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Dinkum News

Hot Fix Announcement - June 30

[p]G'day, everyone![/p][p]We’ve released a hotfix to address several issues that occurred after last week’s Night Trader update. We sincerely apologize for any inconvenience caused while playing the game. We are continuously working to resolve other reported bugs and issues, and will keep you updated via announcements as new developments arise.[/p][p]If you encounter any bugs or issues while playing Dinkum, please continue to report them in the \[Bug Report] channel on our official Discord. We’ll do our best to ensure a smooth experience for everyone.[/p][p] [/p][hr][/hr][h3]Hotfix Schedule[/h3]
  • [p]June 30, 2025 – 10:00 (UTC) / 03:00 (PDT)[/p]
  • [p]No downtime required[/p]
  • [p]If you are currently playing the game, you can continue without interruption. However, to experience the game with the fixes applied, we recommend restarting the game after installing the update.[/p]
[hr][/hr][h3]Fixes[/h3]
  • [p]Fixed a bug that causes villagers to become stuck when hanging out.[/p]
  • [p]Fixed a bug that caused some lights to not turn on at night.[/p]
  • [p]Fixed a bug that caused animal feeder to disappear when buying a Chook in Irwin’s tent.[/p]
  • [p]Fixed a bug that voice chat prompt was overlapping camera UI messages in multiplayer mode.[/p]
[h3]Changes[/h3]
  • [p]Adjusted the spawn rate of Berkonium in the Hot Hot Hot.[/p]
    • [p]Following feedback that Berkonium Ore was too difficult to obtain, its spawn rate had been increased, but it was unintentionally too high. It has now been slightly reduced—still higher than before the Night Trader update.[/p]
[hr][/hr][p]We will continue to keep this post updated with any further confirmed issues.[/p][p]If you'd like to talk about the game, please join us on the Steam forums or our official Discord.[/p][p] [/p][p]Thank you![/p]

Notice of Known Issues After the “Night Market” Update(July 1 update)

[p]G'day, everyone! [/p][p]Are you enjoying the “Night Market” update?[/p][p]We’d like to share a summary of the currently known issues reported by players after the update. Please refer to the information below during your time in Dinkum.[/p][p]If you experience any bugs or issues while playing Dinkum, please continue to report them via the \[Bug-report] channel. We’ll do our best to ensure a smoother gameplay experience.[/p][p][/p][h3] [Known Issues After the “Night Market” Update (as of July 1)][/h3][p] Hotfix schedule will be announced separately.[/p]
  • [p]Visual bug with earrings appearing red when worn[/p]
    • [p]Aquamarine, emerald, and similar earrings may appear red at the point where they meet the character's ear. This will be fixed.[/p]
[p]The following issues were resolved through the June 30 hotfix. [/p][p]Fixes [/p]
  • [p]Fixed a bug that causes villagers to become stuck when hanging out.,[/p]
  • [p]Fixed a bug that caused some lights to not turn on at night.,[/p]
  • [p]Fixed a bug that caused animal feeder to disappear when buying a Chook in Irwin’s tent.,[/p]
  • [p]Fixed a bug that voice chat prompt was overlapping camera UI messages in multiplayer mode.,[/p]
[p] Changes [/p]
  • [p]Adjusted the spawn rate of Berkonium in the Hot Hot Hot.,[/p]
    • [p]Following feedback that Verconium Ore was too difficult to obtain, its spawn rate had been increased, but it was unintentionally too high. It has now been slightly reduced—still higher than before the Night Trader update.[/p]
[p][/p][p]Confirmed (Expected Behavior or Already Explained)[/p]
  • [p]Removal of refresh rate (Hz) setting option after update[/p]
    • [p]The game’s frame rate now automatically adjusts to match your monitor’s refresh rate.[/p]
  • [p]"Steam download data is corrupted" message preventing installation or launch[/p]
    • [p]Temporarily resolved by uninstalling and reinstalling the Steam client.[/p]
[p][/p][p]Issues Under Investigation[/p]
  • [p]Map markers for quests activating simultaneously[/p]
  • [p]Partial cropping of certain loading screen images in specific conditions[/p]
  • [p]Mustard coat appears black when worn or placed on the ground[/p]
[p][/p][p]We’ll continue to update this post as more information becomes available.[/p][p]
Thank you for your continued support![/p]

Steam Summer Sale Promotion

[p][/p][p]G’day mate![/p][p][/p][p]Following the discount promotion that started on the 12th, our Steam Summer Sale Promotion is now live! If you missed the previous promotion or were still on the fence about getting Dinkum, now’s your chance to jump in![/p][p]Already own Dinkum? Then why not spread the word to your friends and enjoy playing together? Everything’s more fun with mates, especially in Dinkum![/p][p][/p][p]Check out the details of the promotion below:[/p][p][/p][p][/p]
  • [p]Discount Period:[/p]
    • [p]June 26, 2025, 17:00 ~ July 10, 2025, 16:59 (UTC)[/p]
    • [p]June 26, 2025, 10:00 ~ July 10, 2025, 01:59 (PDT)[/p]
  • [p]Discount Rate:20%[/p]
[p]※ Please make sure that the 20% discount is correctly displayed before purchasing Dinkum.[/p][p][/p][p]Want to chat with other players about Dinkum? Feel free to visit our Steam Community or join the official Discord! And if you're enjoying the game, don’t forget to leave a review on Steam![/p][p][/p][p]See you in the game~ Hooroo![/p]

Night Market Update is Here!

[p]G’day mate![/p][p][/p][p]The long-awaited Night Market update is finally here! This is your golden chance to collect a variety of cosmetic items! From now on, the Night Merchant will visit you late at night on the 19th of every month. We’ve also made improvements including new Steam Achievements and various quality-of-life upgrades, so make sure to check out the new and improved Dinkum![/p][p]Curious about what’s in the patch? Take a sneak peek at the Night Merchant Update Patch Notes![/p][p][/p][p][/p][p][/p][p]If you’d like to share your Dinkum adventures with other players, drop by the Steam Community or our official Discord. And if you’re enjoying the game, don’t forget to leave us a review on Steam![/p][p][/p][p]See you in the game~ Hooroo![/p]

Night market update patchnote preview (Updated on 6/26)

[p]※ June 26 Update – Additional Changes Added[/p][p][/p][p][/p][p]G’day! mate![/p][p] [/p][p]We're bringing you a sneak peek at the upcoming update! Scheduled for June 26, this update brings a brand-new event, new content, Steam achievements, QoL improvements, and bug fixes — making your Dinkum life more enjoyable than ever.[/p][p]After the preview of our official launch patch notes, we received many questions from you. From now on, we’ll continue to share patch notes 2–3 days before updates go live, so you can focus on gameplay on the day of![/p][p]Alright, let’s dive into the update details![/p][p] [/p][h2]Update Schedule[/h2]
  • [p]June 26, 02:00 (UTC) / June 25, 19:00 (PDT)[/p]
  • [p]No downtime required.[/p]
  • [p]If you're already in-game, you can keep playing, but we recommend restarting after installing the update to access the new content.[/p]
[p][/p][p] [/p][h2]New Features[/h2][p][/p][h3]Night Market Event[/h3][p][/p][p]On the 19th of every season, a colorful tent will appear at the visitor's site. But it only opens its flaps after midnight, once your tiring day is over and the spooky late night sets in. Inside, you'll meet the Night Merchant, who claims to have come from the 'Depths'. (Once you've encountered them for the first time, their visit date will be marked on the calendar on the board.)[/p][p]Inside the tent, you can buy items displayed by the Night Merchant or craft decorative accessories at the Jewellery Table. The highlight of this event is the 'Mystery bag' — filled with various event items, available for purchase with Dinks. You can also buy the 'Blistering bottle', which summons a heatwave the next day, and the 'Glowing box', which plays different visuals depending on the time.[/p][p]Opening a mystery bag will grant you 3 random items from the list below.[/p]
  • [p]Bone Mask[/p]
  • [p]Bone Shirt[/p]
  • [p]Bone Pants[/p]
  • [p]Bone Shoes[/p]
  • [p]Paper Hat[/p]
  • [p]Glowing Mushroom Pot[/p]
  • [p]Giant Bat Wings[/p]
  • [p]Giant Feather Wings[/p]
  • [p]Glowing Glider (Super Rare!)[/p]
  • [p]Floor Candelabra[/p]
  • [p]Die[/p]
  • [p]Hand Bell[/p]
  • [p]Glowing Path[/p]
  • [p]Glowing PickAxe[/p]
  • [p]Wind Chime[/p]
  • [p]Glowing Dress[/p]
  • [p]Glowing Coat[/p]
  • [p]Glowing Sun Glasses[/p]
  • [p]Jackaroo Wand (When using the wand, a whirlwind will form on the ground. Try jumping higher!)[/p]
[p] [/p][p]There are glowing coats and dresses that shift colors, luminous tiles you can see even at midnight, and other unique items. Make your island stand out and enjoy![/p][p] [/p][p][/p][h3]Steam Achievements[/h3][p][/p][p]Steam achievements are finally here — a long-awaited feature! There are 25 quirky and creative achievements you can earn while playing. Among them are 8 entries selected from the recent community achievement contest. Time to show off your Dinkum prowess![/p][p](Some achievements are not applied retroactively — you’ll need to meet the conditions again even if they were already fulfilled.)[/p][p] [/p][p][/p][h3]New Items[/h3][p][/p]
  • [p]Added 3 new furniture / decoration items.[/p]
    • [p]Now you can place the wooden swing even in normal mode. Recipes are available through villager requests, Franklin’s shop, or blueprints.[/p]
  • [p]Added 14 new clothing / cosmetic items.[/p]
    • [p]You can obtain it through the recycling bin, the clothing store, or as gifts from villagers.[/p]
  • [p]Added 7 new accessories which can be crafted at the Jewellery table in the Night Merchant’s shop.[/p]
[p] [/p][h2]Changes[/h2][p][/p][p][/p]
  • [p]Crafting stackable items now allows bulk crafting. Looks like we can go to bed a bit earlier. Hehe...[/p]
  • [p]In winter, if a Wary Mu nest was destroyed, it may now respawn on each Saturday after sleeping.[/p]
  • [p]Improved camera smoothness for character and vehicles[/p]
  • [p]Improved camera when aiming[/p]
  • [p]Improved aiming controls for controllers[/p]
  • [p]Improved performance[/p]
  • [p]Bone Bow now fires further and charges faster[/p]
  • [p]Added Steam keyboard support when playing on Steamdeck or Big Picture Mode with a controller [/p]
  • [p]Improved legibility for UI text[/p]
  • [p]Improved UI elements for smaller screens[/p]
  • [p](Updated on 6/26) Critters caught in Crab Pots are now counted in the pedia caught list [/p]
  • [p](Updated on 6/26) Villager heart deterioration has been lowered[/p]
  • [p](Updated on 6/26) Villager path finding while following the character has been improved [/p]
  • [p](Updated on 6/26) Whistling now makes a pet Diggo follow you, patting the Diggo will stop them following[/p]
  • [p](Updated on 6/26) A pet Diggo that is following you will have a glowing spot above their head[/p]
  • [p](Updated on 6/26) The refresh rate setting has been changed to automatically match the user's monitor refresh rate, and the option has been removed from the settings menu[/p]
[p] [/p][h2]Bug Fixes[/h2]
  • [p]Fixed a bug that caused “Must be Empty” message to appear when picking up empty seats and beds[/p]
  • [p]Fixed a bug that prevented the player from taking multiple photos once time had hit late[/p]
  • [p]Fixed a bug that allowed pergolas to intersect with each other, causing item loss when picked up[/p]
  • [p]Fixed a bug that prevented festoons from connecting to fences correctly[/p]
  • [p]Fixed a bug that prevented crops from being watered when it rained while in the mines or off the island[/p]
  • [p]Fixed a bug that caused projectile weapons to fire backwards when exiting aiming[/p]
  • [p]Fixed a bug that blocked certain positions in houses and guests houses from placing items on them, especially after upgrading the building[/p]
  • [p]Fixed a bug that caused item placement on certain tiles to appear on a different tile[/p]
  • [p]Fixed a bug that occasionally prevented the player from entering a certain shop located on a boat[/p]
  • [p]Fixed a bug that caused NPCs to speak over each other dialogue bubbles[/p]
  • [p]Made a change to prevent player’s dresses and skirts getting stuck in their waist[/p]
  • [p]Fixed a bug that caused a weapon to drop with 1 durability remaining[/p]
  • [p]Fixed a bug that caused furniture to “bounce” the first time when entering a house or guest house[/p]
  • [p]Fixed a bug that caused the price in the catalogue to be shown incorrectly by 1 dink[/p]
  • [p]Projectiles fired by players no longer do damage to other players and farm animals[/p]
[p] [/p][p]If you have feedback or thoughts on this patch note or Dinkum in general, feel free to drop a comment on our Steam page or join the official Discord and share your voice![/p][p] [/p][p]See you in the game~ Hooroo![/p]