer flicker when their pipe depth is changed manually.
  • Fixed a crash in the map editor while placing Badwater Source.
  • Version number no longer jumps up by 2 pixels after the game starts.
  • Writing in text fields no longer triggers an action bound to the particular key combination.
  • Fixed that one block blocking other buildings around Earth Repopulator.
  • Fixed a wrong save name being picked in Save game dialog box.
  • Fixed a rare pathfinding-based crash.

Patch notes 2024-10-21 (Main branch)

Hello everyone,
and welcome to the post-Update 6 world! Aqueducts grow all around, wonders call for celebration, beavers paint their tails… It’s quite lovely, isn’t it?

To make it even lovelier, we’ve got the first tweaks, now live on the main branch.

[h2]Mods[/h2]


[h2]Misc.[/h2]
  • Added construction guidelines to the map editor.
  • Changed the “KL. NA SEKUNDĘ” to “FPS” in the Polish localization. The old version screamed way too loudly.
  • The font in the console is now slightly smaller.


[h2]Bug fixes[/h2]
  • Fixed a rare crash occurring while using the layer tool.
  • Vertical Power Shaft placed on a platform no longer displays the connector visualization on the building below.
  • Fixed Badwater Source’s visualization ignoring water layers. For example, if you ran a “natural” aqueduct above a Badwater Source, it will no longer be visualized twice.
  • Adding a new Natural Overhang no longer changes nearby water visuals for a moment.
  • Fixed water below Natural Overhangs being visible through their "floor".
  • The pump’s pipe no longer magically disappears for the first building placed after unlocking it.
  • Fixed a bug with Power Shafts that would not turn even when there is power generated.
  • Agora might be an essential building, but neither its model nor lighting should be visible through Overhangs. Fixed!
  • Similarly, Engines and their particles no longer clip through Overhangs.
  • Beavers’ and bots’ paws and robopaws no longer clip through carried goods.
  • Fixed incorrect glyphs being used in Traditional and Simplified Chinese localization.
  • Fixed parts of the main menu breaking on the Japanese version.
  • In the Polish localization, fixed the incorrect string translation displayed in the mismatched mods warning.

Patch notes 2024-10-16 (Experimental)

Hello everyone,
and welcome to the post-Update 6 world! Aqueducts grow all around, wonders call for celebration, beavers paint their tails… It’s quite lovely, isn’t it?

To make it even lovelier, we’ve got the first tweaks, now live on the experimental branch.

[h2]Mods[/h2]


[h2]Misc.[/h2]
  • Added construction guidelines to the map editor.
  • Changed the “KL. NA SEKUNDĘ” to “FPS” in the Polish localization. The old version screamed way too loudly.
  • The font in the console is now slightly smaller.


[h2]Bug fixes[/h2]
  • Fixed a rare crash occurring while using the layer tool.
  • Vertical Power Shaft placed on a platform no longer displays the connector visualization on the building below.
  • Fixed Badwater Source’s visualization ignoring water layers. For example, if you ran a “natural” aqueduct above a Badwater Source, it will no longer be visualized twice.
  • Adding a new Natural Overhang no longer changes nearby water visuals for a moment.
  • Fixed water below Natural Overhangs being visible through their "floor".
  • The pump’s pipe no longer magically disappears for the first building placed after unlocking it.
  • Fixed a bug with Power Shafts that would not turn even when there is power generated.
  • Agora might be an essential building, but neither its model nor lighting should be visible through Overhangs. Fixed!
  • Similarly, Engines and their particles no longer clip through Overhangs.
  • Beavers’ and bots’ paws and robopaws no longer clip through carried goods.
  • Fixed incorrect glyphs being used in Traditional and Simplified Chinese localization.
  • Fixed parts of the main menu breaking on the Japanese version.
  • In the Polish localization, fixed the incorrect string translation displayed in the mismatched mods warning.

New Timberborn update floods the city building game with tons of water

If you imagine a game all about building a settlement with a ton of beavers, you're no doubt thinking about something far more rustic than Timberborn. This city builder lets you put together huge metropolises that span massive areas of a post-apocalypse Earth, all with a beavery twist. Still in early access, it's just launched one of its biggest updates yet, with water its standout feature.


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