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Timberborn News

Patch notes 2023-06-12 (Experimental)

Bug fixes
  • Fixed the "Reset all to default" button in the distribution tab not resetting all to default.

Patch notes 2023-06-07 (Experimental)

A small hotfix related to farming.

Bug fixes
  • Fix farmers sometimes getting stuck while harvesting the last plant in a field.

Patch notes 2023-06-06 (Experimental)

We've got a few experimental tweaks for you today.

Misc.
  • Added missing and fixed incorrect translations.
  • Distribution will properly include Breeding Pod, Engine and Irrigation Tower demand.
  • Goods in factory buildings will no longer disturb fill rate in Distribution.
Bug fixes
  • Deleting settlement will no longer cause a crash in certain scenarios.
  • Deleting District Center will no longer trigger a crash in Settlement Panel.
  • Closing Entity Panel with tooltip shown over dropdown will no longer result in a crash.
  • Renaming a beaver will no longer provoke the Settlement Panel to crash.
  • Buildings highlighted in tutorial will no longer stay highlighted if clicked at wrong time.

Patch notes 2023-05-29 (Experimental)

So, how is Update 4 treating you, folks? We've got a few experimental tweaks for you today.

Misc.

We dedicate these to all the beautiful modders that have come here tonight.
  • Meshy files are now loaded with IAssetLoader rather than Resources.Load.
  • It is now also easier to specify a bot faction thanks to the new BotId and SoundId fields added to the faction specification.
Bug fixes
  • Fixed the deconstruction tooltip that wouldn’t scale correctly.
  • Fixed a crash related to building statuses.
  • Beavers once again eat the food stored in a Gatherer Flag even when there's a bouncer bored beaver sitting at the entrance.

Patch notes 2023-05-25 #2 (Experimental)

Here's a little hotfix for today's experimental fixes.
  • Fixed the “several minor optimizations” that degraded performance rather than improving it.