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Timberborn News

Thank you for the explosive launch week!

Hello everyone.

The reception of Timberborn Early Access has blown our minds. In the first seven days since launch, the game sold over 130,000 copies and maintained 94% positive Steam reviews.

After three years of work and all the stress in the final weeks, we couldn’t ask for a better reward. For that, a big thank you to everyone who has supported us – at launch and before. We love you all.


[h3]What's next?[/h3]
This is just the beginning of a great beaver journey and we have plenty of work ahead of us. We’ve been receiving a lot of feedback from you - which is great because we develop Timberborn based on your voice.

As for our plans for the near future: while we have hotfixed the most outstanding issues, we’re still working on more bug fixes. If you encounter any crashes, please send us the logs - it helps big time. Our other immediate priorities include a better tutorial and improved save system, which will hopefully lead to the addition of cloud saves and GeForce Now support.

Other than that, we’re tinkering with new content big and small, digging through the many awesome ideas we’ve seen posted by our players. You’ll know more about that in the near future, and we hope it will tickle your fency.

[h3]Post-launch live stream[/h3]
We'd like to invite you to join Jon and Michal for a post-launch live stream tomorrow, September 24, at 3 PM CEST! We'll answer questions and give you some tips on how to get your beaver settlements going. Oh, and you might win a copy of the game.

Where to watch?

On our Twitch: https://www.twitch.tv/mechanistry
On Facebook: https://www.facebook.com/TimberbornGame
Or below:
[previewyoutube][/previewyoutube]
Okay, enough talking. We’re back to work and see you tomorrow!
~Team Timberborn

Patch notes 2021-09-18 (2)

Fixes:
  • Fixed Folktails not reproducing as often as they should.

Patch notes 2021-09-18

Crash fixes:
  • Invalid map names no longer crash the game.
  • Placing a building or a map editor object in the lower right corner of a map no longer results in a crash.


Other fixes:
  • Some of the issues with clicking load not doing anything are now resolved. Please let us know if the problem persists for you. It appears that for some people it is caused by certain antivirus software. Whitelisting helps some players. We’re working on a permanent fix.
  • Floodgates synchronized to their neighbors after the construction now display their level correctly.
  • You can no longer choose locked Iron Teeths by pressing Enter in the new game screen (lol).
  • 3x2 rooftops are now walkable.
  • A minor translation fix.

Patch notes 2021-09-17

Crash fixes:
  • Deleting a Breeding Pod will no longer cause a delayed crash

Minor:
  • Fixed a typo in PL translation for no goods in stock