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Timberborn News

Timberborn limited beta is coming soon!

Hello, all you beavers out there!

Are you eager to get back to work? Since open alpha proved to be a huge success in developing Timberborn and your feedback has been super valuable, we would like to continue getting you involved in the further development of our game.

We decided to launch a time-limited closed beta. We have upgraded our game with a number of new features, improvements, art, and more cool beaver stuff. If you played alpha, it will be a completely different experience. You can get a sneak peek of some improvements in our short trailer.

[previewyoutube][/previewyoutube]

The closed beta will take place from June 18th to July 16th. If you wish to participate, please go over to our Discord where you will find a sign-up link. Alternatively, you can sign up here to get on the closed beta list.

The Timberborn alpha is over! Thank you for your feedback

Hi beavers!

Our open alpha stage is finished and we want to give huge thanks to everyone who participated.

During the alpha testing, we had received tons of highly valuable feedback. We have implemented so much of it, that the game is now completely different from its alpha counterpart. Virtually every core mechanic has been revamped based on player feedback including the completely redesigned art style and a much more elaborate architecture system.

Here are the most requested features (we implemented or are currently working on implementing):
  • Dams god dam it! No true beaver game can do without them, and we’re gonna make Timberborn the greatest beaver game of all.
  • Support for higher population… the more beavers the better, obviously.
  • Automated tree cutting - it’s a small thing but one of the most commonly brought up PITAs.
  • Population growth is out of control, too slow in the early stages, and too fast in the end game.
  • More warehouse management features - we’ve added a number of features during the alpha, but you asked for more.
  • More production chains, more challenges such as fires or weather conditions, more everything - alright, you ask, we code.
  • More beaverness. We kept hearing that the settlements look too human-like, we are addressing that in multiple ways.

It’s important to note that now the alpha stage is over, alpha Steam keys will no longer work and everyone who had one will find themselves unable to play the (alpha) game.

February 4th Update

A new version of Timberborn Alpha is now live! The update includes new warehouse management features, a new attraction and multiple smaller enhancements:

Warehouse constraints

You can now choose which resources are allowed in each warehouse, and in what amount. The feature was requested by almost everyone who played the alpha. Together with Hauling posts and Storage emptying that were added in December, it forms the basis of the logistics system, but you can expect more features in the future.

Temple

A place for your dwellers to contemplate their forestial lives, satisfies Spirituality.

Sounds

Most buildings now play a custom sound after being selected. The game also mutes all audio when it loses focus or gets minimized (but you can change the behavior in settings).

UI scaling

The automatic UI scaling is now a little smarter but in case you don’t like the default, you can change it in settings.

Bug fixes

An incomplete list:
  • Eager Beaver can now satisfy Comfort during sleep.
  • The game no longer crashes in rare situations shortly after loading a savegame.
  • Trees no longer spawn at random locations, the bug is hopefully gone for good this time.
  • Building animations should now properly loop, fixing a (barely noticeable) jitter in the previous versions.


Today’s update is probably the last one before we release a major overhaul of the terrain system - stay tuned!

Go ahead and add Timberborn to your wishlist: https://store.steampowered.com/app/1062090/Timberborn/

Logistics and performance update

The new build is now live!

It's taken us an unusually long three weeks but the update brings a lot of shiny new stuff:

Hauling!

The newly added Haulers carry two times more weight than a regular beaver. They assist workshops in transporting goods and by doing so they dramatically improve the performance of your production chain. Haulers also form the basis for future warehouse management features.

The underlying logistics system has also been redesigned. Most notably, beavers now collect goods directly from other buildings. For example, if there is bread in a Bakery or planks in a Carpenter, they can be picked up even before they are delivered to a warehouse.

Emptying storages!

Long overdue, you can now mark a building to be emptied.

Improved performance!

The game has been optimized on two fronts:
• Graphics - which means you should see a much better FPS than before or be able to play on lower-end GPUs.
• Processor usage - which means you can grow your population to a much higher level.

Overall the game should run smoothly up to 400 beavers or more, depending on your hardware.

New sounds!

Multiple buildings, including most workshops, now emit sounds.

New models!

A number of buildings have been redesigned: Lido, Water wheel, Shafts, Scaffoldings and Footbridges.

Home and workplace information

After selecting a beaver, you can now see where it lives and works.

Rebalancing:

• Most shafts no longer require gears or science points.
• Inventor's Hut is now 50% more efficient.
• Wheat field's yield has been increased from 70 to 100.
• Potato field's yield has been increased from 40 to 45.

Bug fixes:

• Forester no longer forgets its settings after saving, thanks @Milo#9630
• Forester now correctly plants trees on neighbouring tiles, thanks @Milo#9630
• Buildings now report the correct number of incoming beavers

[previewyoutube][/previewyoutube]

Timberborn is now in Open Alpha!

Open alpha is now live

Timberborn, the upcoming beaver city-building game is now available in an open alpha! We are currently hoping for preliminary feedback that would help us direct the future development of the game. Follow the instructions here to get access to early builds.

[previewyoutube][/previewyoutube]

Why open alpha?

Timberborn is already playable but the game is still far from where we intend it to be. We believe that an open alpha format is the best way to get early feedback and make a game that you will enjoy. In its current state it still lacks content and many basic systems.

I want to know more!

You can follow the game's development here:
Timberborn on Twitter Timberborn on Facebook Timberborn on YouTube

How do I submit feedback?

The best places to share suggestions or report bugs are our Discord channel, the official forum and the Steam Community Hub.

So how do I join?
Click here for instructions on how to download the game.