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Build-a-Map Contest 4 is here - win merch and one of the three 1000 EUR prizes!

Hello, everyone!

Update 6 - Wonders of Water has been out for over a month now, and it seems everyone loves the new water physics, expanded verticality, and the official mod support. So why not combine all that in a new map contest? Three 1000 EUR prizes and Timberborn swag are on the line!

Build-a-Map Contest 4

The goal of the contest is simple. You need to create an original, playable, and pretty map that makes good use of Update 6 features. As always, that’s open to your interpretation. Whether you stack layers of water thanks to 3D water physics, expand the initial verticality with Natural Overhangs, prepare extra flexible start options, or do something entirely different - it’s up to you.

The only formal requirement is that the map features at least one Natural Overhang of any size.

Once finished, add a description to your map and back it up with at least three screenshots, including one showing the entire map. This helps both us and the other players who will check out your creation.

Prizes

There are three size categories in the contest:
  • 128x128 and lower
  • 129x129 through 255x255
  • 256x256 and higher

In each map category, the winner gets 1000 EUR and merch (Timberborn mug and T-Shirt). Winners will also be added to in-game credits and granted an exclusive rank on our Discord.

The three honorable mentions in each category also get the merch.

How to participate?

First, check out the Terms & Conditions and make sure you understand and accept them.

Then, upload the map onto our Mod.io hub by December 29, 2024, and tag it with the Build-a-Map Contest 4 tag.

We strongly encourage you to also submit your maps onto Steam Workshop. This way, your submissions will reach the largest possible audience, helping you gather valuable feedback before the deadline.

We’ll announce the winners by January 29, 2025.

Questions?

Again, please check out the updated Terms & Conditions before participating in the contest.

For a list of commonly asked questions, check out the FAQ on Steam or on Mod.io.

If you have further questions or want to talk with fellow participants, join us on our Discord!

GL HF

Patch notes 2024-11-21 (main branch)

Hi, everyone!

The recent experimental patch is now live on the main branch for everyone to enjoy.

[h2]Bugs[/h2]
  • Upon starting a new game, the camera is now correctly focused on the District Center.
  • Upon starting the game, the tutorial window is no longer visible while entering the settlement’s name.
  • Fixed freezing caused by an unusually high number of power shaft intersections.
  • Fixed some crashes related to water, moisture, and contamination simulations.



Patch notes 2024-11-18 (Experimental)

Hi, everyone!

Thank you for your ongoing feedback and reports. Here’s the new experimental patch, addressing several outstanding issues.

[h2]Bugs[/h2]
  • Upon starting a new game, the camera is now correctly focused on the District Center.
  • Upon starting the game, the tutorial window is no longer visible while entering the settlement’s name.
  • Fixed freezing caused by an unusually high number of power shaft intersections.
  • Fixed some crashes related to water, moisture, and contamination simulations.



Patch notes 2024-10-30 (Main branch)

Hi everyone,
After getting battle-tested on the experimental branch, another batch of bugfixes is now live!

[h2]Misc.[/h2]
  • Added our new Discord Eager Beavers to the credits. Thanks again for your hard work!


[h2]Bug fixes[/h2]
  • Fixed waterfalls being rendered around Sluice where they should not be.
  • Fixed badwater appearing out of nowhere in pressurized pipes.
  • Pumps no longer flicker when their pipe depth is changed manually.
  • Fixed a crash in the map editor while placing Badwater Source.
  • Version number no longer jumps up by 2 pixels after the game starts.
  • Writing in text fields no longer triggers an action bound to the particular key combination.
  • Fixed that one block blocking other buildings around Earth Repopulator.
  • Fixed a wrong save name being picked in Save game dialog box.
  • Fixed a rare pathfinding-based crash.
  • Fixed beavers ignoring Lido under certain conditions.
  • Fixed a bug in the mod versioning system.

Patch notes 2024-10-28 (Experimental)

Hello everyone,
following your reports, we've got more tweaks for you.

[h2]Misc.[/h2]
  • Added our new Discord Eager Beavers to the credits. Thanks again for your hard work!


[h2]Bug fixes[/h2]
  • Fixed beavers ignoring Lido under certain conditions.
  • Fixed a bug in the mod versioning system.