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Timberborn News

Patch notes 2025-05-13 (experimental)

Hello, everyone!

The dust is settling after last week's release of Update 7 - Ziplines & Tubeways. We are very happy to hear you like the additions, but there are always things to tweak. Here comes the first batch, now live on the experimental branch!

[h2]Misc.[/h2]
  • Improved the performance of particle effects when demolishing buildings.
  • You no longer need to press Escape twice when cancelling in the save and rename pop-ups. Cancelling now takes approximately 2% less time. The Iron Teeth love that!

[h2]Bug fixes[/h2]
  • Rubble is no longer left floating in certain demolition scenarios.
  • The relative terrain brush tool is no longer blocked by terrain in certain edge cases.
  • Fixed terrain blocks not being built when placed atop a tubeway. If you want to block your tubeway's exit, who are we to forbid you?
  • We’ve removed the throttled exits from piles, tanks, and warehouses. Beavers and bots will no longer get stuck inside these buildings. Previously, this could lead to their accidental deaths.
  • Fixed Batteries not properly blocking area around the line after loading a game.
  • Explosive Factory no longer clips through platforms and overhangs built above it.

Patch notes 2025-05-12 (experimental)

Hello, everyone!

Our minor experiments continue. This update brings additional under-the-hood improvements to the error logging infrastructure.

Carry on!

Fantastic city builder Timberborn adds new transportation and terraforming tools

Beaver-based city builder Timberborn just got a lot more flexible. The voxel colony management sim has been gnawing its way through early access since September 2021 and is already a big winner, with 95% of players recommending it. Now, it's just taken another big leap forward as developer Mechanistry deploys Timberborn update 7, titled 'Ziplines and Tubeways.' The major overhaul introduces Satisfactory style transport networks and a range of additional terraforming tools that would make Minecraft or Terraria players jealous.


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Timberborn's latest update adds ziplines and tubeways for rapid beaver deployment and stops your rodent residents from throwing down in sudden fits of breakdancing




Timberborn is yet another example of just how brilliant the city-building genre is right now. Mechanistry's beaver-themed management sim lets you construct a water-powered metropolis for the world's most engineeringly-minded rodent, constructing dams and aqueducts, powering your city with waterwheels. All that, and it's still in early access, with subsequent updates adding mechanised beavers and disgusting polluted water...
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Patch notes 2025-05-09 (experimental)

Hello, everyone!

We hope you're enjoying your time with the just-released Update 7 - Ziplines & Tubeways!

Today's experimental update introduces another batch of minor changes to the multi-threading code. Nothing to see here, move along.