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Timberborn News

Patch notes 2021-02-02 – In-game tips

We have added in-game tips to the demo and fixed a few bugs.

[h3]New feature – in-game tips[/h3]
While it is not a fully-fledged tutorial, we heard your requests for a little assistance in starting the beaver colony. There you go!
  • Added an additional window that displays in-game tips for beginners. This micro-tutorial tracks your progress and updates accordingly.
  • This window may be turned off. You may re-open it via Settings.

[h3]Bug fixes[/h3]
  • Size of the arable (green) areas is no longer affected by the depth of adjacent water bodies.
  • Fixed a few issues with the new audio that caused the game to increase the speed of music or play the tracks in the wrong order.

[h3]Other[/h3]
  • Added macOS notarization.

Beaver in the stream #2: Challenge mode

To celebrate the release of Timberborn's first demo and the long-awaited Steam Game Festival, we're hosting a few live streams!
  • On Thursday, February 4th, 8 AM GMT – we’ll kick things off with a four-hour-long event. You will be able to watch our game designer Jon tackle the entire demo live! If you have tried the demo already but your beavers are dying left and right, this is a perfect opportunity to ask for a hint! Unless, of course, Jon's colony is also starved and thirsty.
  • On Friday, February 5th, 2 PM GMT, Jon will be joined by our comms guy Michal for the main live stream. We will show you what Timberborn is about – and we won't limit ourselves to the constraints of the demo. We'll take you to the paradise city where the grass is green and all buildings are unlocked, beavers are many, and the map editor works.
  • On Monday, February 8th, 2 PM GMT, we’ll play the demo again, but we'll spice it up with a challenge. We still need to decide what it’s going to be. Can the demo be beaten without growing a single carrot? Is it possible to build a monument that will be more than a tombstone for dead beavers? If you want to see Jon struggle a bit, feel free to give us an idea for a challenge you want to see! Make your suggestions during streams on February 4th and 5th, below, or on our Discord!

Speaking of which – make sure you join our Discord beaver community to discuss the demo – and more!



All three live streams will be available here on Steam but also on our Twitch.

The Friday/Monday streams will also go live on our YouTube channel and Timberborn's fan page on Facebook.

Choose your platform, set a reminder, and join us!

Beaver in the stream #1: Beyond the demo

To celebrate the release of Timberborn's first demo and the long-awaited Steam Game Festival, we're hosting a few live streams!
  • On Thursday, February 4th, 8 AM GMT – we’ll kick things off with a four-hour-long event. You will be able to watch our game designer Jon tackle the entire demo live! If you have tried the demo already but your beavers are dying left and right, this is a perfect opportunity to ask for a hint! Unless, of course, Jon's colony is also starved and thirsty.
  • On Friday, February 5th, 2 PM GMT, Jon will be joined by our comms guy Michal for the main live stream. We will show you what Timberborn is about – and we won't limit ourselves to the constraints of the demo. We'll take you to the paradise city where the grass is green and all buildings are unlocked, beavers are many, and the map editor works.
  • On Monday, February 8th, 2 PM GMT, we’ll play the demo again, but we'll spice it up with a challenge. We still need to decide what it’s going to be. Can the demo be beaten without growing a single carrot? Is it possible to build a monument that will be more than a tombstone for dead beavers? If you want to see Jon struggle a bit, feel free to give us an idea for a challenge you want to see! Make your suggestions during streams on February 4th and 5th, below, or on our Discord!

Speaking of which – make sure you join our Discord beaver community to discuss the demo – and more!



All three live streams will be available here on Steam but also on our Twitch.

The Friday/Monday streams will also go live on our YouTube channel and Timberborn's fan page on Facebook.

Choose your platform, set a reminder, and join us!

Patch notes 2021-01-27 (hotfix)

We have just released a minor patch to yesterday’s demo release.
  • Added a new game icon, fresh from the oven.
  • Removed a fade in effect which distorted the beginning of music tracks.
  • Tweaked walking and sitting animations.


For the full demo announcement, go to:
https://store.steampowered.com/news/app/1062090/view/3066356583424434070.

Patch notes 2021-01-26 - Demo!

Hello everyone!

The first-ever demo of Timberborn is here – now everyone and their beaver can get a taste of Timberborn! If you’ve been following Timberborn already, here’s a list of what’s changed compared to the now-retired closed beta build.

Speaking of which – if you're a closed beta player, for technical reasons you may get a message from Steam that your Timberborn beta key has been revoked, but you should be able to continue playing since the demo is public. If there are problems let us know.

[h2]Preview demo[/h2]
The demo can only be played on two maps and your goal is to survive… long enough. The map editor will also be available in the full version only. You’ll have to figure out the exact limits of the demo yourselves. 😉
  • The demo ends after a few wet/dry cycles
  • You can play on two unique maps: Plains (256x256) and Canyon (128x128)
  • The map editor is not available in the preview demo
  • Some buildings are not available in the preview demo


[h2]New year, new beavers[/h2]
We sneakily showed the back of the new beaver model last week, and now you can see it from all angles! The new beaver model is now in the game and it's amazing!
  • Replaced the old beaver model with a new one
  • Replaced the young beaver model with a new one (!)
  • Replaced the in-game beaver portraits


[h2]Beaver factions[/h2]
Races are out, factions are in! The new beavers now conglomerate as unique factions with their own style and look.
  • Removed the old beaver races (Common Beaver, Eager Beaver, Fancy Beaver)
  • Added beaver factions — Beavers of Demoria are here only for the demo, but The Iron Teeth will appear in the Early Access along with one other faction. For Early Access launch, expect truly unique factions with exclusive buildings etc.
  • New gorgeous illustrations of the beaver factions in the faction choice screen


[h2]New main menu visuals[/h2]
As the development progresses, we want the game to look better and better, and for the demo, we have completely revamped the main menu!

[h2]Audio updates[/h2]
We're working with Zofia Domaradzka to bring you some amazing tracks to grace your ears while playing.
  • Added two new music tracks
  • Added a sound effect that plays when the "dry season incoming" notification starts


[h2]Bug fixes[/h2]
  • Fixed a bug that caused beavers to stay in one place for long periods of time
  • Fixed a bug where buildings wouldn't show their range
  • Fixed a bug where thirsty beavers wouldn't go to drink
  • Fixed an issue with Gear Workshop consuming energy while paused


That’s all we have for you today. If you want to talk about the demo — either with us, or with other players – join our Discord server!