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Dinkum News

Steam Cloud Saves are now available for Dinkum!

G’day all,

I can now officially say that Steam Cloud Saves are now available for Dinkum! From now on you can enjoy Dinkum on more than one device without manually moving your save.

Cloud saves will sync for the first time after you close Dinkum. For most people, you wont need to do anything else.

However, if you have been moving your saves between devices, please give these points below a read.

  1. If you are playing on more than one device and have been moving a save from one to another, copy your latest save to both devices to ensure it syncs with your latest save.
  2. If you have been playing on more than one device and have different saves on them both, move both saves to both devices. The save slots can have their numbers changed so they don't conflict.
  3. If for any reason you need to copy and paste saves into your save folder after a sync has happened, you should do it while the game is open and on the menu. Once the game is closed, it should sync all the files you have copied in.
  4. If you don’t want to use Cloud saves, you can opt out by right clicking on Dinkum in your library and looking at cloud settings.


If you have any more questions regarding Cloud Saves, feel free to write them down below. We also have a great and helpful community on Discord! So if you are looking for help, or just want to meet some nice people, join us there. And as always, thank you so much for your support and feedback. I am so grateful that Dinkum has such a great community and it means a lot to have you all around :)


Have a great day, and speak to you soon,

James

Dinkum is now Steam Deck Verified!

G’day everyone,

A quick piece of news for every “games on the go” enthusiast out there. As of now Dinkum is Steam Deck Verified, which means you can enjoy the game anywhere you like on your favourite portable PC console!

Also, behind the scenes, I’m working on new Dinkum content as we speak too. I'll have some new stuff to show soon. Thanks for all your support! I've been loving seeing the crazy islands people have been making as well as dropping into some streams to watch live while I've been working.

Speak to you soon,

James

Hot Fix - Version 0.4.6

  • Added a pause button in the options tab in the journal (single player only)
  • Fixed another bug that was preventing some players from continuing to the next day.
  • Fixed a bug where moving the players house would remove the items on top of other furniture.
  • Fixed a bug where moving the players house would create duplicate items.
  • Players can no longer ask to upgrade their house while it’s being moved, or ask to move their house while it’s being upgraded.
  • Fixed a bug where visiting players would sometimes remain tired after sleeping.
  • Fixed a bug that prevented visitors from receiving health buffs.
  • Fixed a bug where animal traps would behave incorrectly when too far away from the host.
  • Fixed a bug where players would be locked in the air if they pressed jump in the island flyover
  • Fixed a bug that would lock inventory slot interactions if they clicked on their wallet while donating/selling
  • Fixed a bug involving shells and compost bins.
  • Vehicles that have fallen underwater will try to move to the surface after saving and reloading
  • Fixed a texture problem in the mines at night
  • Blocked objects you carry from being dropped into “the void”, especially inside buildings and mine walls
  • Buffed farming XP a bit
  • Commerce licence now gives the correct bonus for its level.
  • Fish and Bugs can no longer be right clicked to place them in chests.
  • Jellybrew now gives a fishing buff.
  • Wattlebrew no longer gives a fishing buff.
  • Deeds can no longer be placed in chests
  • Increased stability for players who have experienced crashes.
  • Straightened the Museum

A big thank you!

G’day!

I can’t believe the response Dinkum has received. I would have never predicted this kind of reaction. I spent four years imagining Dinkum’s release into the world, but the response has been absolutely incredible.

A few hours before pushing that release button, I saw how many of you were waiting to play Dinkum - the Dinkum Discord was buzzing! You showed me so much support, love, and encouragement. I don’t know what to say. except thank you. You are the best community a dev could ever ask for. And thanks to you, Dinkum is in the top selling games on Steam! That’s amazing! Your support is really something else!

Thank you once again for everything. I am happy that I could bring a little slice of Australiana to your lives. And I will continue to work on this game through the Early Access phase, to make it even more enjoyable. And don’t forget, I want this game to grow with the community, so all your suggestions and comments are being noted.

Oh, and there are a few more people I’d like to thank, so, I’ve added some credits into the main menu of Dinkum.

Alright, I have to get back to doing some bug fixes. We will talk soon though! This is just the beginning of the adventure.


Thank you once again and speak to you soon,

James

Hot Fix #7

Just a couple of small bug fixes and features.

  • Added an option to make the mini map always face north
  • Fixed a bug where the lawnmower didn’t work for visitors
  • Fixed a bug where placing containers underground would instantly fill them with axes
  • Fixed another bug where some players could not progress to the next day.
  • Added Credits