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Timberborn News

Patch notes 2020-08-04

A new update just went live addressing a number of issues related to audio:
  • We have redesigned the underlying audio system. This should improve performance in certain situations as well as fix problems reported by many of you, such as distorted / crackling sound or no audio at all.
  • Trees and bushes now emit a distinct sound when selected. Shafts also emit a sound on a close up.
  • We have identified another bug causing beavers to ignore some trees marked for cutting or demolishing. This is hopefully now fixed.

Patch notes 2020-07-31 (hotfix)

We have just released a hotfix patch:
  • Fixes a bug introduced yesterday which caused Forester to stop planting trees after loading a saved game.
  • Fixes a bug causing beavers to ignore some trees marked for cutting or demolishing.

Patch notes 2020-07-30

A minor update to Timberborn is now available for download. The update makes it easier to submit crash reports:
  • When the game crashes, it generates a ZIP file with log files and a save game in Documents\Timberborn\Error reports.
  • You can send that report to us with a click of a button from the crash screen. Alternatively, you can send the ZIP file to us manually on Discord.

Sometimes, you may still have to send us a bug report the old way:
  1. When the game does not start at all due to hardware issues.
  2. When the game does not crash but something does not work the way it should.

In those situations you can submit a traditional bug report by following the instructions here: https://mechanistry.com/bug.
You can also use the #bugs channel on our Discord server: https://mechanistry.com/discord. If you do so, please include screenshots, a save game and a log file, as explained in the link.

Patch notes 2020-07-24

We have just released a patch which fixes a number of issues:
  • Fixes a bug causing a crash when using the new Demolish tool.
  • Fixes a bug causing a Forester to plant trees outside its walking range.
  • Fixes a bug causing trees planted by a Forester to grow at the same time which resulted in FPS drops. Note that the fix only works with newly planted trees.
  • Limits the distance that a Camera can move during performance drops, which makes problems such as the one above less irritating.
  • Resolves a bug which resulted in the "Nothing" label in the resource list to disappear in certain screen configurations.


See yesterday's update for a complete list of gameplay changes.

Patch notes 2020-07-23

A new build of Timberborn is now live on Steam! The new version introduces two experimental changes:

[h2]New buildings[/h2]
Labor house and Labor flag have been replaced with four buildings: Builder's Hut, Builder Flag, Lumberjack Flag and Gatherer Flag. That change addresses a number of problems brought up by the community. Most importantly, you now have better control of how many beavers cut trees, gather berries and build new structures. It also allows the game to better communicate when there is a problem which stops your beavers from working, such as a missing log pile or a warehouse.

[h2]New rendering engine[/h2]
We have replaced the underlying rendering solution with a more modern one. The immediate effect is that the game runs on average 15-20% faster. In the long run, it will also allow us to improve the graphics of the game - a small taste of that is the newly added fog effect and slightly fine-tuned colors.

[h2]Balancing[/h2]
In terms of balancing, the game starts with an increased amount of berries in the initial warehouse but fewer berry bushes on the map.

And now... We. Need. Your. Feedback! Let us know what you think of the new buildings and if you're seeing improved (or degraded...) performance - share your observations in our Discord.

A word of caution: The new version is technically compatible with older save games but your Labor houses will be replaced with Builder's huts which do not cut trees or berries. Because of that we recommend that you start a new game. Also, for those of you who create or play on custom maps, the starting location now takes up more space: 3x4 tiles instead of 2x3. The custom map must have enough room for the larger start area, or you will not be able to play.

Have fun playing!