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Timberborn News

Patch notes 2023-04-21 (Experimental)

Here's a hotfix patch to make your weekend Timberborning a little more hassle-free.

Bug fixes
  • Fixed several crashes occurring after selecting an object.
  • Fixed Floodgates' height resetting after loading the game.
  • Fixed Floodgates showing incorrect height in the preview state.

Patch notes 2023-04-20 #2 (Experimental)

Alright, here's a hotfix for the experimental branch to wrap up the day. Thanks for the reports!

Bug fixes
  • Fixed a crash related to the new animation system.

Patch notes 2023-04-20 (Experimental)

Thank you for all your reports and feedback! Please keep it coming, and good things will happen to you.

Optimizations

The optimizations will continue until the morale improves.
  • Updated the animation system for buildings. This should slightly improve the game’s performance. (A similar update for character animations was already included in the original Update 4 release).
Balance

We’ve realized Hydroponic Garden could use a little more variation in its recipes.
  • Mushroom: cost reduced to 40 water (from 50), growth time reduced to 8 days (from 10), yield reduced to 45 (from 60).
  • Algae: cost increased to 60 water (from 50), growth time increased to 12 days (from 10), yield increased to 70 (from 60).
  • Food Factory: output for Algae rations increased to 6 from 3 (production time and cost remain unchanged).
Audio
  • Added new sounds for Fermenter and Wood Workshop.
  • Water-requiring buildings will no longer play their water-ish sounds even when placed in water-free areas. Muh immersion!
Misc.
  • Platforms can once again be placed on top of Medical Beds - now with 94,3% less clipping!
  • Natural resources such as trees no longer aggressively self-spread onto higher tiles and threaten the beavers with “The Last of Us” scenario.
Bug fixes
  • Fixed a crash caused by deleting Rubble right as it was to be picked up.
  • Fixed a bug with lazy distributors that wouldn’t care enough to pick up single leftover pieces of goods.
  • Fixed a bug with corner-cutting distributors that would just rush to their destination, ignoring the paths carefully placed by the player.
  • Fixed the broken custom goods recovery rate available as part of the custom difficulty setup.
  • Fixed Fermenters and Coffee Breweries using up energy even when not working.
  • Fixed some visual bugs with backpacks and carried goods.
  • The settlement panel will no longer crash when the player interacts with a dead beaver.
  • Fixed a weirdly specific visual issue with Tapper’s Shack doorstep interfering with decorations’ AoE indicators.

Earth Appreciation Festival and the bundle with The Wandering Village

World Earth Day is upon us (April 22, remember)! And to celebrate, Earth Appreciation Festival is back to Steam, with our studio as its (co-)organizers!

Until April 24, 2023, check the festival’s page to see the selection of ~150 awesome games, both released and upcoming. The titles we have either help us appreciate nature’s beauty, or show the bleak fate the Blue Planet may meet if we do not change our ways.

Obviously, Timberborn is available with a 20% discount and, just like last year, we will donate 15% of the revenue during festival to the Viva! foundation, and its charity efforts such as the Fox Asylum in Korabiewice, Poland. Thanks to your generosity last year, we helped renovate the Asylum and built a dedicated hospital for our furry friends. Let’s see what we can do this year!



This year’s Earth Appreciation Festival is coorganized by Slug Disco (makers of Empires of the Undergrowth) and Stray Fawn (creators of The Wandering Village).

Speaking of The Wandering Village, we’ve just launched a bundle with this fantastic, colorful (and yet post-apocalyptic) city builder set on the back of a humongous beast. If you’re a Timberborn fan, we’re sure you’ll enjoy this one too, especially if the extra discount. Get it below!

https://store.steampowered.com/bundle/31818/Timberborn_and_The_Wandering_Village/

Patch notes 2023-04-13 (Experimental)

Hello everyone!

Thank you for your feedback on the first experimental build of Update 4 - we’re as hyped as you are! After your initial reports, we’ve identified and fixed several issues.

NOTE: If your game crashes or shows a blank screen after updating to U4, please check if you have any mods enabled. If yes, try turning them off.

Bug fixes
  • Fixed the bug that caused icons to be replaced with cute gray squares.
  • Fixed the flickering status icons for units traversing the stairs.
  • Fixed a bug with the save list not refreshing after deleting a settlement on the Load Game screen.
  • Fixed a bug with need tooltips saying that everything affects walking speed.
  • Fixed a bug with selection sounds playing multiple times.
  • Fixed a crash caused by separating a District Crossing from a district.
  • Fixed a crash on MacOS.