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Timberborn News

Patch notes 2024-01-15 (experimental)

[h2]Misc.[/h2]
  • Updated credits.

[h2]Bugs[/h2]
  • Fixed a misalignment in the District panel.
  • Fixed a crash related to the Forester.

Patch notes 2024-01-12 (experimental)

[h2]Maps[/h2]
  • Made minor updates to Lakes, Plains, and Waterfalls maps.

[h2]Misc.[/h2]
  • Changed the behaviour of the fire in Rooftop Terrace (Iron Teeth) and Exercise Plaza to reduce its flickering.

[h2]Bugs[/h2]
  • Fixed an issue with green grass appearing in front of badwater waves.

Patch notes 2024-01-09 (experimental)

[h2]Misc.[/h2]
  • Made some more or less cosmetic changes to the Canyon map.
  • Removed another 1x1 hole, this time from Helix Mountain.
  • Replaced Canyon with Waterfalls as a beginner-friendly map.
  • Updated remaining translations.

[h2]Bugs[/h2]
  • Fixed platforms built above showers that would prevent beavers from taking a well-deserved bath.

Patch notes 2024-01-05 (experimental)

Hi, everyone!

We've got one more experimental hotfix for you before the weekend.

  • Fixed Iron Teeth Showers putting beavers into a miserable, infinite loop.

Patch notes 2024-01-04 (Experimental)

Hi everyone!

Yesterday’s update might have had a bit too much of a holiday feel, so here are some tweaks.

[h2]Misc.[/h2]
  • Removed that leftover badwater pond from Mountain Range 2.0.
  • Updated in-game credits.

[h2]Bug fixes[/h2]
  • Fixed a crash caused by the updated pumps.
  • Fixed a bug with Forester refusing to grow plants other than those selected as its priority.
  • Fixed a bug with Mechanical Pumps that would never stop pumping the water.
  • Fixed a bug with Metal Platforms unmarking the areas for planting.
  • Fixed a bug with Steam Gauge showing values even when placed above water level.
  • Ruins can no longer be clicked outside of their model.