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Dinkum News

Hot Fix #4 - Version 0.4.3

This patch is mostly just some quick fixes to hold people over for a bigger patch. I'm still working on a lot of other bugs people are reporting.

  • Visiting players can now place bugs, fish or clothing.
  • Fixed a bug that could softlock the player when repairing tele-towers.
  • Fixed a bug that would sometimes stop saves after selling things on John’s scales.
  • Fixed a bug that softlocked players when buying things from a shady visitor.
  • Traps containing certain animals shouldn’t float in the sky anymore.
  • Added another failsafe for people who have characters locked in the sky after loading (wait a while to come to the ground)
  • Bridges can no longer be placed in/under the water
  • Bridges that have been placed under water can be picked up.
  • Mining helmets can no longer be placed
  • Things like Furnaces and BBQs that have been stuck cooking/working for ages can now be picked up by the host.
  • John won't buy Dinks from you anymore.
  • Added a biome indicator at the bottom of the screen when the map is open.
  • Added a toggle to disable controller detection for people with different control setups.


I can't believe so many people are playing Dinkum and I just want to say thank you! And thank you for staying patient while I make my way through the bigger bug fixes.

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Hot Fix # 3

Hi there! These are just some smaller bug fixes. There are a lot of bugs I’m still looking into (like the animal spawn bug and refresh rate bug), but I wanted to get this hotfix out today.

  • Fixed a bug that would freeze the game every 3 days if all NPCs have moved in.
  • Fixed another bug that prevented save files from appearing if one save file was corrupted.
  • Fixed Tele-pad item requirements not letting people insert the last two green boards.(Replaced them with wires)
  • Fixed Mine Deed not appearing for some players after unlocking the Deep Mining Licence.
  • Bulletin Boards are now craftable if you have ever held the Deed for one. This is for people who have picked it up in another world or if you want more than one.
  • Franklyn has been caught scamming some players. For now he will always send a letter the next day with the item you’ve ordered.
  • Coconuts don’t grow up to be invisible tress anymore. The sneaky ones that are already invisible will appear after you sleep.
  • Garden Lights don’t float anymore
  • Gacha Machines only pay out one item. No more big lotto wins, sorry.
  • Increased the value of Wattle Brew and Bottled Brush
  • Wattle and Bottle Brush plants take a bit longer to flower again.


Thanks again to everyone playing Dinkum. I hope you’re enjoying the game. More bug fixes on the way.

Hot Fix #1

Thank you to everyone playing Dinkum. It's crazy to think that my little game is in so many hands. I've been getting bug reports and suggestions and I am noting them all down. For now, I have some quick bug fixes. More updates soon!

  • Fixed an issue when swapping/breaking your fishing rod would sometimes lock the game.
  • Fixed Alpha Croco being invisible to client in multiplayer
  • Fixed the walls in the Airship to prevent falling out of the world.
  • Fixed some texture bugs in the deep mines and on the quarries.
  • Fixed daily tasks asking you to sell items on Sunday when John is closed
  • Added a wide screen UI option for ultrawide monitors.
  • Other minor fixes


Thank you for your patience as I make my way through all the bugs. This is a one man team, but this one man is very grateful for playing his game!

Cheers,
James