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Patch notes 2024-01-12 (experimental)

[h2]Maps[/h2]
  • Made minor updates to Lakes, Plains, and Waterfalls maps.

[h2]Misc.[/h2]
  • Changed the behaviour of the fire in Rooftop Terrace (Iron Teeth) and Exercise Plaza to reduce its flickering.

[h2]Bugs[/h2]
  • Fixed an issue with green grass appearing in front of badwater waves.

Patch notes 2024-01-09 (experimental)

[h2]Misc.[/h2]
  • Made some more or less cosmetic changes to the Canyon map.
  • Removed another 1x1 hole, this time from Helix Mountain.
  • Replaced Canyon with Waterfalls as a beginner-friendly map.
  • Updated remaining translations.

[h2]Bugs[/h2]
  • Fixed platforms built above showers that would prevent beavers from taking a well-deserved bath.

Patch notes 2024-01-05 (experimental)

Hi, everyone!

We've got one more experimental hotfix for you before the weekend.

  • Fixed Iron Teeth Showers putting beavers into a miserable, infinite loop.

Patch notes 2024-01-04 (Experimental)

Hi everyone!

Yesterday’s update might have had a bit too much of a holiday feel, so here are some tweaks.

[h2]Misc.[/h2]
  • Removed that leftover badwater pond from Mountain Range 2.0.
  • Updated in-game credits.

[h2]Bug fixes[/h2]
  • Fixed a crash caused by the updated pumps.
  • Fixed a bug with Forester refusing to grow plants other than those selected as its priority.
  • Fixed a bug with Mechanical Pumps that would never stop pumping the water.
  • Fixed a bug with Metal Platforms unmarking the areas for planting.
  • Fixed a bug with Steam Gauge showing values even when placed above water level.
  • Ruins can no longer be clicked outside of their model.

Patch notes 2024-01-03 (experimental)

Hi, everyone!

If you missed that bit we sneaked into our 2023 wrap-up, Update 5 will be released on January 18, 2024. But first, here are some extra tweaks and additions we’d like to test, including an extra new building and the final map’s rework. Let us know what you think!

Need a refresher on how to play on the Experimental Branch?
Follow the instructions found here.

[h2]Buildings[/h2]

The Iron Teeth also wanted to have fun, so we gave them the wheel of pain a better power wheel.
  • New building: Large Power Wheel (Logs x100; 4 workers; Iron Teeth only). There is no shame in such labor - this beast has a 300 HP power output.
  • Power Wheel is now Folktails-exclusive.

[h2]Maps[/h2]

With today’s update, Mountain Range becomes the final built-in map to receive a reworked, badwater-filled version. Bonus changes include a totally different size and shape.
  • Reworked map: Mountain Range. It is now a rectangular 256x150 map.

[h2]Misc.[/h2]
  • Pipes of buildings such as pumps are now smart and adjust their length. This means you can build walkable platforms and grow plants directly below them if you don’t mind the pipe collecting water only to a certain depth. Faction-specific maximums still apply.
  • Added a new checkbox to the Forester: Replant dead trees not marked for cutting.
  • Added the Prioritize by haulers toggle to all relevant buildings in the Settlement Panel.
  • Season change pop-up now disappears based on real-time rather than in-game time. It also disappears when UI elements such as the Settlement Panel are opened. And if you load a save where a drought or badtide is about to start, it won’t be displayed.
  • When using the priority tool on stacked buildings, the priorities are now assigned from top to bottom, not otherwise.
  • Decreased the range in which beavers idle and - if homeless - go to sleep within a tile.

[h2]Bug fixes[/h2]
  • Fixed a bug that prevented lumberjacks from breaking teeth (and left beaver dentists in awe).
  • Fixed a bug that caused moving beavers to suddenly stop and immediately resume running. The third time's a charm!
  • It is now possible to select a beaver sitting in a building with a terrain cutout (i.e. Motivatorium).
  • Fixed a bug with water-blocking objects such as levees not being accounted for in water depth calculations. This in turn affected irrigation and contamination ranges on uneven terrain.
  • Removed that random birch tree from Diorama.
  • Fixed a rare situation with beavers refusing to finish a building after loading the game.
  • For the safety of all beavers, Badwater Source, Water Source, and Badwater Rig can no longer be walked through.
  • Fixed the “Thanks for playing…” exit prompt breaking on certain UI scales.
  • Fixed a crash caused by trying to send a post-crash report.
  • insert the Inception joke here*