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Timberborn News

"Build-a-Map" results, Wiki, and the Beaver Builder Bundle

Hello everyone!

We announced our first map-building contest to launch the Timberborn hub on Mod.io with a bang. And it worked! The 300 entries we received exceeded all our expectations!

Picking the three winners - one per each map size category - was a tough nut to crack. After the preliminary back and forth with our game designer Adrian, we narrowed the list to 36 submissions. After that, the entire team voted to help us choose the maps we believed were the most original, visually appealing, and valuable gameplay-wise.

It was a tough race, with each team member having personal favorites, but after the dust settled, we selected three winners who would each get 1000 EUR and be added to the game's credits. The competition was so fierce we also felt obligated to mention several other maps that scored high.

"Build-a-Map" contest winners


[h2]Maps 128x128 and below[/h2]

Winner (1000 EUR prize): Sinker (128x128) by Flor3nce2456



Using a clever map editor trick with water sources set to negative strength, this challenge map puts your colony at the bottom of a hole that’s about to be flooded… or is it?

Adrian’s comment: This map gives you plenty of green room to manage the early game. However, to build larger water reservoirs for later or harder scenarios or effectively use water flows to generate the power, you will need to use some beaver ingenuity and construct your own contraptions. At the same time, you must ensure you don’t accidentally drown your colony stuck at the bottom of the sinkhole.

Honorable mention: Hidden Valley (60x60) by Aniqua88



It’s hard to do a lot of verticality on a Diorama-sized map, all while maintaining a good level of detail and having a gimmick significant to the gameplay. Hidden Valley stood out here!

Honorable mention: Thousand Needles (96x160) by Walliie



There may be no Great Lift here but we really like the idea behind a map composed of high cliffs and tall rocky columns, with water spiraling down below. You have two main ways to go: you can send beavers down after constructing a big staircase, or you can try to stay above by bridging the pillars.

Honorable mention: Gentle Canyon (128x128) by jwbjerk



We like the author’s take on the built-in map. Here, the straightforward design was twisted by adding an additional water reservoir high up the hills and a narrow spring, ruins sprinkled around, and a conveniently placed deeper pond that helps during initial droughts.

[h2]Maps 129x129 through 255x255[/h2]

Winner (1000 EUR prize): Green Peak Valley (192x192) by Oombalol



We were very impressed with the great amount of detail found on Oombalol’s map, down to the single tiles positioned to keep select areas green after water withdraws during a drought.

Adrian’s comment: You start in a relatively limited space, but if you look around you can see some prime expansion locations to give you short-term goals to work towards. This map already gives you a pretty-looking frame to work with, now it’s a matter of filling in the blank spaces.

Honorable mention: High Coast (150x150) by KnatteAnka



This map uses height differences to great effect, with the jagged, rocky coastline facing a not-so-distant, metal-rich island separated by ocean depths. The simple idea is well executed, resulting in naturally looking scenery.

Honorable mention: Utopia (256x128) by ValentineEverlight



You won’t miss out on water on this rectangular map, with large chunks of the land flooded or on the brink of flooding - thanks to elevated springs constantly pouring out water. When the drought hits, the terrain normally hidden below the ground appears, so you can use that time to reclaim the land for tree cultivation.

Honorable mention: Tatalia (200x200) by GinFuyou



This is one of several submissions that used the map editor to create an image of ruin-like, post-hooman (?) structures using terrain. Here, it was paired with a mostly flat but intricate design we really enjoyed.

[h2]Maps 256x256 and above[/h2]

Winner (1000 EUR prize): Chip Island (256x256) by JumperFK



Compared by its author to a crushed cookie, the island in question was carefully designed to allow for expansion in different directions, all the while scaling nearby walls.

Adrian’s comment: Many mapmakers in this category struggled to use the available space fully. There were a lot of maps that had a decent amount of detail and effort put into the direct starting area, with the rest of the map left in a much simpler state. We found that Chip Island has maintained a consistent level of detail and offers an interesting and good-looking layout, all while allowing for creative expansion across the map.

Honorable mention: Nuclear Spring (256x256) by Kaynaki



Definitely one of the most visually stunning maps in the contest (thanks to an abundance of Slopes), it makes beginnings truly a challenge - but we wouldn’t expect anything less from a nuclear test site.

Honorable mention: Dry River (256x256) by RAVEN_AON



Making good use of the map’s size, Dry River gives the player plenty of opportunities to build settlements, play with elevation and water physics, and expand the colony to your heart’s content.

Honorable mention: Lost Atlantis (324x322) by Helianthemum



Zoomed out, this vast map looks like real-life landscape, with a river cutting into the landmass and the once-submerged city looming in the distance. It makes for a perfect travel destination - if you can get there, that is.

[h2]Closing thoughts[/h2]

We can safely say that the submissions we received were excellent. Carefully designed, featuring cleverly implemented ideas, often tested and improved to perfection, they made it really difficult to pick the winners. If you didn’t win, don’t worry - another competition is a matter of time! And if you did win, congratulations from everyone on the team! Expect to hear from us shortly.

The custom maps you see above are just a taste of what our community creates. You can find all custom maps (as well as many crazy mods for the game) on Timberborn's hub on Mod.io.

New Wiki home

Speaking of community creations, we have recently moved our Wiki to a new home. It's an ongoing work-in-progress but thanks to the contributions of our players, you can already find plenty of in-depth information about Timberborn there! And with the help of the amazing community admin Karmaworks, the front page has a brand new layout. Check it out!



Beaver Builder Bundle

Finally, we have partnered with fellow Polish indie devs Eremite Games to launch a limited-time bundle with Against the Storm! It is is a very well received city builder with a roguelike flair. Among the playable races, there are beavers, so picking it up should be a no-brainer for Timberborn players!

[previewyoutube][/previewyoutube]
The Beaver Builder Bundle is available until April 9 - with a 10% discount no less. Get it below!

https://store.steampowered.com/bundle/30766/Beaver_Builder_Bundle/

Patch notes 2023-02-07

All seems okay, so we're pushing these changes to the main branch.

Bug fixes
  • Fixed occasional-but-annoying lagspikes related to the new warehouses.
  • Fixed haulers transporting goods to other districts beyond limits set up by the player.

Patch notes 2023-02-02 (Experimental)

Bug fixes
  • Fixed occasional-but-annoying lagspikes related to the new warehouses.
  • Fixed haulers transporting goods to other districts beyond limits set up by the player.

Mod.io and Build-a-Map Contest

Hello everyone!

Whether it’s custom maps or player-made mods, our community gives the lumberpunk beavers A LOT of cool new stuff to do. That’s why today, we’re officially launching the Timberborn hub on Mod.io. And to kick things off, we’ve got our first map-building contest. Join the competition and you can win one of the three grand prizes - 1000 EUR each! 💰

Mod.io

Mod.io is an external platform that hosts community-made add-ons, including custom maps created with Timberborn’s built-in map editor. For now, we are not integrating this tool with the game but as you’re about to see, it’s straightforward to use. We hope it will become a handy platform for all Timberborn players who can’t get enough of post-apocalyptic beavers.



Getting a custom map from Mod.io is as simple as downloading a file, unzipping it, and moving it to the Maps folder. Sharing your creations with other players is equally easy - make a map, archive it, and upload it with an appealing description. For details, follow this easy guide.

Currently, our game does not officially support mods (seriously, you’ve been warned, don’t come to us if something breaks!). However, Mod.io already hosts many cool player-made mods that add awesome new in-game content or allow you to meddle with Timberborn’s mechanics. If you wish to try, start your adventure here!

Build-a-Map contest

Our hub is new so to get things rolling, we’ve prepared a long-awaited map-building contest with a proper prize pool. The idea is simple - until February 28, 2023, create a cool new custom map using the built-in map editor, upload it on Mod.io with the “Build-a-Map Contest” tag, and you may grab one of the three grand prizes, 1000 EUR each.



Based on the submitted maps’ originality, playability, appearance, and popularity on Mod.io, our team will pick one winner per each map size category (128x128 and below, 129x129 through 255x255, and 256x256 and above). You can submit as many maps as you like but as any beaver craftsman will tell you, quality precedes quantity, so put your best paw forward!

In addition to the cash prizes, winners will earn eternal fame among beavers (read: the coveted “Master Architect” title on our Discord and a place in the game’s credits).

Knowing all the excellent maps our players have created since the game’s launch, we expect truly grand creations to appear. But before you don your engineering hat and participate, please read the full Terms & Conditions document and check the Frequently Asked Questions. Links are below.

🌍Terms & Conditions🌍
🌎Frequently Asked Questions🌎

So, get ready to build your best lumberpunk maps yet. We can’t wait to see what you come up with!

~Team Timberborn

New regional base price conversions for Timberborn coming January 31, 2023

Hello everyone!

Since its launch, Timberborn has used regional pricing based on Steam’s recommendations. Back in October, Steam issued new price recommendations based on the economical changes across the world. On January 31, 2023, we’re going to follow the new recommendations and adjust regional prices for the game and the soundtrack.

While we are not increasing the base prices for the game and the soundtrack (which remain set to 24.99 USD and 6.99 USD, respectively), local prices in most regions will change. You’ll find the new regional prices at the bottom of this post.

Before the price adjustments are live, you’ll have one more chance to buy Timberborn at unchanged regional prices - with a 20% discount no less. Starting at 10 AM PST today and until 10 AM PST, January 30, 2023, Base Builder Fest is live on Steam, and Timberborn is participating. We’ll adjust the regional pricing after the event ends.



Starting January 31, 2023, Timberborn’s regional prices will be as follows:

[expand]

Currency

Updated game price

Updated OST price



USD

24.99 (no changes)

6.99 (no changes)



CNY

92

29



EUR

24.5

6.89


GBP

20.99

5.89


CAD

32.5

8.99


AUD

36.5

10.25


JPY

2800

800


KRW

27000

7800


RUB

880

280


AED

66

21


ARS

1750

550


BRL

73.99

23.5


CHF

27.99

7.75


CLP

13000

4200


COP

58800

18500


CRC

10500

3300


HKD

156

46


IDR

206999

65000


ILS

92.95

25.95


INR

1100

345


KWD

4.25

1.45


KZT

6400

2100


MXN

282.99

88.99


MYR

61

19.5


NOK

280

78


NZD

35.99

10.49


PEN

53

17


PHP

765

239.95


PLN

114.99

31.99


QAR

54.99

17.99


SAR

51.49

16.5


SGD

22

7.5


THB

495

155


TRY

235

75


TWD

408

138


UAH

515

163


UYU

740

220


VND

321000

102000


ZAR

230

72


USD (CIS)

12.49

4.69


USD (South Asia)

8.49

3.99


[/expand]
Thank you for your understanding!
~Team Timberborn