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Timberborn News

Patch notes 2025-05-16 (experimental)

Hello, everyone.

Guess what, we have just updated the experimental branch again, making further under-the-hood changes. Don't mind us.

Patch notes 2025-05-15 (experimental)

Hello, everyone.

Guess what, we have just updated the experimental branch again, making further under-the-hood changes. Don't mind us.

Patch notes 2025-05-14 (experimental)

Hello, everyone.

With today's tiny patch, we have further improved our under-the-hood error logging infrastructure. We’ll gnaw through it. Eventually.

Patch notes 2025-05-13 (experimental)

Hello, everyone!

The dust is settling after last week's release of Update 7 - Ziplines & Tubeways. We are very happy to hear you like the additions, but there are always things to tweak. Here comes the first batch, now live on the experimental branch!

[h2]Misc.[/h2]
  • Improved the performance of particle effects when demolishing buildings.
  • You no longer need to press Escape twice when cancelling in the save and rename pop-ups. Cancelling now takes approximately 2% less time. The Iron Teeth love that!

[h2]Bug fixes[/h2]
  • Rubble is no longer left floating in certain demolition scenarios.
  • The relative terrain brush tool is no longer blocked by terrain in certain edge cases.
  • Fixed terrain blocks not being built when placed atop a tubeway. If you want to block your tubeway's exit, who are we to forbid you?
  • We’ve removed the throttled exits from piles, tanks, and warehouses. Beavers and bots will no longer get stuck inside these buildings. Previously, this could lead to their accidental deaths.
  • Fixed Batteries not properly blocking area around the line after loading a game.
  • Explosive Factory no longer clips through platforms and overhangs built above it.

Patch notes 2025-05-12 (experimental)

Hello, everyone!

Our minor experiments continue. This update brings additional under-the-hood improvements to the error logging infrastructure.

Carry on!