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Update preview: Animal Tracks

[p]G’day! everyone.[/p][p]The train that left to bring our next update will arrive on October 29.[/p][p]To celebrate the Animal Tracks Update, we'll also host a preview livestream so you can check out the new content ahead of time. Hop aboard and let's see what this train has brought to town![/p][p][/p][hr][/hr][p][/p][h3]Update Schedule[/h3]
  • [p]October 29, 02:00 (UTC) / October 28, 19:00 (PDT)[/p]
  • [p]No maintenance downtime.[/p]
  • [p]If you're already in-game, you can keep playing. However, to access the new content, we recommend you exit the game, install the update via Steam, and then relaunch.[/p]
[p]Animal Tracks Update Livestream[/p]
  • [p]October 15, 05:00 (UTC)[/p]
  • [p]Where: Dinkum broadcast on Steam & the official Dinkum Discord streaming[/p]
    • [p]In addition to our official channels, Dinkum influencers will also be showcasing the update on their own channels.[/p]
    • [p]To help share the new content via streams/videos, Animal Tracks beta codes have been provided first to Dinkum influencers.[/p]
    • [p]We'll also be providing beta codes to all Dinkum players on October 23rd via a separate announcement so everyone can try the update early.[/p]
[p][/p][hr][/hr][p][/p][h3]New Content[/h3][p][/p][p]New Vehicle: Train[/p][p][/p]
  • [p]Train[/p]
    • [p]Franklyn will offer the crafting recipe for the Train once you've donated a certain number of Shiny Discs.[/p]
    • [p]When the conditions are met, Franklyn will complete the craft and give you the Train. If you already meet the conditions, you must still donate at least one Shiny Disc in order to receive it.[/p]
    • [p]The Train can only run on tracks and cannot be operated outside of them.[/p]
  • [p]Railway Tracks and Railway Bridge[/p]
    • [p]If you hold Vehicle Licence Level 2 or higher, you can obtain the Locomotive Licence. After obtaining it, you can craft railway tracks and railway bridges.[/p]
    • [p]You can craft both straight tracks and curved tracks.[/p]
    • [p]Railway Bridges are special bridges designed for trains to cross.[/p]
  • [p]Conductor Set[/p]
    • [p]To match the arrival of the Train, a new Conductor outfit set has been added. The set includes the Conductor Cap, Conductor Shirt, and Conductor Pants.[/p]
    • [p]You can purchase these items from the Clothing Shop, receive them as gifts from villagers, or even find them at the Recycling Bin.[/p]
[p][/p][hr][/hr][p][/p][h3]New System: Animal Breeding[/h3][p][/p][p][/p]
  • [p]Animal Breeding Licence[/p]
    • [p]If you hold Animal Handling Licence Level 3 or higher, you can obtain the Animal Breeding Licence from Fletch. This licence allows you to begin breeding animals on your farm.[/p]
  • [p]Breeding[/p]
    • [p]Once two animals are bred, there is up to a ten-day pregnancy period before the birth.[/p]
    • [p]Birth takes place between 8:00 and 12:00 in the morning, and the newborn will appear in the same pen with the mother.[/p]
    • [p]Pregnant animals are displayed with a special state while in the pen.[/p]
    • [p]After giving birth, animals cannot breed again for a certain period of time.[/p]
  • [p]Egg Incubation[/p]
    • [p]When a rooster shares a pen with up to three hens, Fertilised Chicken Eggs can be produced.[/p]
    • [p]These eggs cannot be used for cooking, but they can be placed in an Egg Incubator to hatch Baby Chook.[/p]
    • [p]When the egg hatches, a Baby Chook is born and can be placed into an Animal Box to bring it to your farm.[/p]
[p] [/p]
  • [p]Egg Incubator[/p]
    • [p]You can obtain the crafting recipe for the Egg Incubator once you hold Animal Breeding Licence Level 1 or higher.[/p]
    • [p]Fertilised Chicken Eggs placed in the incubator will hatch into chicks.[/p]
  • [p]Duff Dust[/p]
    • [p]Duff Dust can be purchased at Irwin's once you hold Animal Breeding Licence Level 2 or higher.[/p]
    • [p]When used on a male animal, it will search for a female and attempt to breed.[/p]
  • [p]Domesti-Crate[/p]
    • [p]The Domesti-Crate is an item that lets you capture and tame animals such as roosters, Vombull, Plunk, Boaricoots, and Penguins.[/p]
    • [p]You can purchase it at Irwin's once you hold Trapping Licence Level 2 or higher.[/p]
[p][/p][hr][/hr][p][/p][h3]New Animals[/h3][p][/p][p][/p]
  • [p]Farm Animals[/p]
    • [p]Rooster: Rarely found in tropical regions and can be caught with a Domesti-Crate. Has the trait of running away from players.[/p]
    • [p]Penguin: Can be caught with a Domesti-Crate, but breeding is not possible. Feeding cooked fish will give you a Pretty Pebble the next day.[/p]
  • [p]Wild Animals[/p]
    • [p]Vombull: Rarely found in plains and can be caught with a Domesti-Crate. Drops a large amount of Meat and has a chance to drop Prime Meat.[/p]
    • [p]Plunk: Found near rivers and can be caught with a Domesti-Crate. Does not fight unless attacked first and runs away from predators.[/p]
    • [p]Boaricoot: Rarely found near deserts and can be caught with a Domesti-Crate.[/p]
[p][/p][hr][/hr][p][/p][h3]Items and Crafting[/h3][h3][/h3][p][/p]
  • [p]New Resource Items[/p]
    • [p]Native Bread: Obtained when a fully grown, well cared for Burrowcoot digs up a grassy tile each day. [/p]
    • [p]Earth Worms: Obtained when a fully grown, well cared for Burrowcoot digs up a bare tile each day. Can be used as bait for the Crab Pot.[/p]
    • [p]Pretty Pebble: Produced when a Penguin is fed cooked fish, and the item appears the following day. Can be placed in the Stone Grinder to obtain random ores.[/p]
    • [p]Fertilised Chicken Egg: Laid when a rooster and hens are kept together. Can be sold or placed in the Egg Incubator to hatch into a Baby Chook.[/p]
  • [p]Auto Placer[/p]
    • [p]The Auto Placer is discovered by Franklyn after you donate a certain number of Shiny Discs and complete the Berkonium quest.[/p]
    • [p]If the conditions are already met, you must still donate at least one more Shiny Disc to receive it.[/p]
    • [p]When placed next to processing devices such as BBQ or Furnace, items that can be processed (for example meat and ores) will be automatically handled when put in the rear storage slot.[/p]
    • [p]The Auto Placer works with all processing machines in the game, such as the Billy Can Kit, Keg, Camp Fire, Furnace, Spinning Wheel, and Cheese Maker.[/p]
[p][/p][hr][/hr][h3]
Improvements[/h3][p]We reviewed bug reports and suggestions from the community, incorporated as much feedback as possible into this update, and improved areas across the game that previously caused inconvenience.[/p][p][/p][p]Multiplayer and Stability[/p]
  • [p]Improved the multiplayer environment that was affected by issues with an older version of the game engine, allowing play in a stable network environment.[/p]
  • [p]Fixed performance degradation and forced closures during long play sessions for a more comfortable gameplay experience.[/p]
  • [p]Fixed slowdown that occurred when many bombs went off or when sudden heavy load was applied.[/p]
  • [p]Fixed errors that occurred during saving and loading.[/p]
[p]Graphics and Performance[/p]
  • [p]Upgraded the graphics engine to improve performance and stability, which also changed some visual details.[/p]
  • [p]Fixed issues where character animations were choppy or not smooth.[/p]
[p]UI and UX[/p][p]It is difficult to describe every UI and UX change in detail, but many improvements have been made across the board.[/p]
  • [p]Fixed small inconveniences such as display delays, flickering, and aliasing issues.[/p]
  • [p]Improved readability in places like overlapping villager dialogue windows and quest windows.[/p]
  • [p]Fixed situations where certain actions were possible during loading screens or while paused.[/p]
[p]Quests and Rewards[/p]
  • [p]Adjusted conditions for certain quests to allow smoother progression.[/p]
  • [p]Fixed an issue where milestone rewards were not granted correctly.[/p]
[p]Gamepad Controls[/p]
  • [p]Improved menus so that they can now be selected with a gamepad.[/p]
  • [p]Fixed an issue where input occasionally did not respond when switching tabs with a gamepad.[/p]
  • [p]Fixed an issue where the cursor flickered during gamepad operation.[/p]
  • [p]Fixed an issue where the cursor disappeared when entering a scrollbar.[/p]
  • [p]Fixed bugs that occurred while operating the helicopter.[/p]
  • [p]Improved usability when selecting save files.[/p]
  • [p]Fixed an issue where the cursor moved to the wrong place when opening the Animal tab or in certain situations.[/p]
[p]Other Improvements[/p]
  • [p]Fixed an issue where sound effects for volume buttons did not play in specific situations.[/p]
[p][/p][hr][/hr][p][/p][h3]Bug Fixes[/h3][p][/p][p]Content Fixes[/p]
  • [p]Fixed an issue where the character's hairstyle sometimes disappeared after sleeping.[/p]
  • [p]Fixed an issue where the display image of the Fiery Halo before purchase did not match the image shown after purchase or when equipped.[/p]
  • [p]Fixed an issue where the Blistering Bottle and Mystery Bag displayed on the Night Merchant's stall appeared to remain even after purchase.[/p]
  • [p]Fixed an issue where completing John's request to trade a mining helmet left the helmet in the player's inventory.[/p]
  • [p]Fixed an issue where John did not appear during the tutorial.[/p]
  • [p]Fixed a discrepancy between the likeability gauge shown during villager dialogue and the gauge displayed in the People tab of the Pedia.[/p]
  • [p]Fixed an issue where pinned quest text displayed as "-" in certain situations.[/p]
  • [p]Fixed an issue where Guest House renters remained in town even after their rental period ended.[/p]
  • [p]Fixed an issue where Guest House companions displayed the same dialogue options as before accompanying the player.[/p]
  • [p]Fixed an issue where villagers used ranged weapons without projectile items equipped.[/p]
  • [p]Fixed an issue where the sparkle effect shown when Diggo was following appeared unnatural.[/p]
  • [p]Fixed an issue where the character's appearance looked awkward when herding Vombats while holding an Animal Brush or Milking Bucket.[/p]
  • [p]Fixed an issue where only Chooks and Baby Chook gathered to the player when ringing the Hand Bell.[/p]
  • [p]Fixed an issue where baby Pleep and Vombats did not take damage when attacked by wild animals.[/p]
  • [p]Fixed an issue where two-tile items could not be placed against walls inside houses.[/p]
  • [p]Fixed an issue where using the Wooden Swing Set caused character models to clip when used by a villager or another player.[/p]
  • [p]Fixed an issue where tall or wide items displayed in cases extended beyond the boundaries of the case.[/p]
  • [p]Fixed an issue where clothing and accessories placed indoors required a double click before the placement UI appeared.[/p]
  • [p]Fixed an issue where fences placed next to festival or Bunting Festoon displayed awkwardly on one side.[/p]
  • [p]Fixed an issue where the Copper Spear dealt higher damage than intended.[/p]
  • [p]Fixed an issue where item quantity could not be adjusted when crafting at the Ice Sculpting Table.[/p]
  • [p]Fixed an issue where Dinks were deducted incorrectly when purchasing the Butter Glider.[/p]
  • [p]Fixed an intermittent issue where dirt could not be dropped at the intended location.[/p]
  • [p]Fixed an issue where digging more than two tiles sometimes created invisible water terrain.[/p]
  • [p]Fixed an intermittent issue where chairs could not be collected.[/p]
  • [p]Fixed an intermittent issue where Jimmy's shop could not be entered.[/p]
  • [p]Fixed an issue where mode icons extended outside the UI in certain cases.[/p]
  • [p]Fixed an issue in multiplayer where health decreased from arrow attacks even when PVP was turned off.[/p]
  • [p]Fixed an issue in multiplayer where hit animations and the health gauge did not display when taking damage while in a "recover above base health" state.[/p]
[p]Steam Achievement Fixes[/p]
  • [p]Fixed an issue where the "Creative Thinker" achievement at the Sky Festival unlocked even when fewer than ten Flying Lanterns were destroyed.[/p]
  • [p]Fixed an issue in Irwin's Barn where the "Thanks, mate." challenge did not unlock when renaming Baby Chook or Vombat Joeys after purchase.[/p]
[p]Language and Text Fixes[/p]
  • [p]Fixed awkward villager dialogue, typos, and text that extended outside display areas.[/p]
  • [p]Fixed an issue where certain dialogues or words displayed only in English when playing with non-English language settings.[/p]
[p]Updated Bug Fixes (2025-10-29)[/p]
  • [p]Fixed an issue where prevented delivered trapped animals from flying in the sky when the host was far away[/p]
  • [p]Fixed an issue where cause some tile objects such as fences and rails to connect incorrectly[/p]
  • [p]Fixed an issue where would not update the visual appearance of growing plants and crops[/p]
  • [p]Fixed an issue where Chook Whistle and Pleep whistle would not call the male variant of their respective animals[/p]
  • [p]Fixed an issue where prevented seeing the meteorite trail in the night sky[/p]
  • [p]Made change to vehicles to hopefully prevent visitors “sliding” off them while moving[/p]
  • [p]Fixed outdoor wallpaper not showing correctly for visitor players[/p]
  • [p]Domesticated Boaricoot will no longer attack unless attacked[/p]
  • [p]Baby Bandicoots will no longer wear their cute lil’ bow[/p]
  • [p]Fixed crop ready particles remaining after harvested crops[/p]
  • [p]Adjusted Berley Box alternative recipes for consistency[/p]
  • [p]Fixed some tile object animations[/p]
  • [p]Fixed the appearance of growing corn on the corn plant[/p]
[p][/p][hr][/hr][p][/p][p]If you have any opinions or feedback about this patch note or about Dinkum, please leave a comment on the Steam board or visit the official Discord to share your thoughts.[/p][p]Until we return with more news, we hope you continue to enjoy your life in Dinkum. [/p][p]See you in the game. Hooroo![/p]

Dinkum October Snapshot Contest Event

[p]G’day! everyone![/p][p]October is a month full of festivals and seasonal changes all around the world.[/p][p]In some countries, it’s the season of autumn leaves and harvest, while in others, spring flowers and fresh sprouts are in bloom. Globally, October also brings well-known festivals such as Halloween and the Day of the Dead.[/p][p]For this contest, you can freely choose from October’s representative themes and join in with your own style:[/p]
  • [p]Global festivals like Halloween or Day of the Dead[/p]
  • [p]Seasonal vibes like autumn harvest and leaves or spring blossoms and sprouts[/p]
[p]Express your take on October’s spirit, capture the moment in a screenshot, and share it in the #oct_snapshot_event channel.[/p][p]Entries selected through community votes and the operations team will be featured in-game during October, so adventurers around the world can enjoy them together.[/p][p]Please see the details below for how to participate:[/p][p][/p][h3]Event Period[/h3]
  • [p]UTC: Now - October 15, 6:00 AM[/p]
  • [p]PDT: Now - October 14, 11:00 PM[/p]
  • [p]AEST: Now - October 15, 5:00 PM[/p]
[h3]How to Participate[/h3]
  • [p]Decorate and capture a scene in Dinkum that fits an October theme (festival or seasonal)[/p]
  • [p]Upload your screenshot to the #oct_snapshot_event channel on Discord, with a short description of your chosen theme[/p]
[h3]Winner Selection[/h3]
  • [p]Top 5 entries with the most pink heart emoji (buff_healregen) votes[/p]
  • [p]5 additional entries specially selected by the Operations Team[/p]
[h3]Rewards[/h3]
  • [p]Winning screenshots will be featured as in-game loading screens from Oct 25 (Sat) – Nov 3 (Mon)[/p]
    • [p]Dates may be subject to change depending on operational needs[/p]
  • [p]Special role(Best Photographer) granted on Discord [/p]
[h3]Winner Announcement[/h3]
  • [p]Winners will be announced on Oct 23 (Thu) in the Discord #Server Event channel[/p]
[p][/p][h3]Participation Rules[/h3]
  • [p]Images must be under 10MB, at least 1080P, and in JPG/JPEG/PNG format.[/p]
  • [p]Winning entries will be used as loading screens between Oct 25 – Nov 3, though dates may be adjusted or extended as needed.[/p]
  • [p]Submissions containing inappropriate content or copyrighted material will be removed without notice, and community restrictions may apply.[/p]
  • [p]In case of a tie in community votes, the final decision will be made by the Operations Team.[/p]
  • [p]Only heart emoji reactions will be counted as valid votes. Other emojis will not be included.[/p]
  • [p]Excessive vote solicitation, use of bots, or multiple accounts will result in disqualification.[/p]
  • [p]Submissions that use stolen screenshots, heavy edits, or external graphics not related to gameplay will be disqualified (basic brightness/color adjustments are allowed).[/p]
  • [p]Entries that are deemed not to fit October’s contest themes (Halloween, Day of the Dead, seasonal vibes, etc.) may be excluded regardless of vote count.[/p]
  • [p]Each participant may only enter once. If multiple screenshots are submitted, only the most recent entry will be counted.[/p]
  • [p]Winning screenshots may appear slightly different from the original due to adjustments for loading screen specifications. This is part of the normal process, and the original intent of the work will be respected as much as possible.[/p]
[p][/p][p]We’re looking forward to seeing your creative October snapshots! Don’t miss this chance to have your work featured on the in-game loading screen — join now![/p][p][/p][p]See you at the game HooRoo~![/p]

Dinkum Autumn sale promotion

[p]G’day! mate![/p][p]Following the discount promotion we held in June, we’re excited to share the news of our Autumn Sale!
This time, we’re offering the biggest discount since the official launch of Dinkum—so if you’ve been hesitating to pick up the game, now’s the perfect chance![/p][p]And if you’re already playing Dinkum, why not spread the word to your friends so you can enjoy the game together?[/p][p]Please check the details of the promotion below.Developer AMA Information[/p][p] [/p][h3]Dinkum Autumn Sale Details[/h3]
  • [p]Sale Period[/p]
    • [p]UTC: September 29, 2025, 05:00 PM - October 6, 2025, 05:00 PM[/p]
    • [p]PDT: September 29, 2025, 10:00 AM - October 6, 2025, 10:00 AM[/p]
    • [p]AEST: September 30, 2025, 03:00 AM - October 7, 2025, 03:00 AM[/p]
  • [p]Discount Rate[/p]
    • [p]30%[/p]
[p]※ Please make sure the 30% discount is correctly displayed before purchasing Dinkum.[/p][p] [/p][p]If you’d like to chat about Dinkum or catch up on official updates, visit our Steam community page or the official Discord.
And if you’re enjoying the game, don’t forget to leave us a review on Steam![/p][p] [/p][p]See you in the game, HooRoo~![/p]

Developer AMA Event Announcement

[p]G’day! everyone,[/p][p][/p][p]Recently, we have shared various new updates such as Dinkum’s platform expansion and the upcoming update. While we have been gradually delivering these news through official announcements, we believe many of you still have questions about Dinkum’s future direction or upcoming content updates.[/p][p]To help ease some of those curiosities, instead of us just delivering announcements one-sidedly, this time we’ve prepared an opportunity for you to directly ask questions. In particular, when it comes to development-related topics, James, the developer, will personally be answering![/p][p]Also, as a small token of appreciation for your support, those who leave questions through the official Discord will receive a small gift. For those who don’t wish to visit Discord, we will also be collecting questions through a separate Google Form, so please check the details below![/p][p][/p][h3]Developer AMA Information[/h3]
  • [p]How to Participate[/p]
    • [p]Official Discord → Visit the event channel[/p]
    • [p]Leave your questions following the provided guide![/p]
    • [p]If you don’t want to participate through Discord, please leave your question using the link below![/p]
      • [p]Dinkum Developer AMA form[/p]
      • [p]Please note that if you participate via Google Form, you will not be eligible for prize draws.[/p]
  • [p]Event Schedule[/p]
    • [p]Question Submission[/p]
      • [p]September 26, 2025 ~ October 8, 2025, 23:00 (PDT)[/p]
      • [p]September 26, 2025 ~ October 9, 2025, 06:00 (UTC)[/p]
    • [p]AMA Answers & Winner Announcement[/p]
      • [p]October 16, 2025, 22:00 (PDT)[/p]
      • [p]October 17, 2025, 05:00 (UTC)[/p]
  • [p]Event Rewards[/p]
    • [p]James' Choice (5 winners)[/p]
      • [p]A Dinkum gift set will be awarded to those whose questions are personally selected by James.[/p]
    • [p]Random Draw (20 winners)[/p]
      • [p]Among those who left questions, 20 people will be randomly selected to receive Steam Wallet codes.[/p]
[p][/p][h3]Event Rules[/h3]
  • [p]Each person may participate only once.[/p]
    • [p]If multiple questions are written in a single post, only the first question will be accepted. We appreciate your interest, and we ask for your understanding as this restriction is necessary to ensure smooth event operation.[/p]
    • [p]Please try to keep your questions concise. If a question is too long or complicated, it may be difficult to prepare an answer.[/p]
  • [p]Please use English, the default language of Dinkum community channel.[/p]
  • [p]If any inappropriate behavior is detected, participants may be disqualified through discussions with moderators and operators. (In some cases, a Discord ban may also apply.)[/p]
    • [p]Please refrain from using profanity, slander, political or religious statements, sexual expressions, or any other content that could cause controversy or discomfort to others.[/p]
  • [p]Questions must be related to Dinkum.[/p]
  • [p]Winners will be contacted through Discord with further instructions regarding prize delivery.[/p]
[p] [/p][p]So, we hope for your great interest and participation.[/p][p][/p][p]See you in the game, HooRoo~![/p]

Railroad to the Next Update

[p]G’day! everyone[/p][p][/p][p]Have you been enjoying the last update, “Night Market”? It was the one where a mysterious night vendor appeared at midnight and offered a variety of unique decorative items. Oh… have you already enjoyed it to the fullest and now feel like you need something new? Perfect timing then — today we’re here to share a little about the next update that will be coming soon.[/p][p]In particular, this update will introduce a new type of vehicle and also bring changes to the farm animal system. Since this isn’t just about decorative items, it may even change the way you play the game~! In addition, we’re working on improvements to multiplayer stability and various quality-of-life features based on the feedback you’ve been sending us.[/p][p]So, shall we take a look at some of the new content first?[/p][p] [/p][h3]New Contents[/h3][p][/p][p]The first thing we’d like to show you is the new vehicle — the train. Dinkum already has many types of vehicles, but this train has a unique feature. To run, it needs proper tracks! (Just like in real life… haha.) Of course, you can place the train on areas without tracks, but it won’t be able to move![/p][p]Even with that limitation, the train is the fastest ground vehicle added so far. If the conditions allow, you’ll be able to run from one end of your island to the other without much trouble. We hope you’ll enjoy designing your island in even more creative ways with the train and tracks.[/p][p] [/p][p][/p][p]A new farm animal is also being added. Its cute appearance, resembling a bandicoot, is quite charming! In addition, there will be some new animals with a somewhat familiar appearance. Details on how to obtain and use these new animals will be shared later in the patch notes when the update goes live. Beyond that, a new system related to farm animals is also on the way, so we ask for your interest and excitement![/p][p][/p][p] [/p][h3]Multiplayer and QoL Improvements[/h3][p]Beyond new content, we are continuing to address long-standing issues that have persisted over time. Multiplayer inconveniences, in particular, have been among the most frequently reported and are a challenge we take very seriously. In this update, improvements to both performance and network quality will be made through a Unity engine update, and we’re looking forward to delivering a more stable and improved online play experience.[/p][p]Additionally, we’re incorporating other quality-of-life enhancements inspired by your feedback. These improvements are all about making gameplay smoother and ensuring you really notice the difference in your play environment.[/p][p] [/p][h3]Future Updates and Development Direction[/h3][p]The update we’ve been talking about is targeted for release in October. Naturally, updates for Dinkum will continue beyond that. While nothing is finalized yet, discussions on new content and system improvements are ongoing. We’ve been exploring ideas like new terrain, maps, vehicles, tools, NPCs, and plenty of other fun things we believe you’ll enjoy.[/p][p]Rather than only showing finished results, we want to be more transparent by sharing the ideas and progress we’re working on. Moving forward, we aim to connect with you more often and more actively. For example, the character Mossy, who recently began streaming on Discord using screen sharing, is part of these efforts. Please see this as another way we’re making sure Dinkum continues to be something we build together with the community.[/p][p] [/p][p]Since today’s post is just a small preview ahead of the official reveal of the next update, we weren’t able to share everything at once. We hope you’ll understand. Work on the update is moving forward each week, and once preparations are complete, we’ll share a more detailed preview in the form of patch notes.[/p][p]Your love and feedback are the driving force behind Dinkum’s growth. We’re always grateful for your support and will be back with you again soon. Until then, we hope you all enjoy your time![/p][p] [/p][p][/p][p]See you in the game, Hooroo~![/p]