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Two Years of Early Access, and the Journey to Official Launch

G'day, everyone!


It’s hard to believe, it's already been 2 years and 8 months since Dinkum first launched in Early Access back in 2022. Just like when you received your first tent from Fletch, Dinkum began its adventure in a humble and simple way. And just like when you welcome new villagers to the island, Dinkum was able to meet more and more players over time. By listening to the invaluable feedback from the players, Dinkum has continued to grow through a series of updates both big and small. Much like building John’s shop or Theodore's museum, the world of Dinkum has been expanding, one step at a time.

Once your town expands, everyone on the island throws a celebration, after spending a year at their new home. Now, we feel it's time for Dinkum to celebrate its own milestone as well. After collaborating with our players for 2 years in Early Access, we're thrilled to reveal that the time has come for Dinkum's official launch!

We're incredibly excited to announce that Dinkum will be finishing Early Access and officially launching on April 23, 2025, at 02:00 UTC! We truly believe we wouldn't have made it to this point without your constant support, feedback, and love for the game. So first and foremost, thank you to each and every one of you who has been part of the journey so far. As a part of this monumental announcement, we'd like to share some of the key content and a few changes related to game services that will be applied for the full and official release.



We understand that many of you have been yearning for the multiplayer environment to be improved. We're delighted to inform you that the hosts will have more control of what their guests can do on their island, and guest players have access to features that were once available to the host only.



We're also introducing Creative Mode, allowing you to build and shape your own Dinkum world with more freedom and imagination than ever before. We can't wait to see what you'll create!



Another exciting addition is the rental system for guest houses. Alongside it, 4 new villagers will be joining Dinkum! You'll be able to meet them by renting out the guest houses, and each one comes with their own unique charm and personality.



In the field of crafting, new recipes can be bought and discovered. Thought you'd done it all after crafting the helicopter? Try out the new two-seater airplane, perfect for exploring the skies with a friend. We're only getting started, as the 1.0 Update will also include new activities to be discovered, as well as improvements to convenience functions.



More details will be revealed in the patch notes as we draw closer to the official launch date, so please stay tuned!



In addition to the new content mentioned above, we'd like to share a few updates related to the game services for the official release. Throughout the 2 years of Early Access, Dinkum has followed Steam's recommended regional pricing guidelines. Although the pricing standards changed several times, we kept the game's price unchanged during the entire Early Access period.

The main reason behind maintaining the original pricing was to ensure that as many aspiring adventurers as possible could explore Dinkum and try out the game without too much pressure. Since launch, Dinkum has released 5 major content updates—including House Warming and Bloomin' Spring—all completely free and with no paid DLC. We intend to continue this approach moving forward as much as we can.

However, as Dinkum is now enjoyed by players in over 170 countries, we've noticed some inconsistencies in regional pricing. With the official launch, we'll be making slight adjustments to align prices more closely with current exchange rates and global economic conditions. We understand that due to these adjustments, some regions may see more noticeable price changes than others. We kindly ask for your understanding as we apply these necessary updates to prevent inconsistencies in regional pricing. Please note once again that this adjustment only concerns the price difference, and the base price in USD remains unchanged.

These pricing changes will go into effect with the official launch on April 23, 2025. Until then, players will still be able to purchase the game at its current price. For those who already own Dinkum, these changes will not affect your access to or experience with the game at all.

Also, Dinkum will be featured in an upcoming Steam Free Weekend. During this time, all players will be able to try the game for free and purchase the game at 20% off under the Weekend Deal. We sincerely hope you'll take advantage of this opportunity to join the adventure if Dinkum has caught your interest. (The discount offer ends on April 10.)

Thanks to the growing number of players enjoying Dinkum, we've received many requests to bring the game to more platforms beyond PC. To live up to such expectations, we're thrilled to reveal that we've been working toward that goal. We hope to deliver some exciting news about releasing Dinkum for one of the popular gaming consoles later this year. We'll be sure to share more information as soon as everything is ready. We truly appreciate your interest, we are also looking forward to the console version as much as you do!



That brings us to the end of today's announcement where we have briefly talked about the game's official release and other accompanying changes. The official launch is now just around the corner and we are striving to make sure it's something special for everyone. We can't wait to reveal more information, so please stay tuned. We'll be posting detailed patch notes and update schedules in the near future.

The end of Early Access marks not just a conclusion, but the beginning of a brand new journey. We're incredibly excited for the future of Dinkum—a future we'll continue to build together with all of you! With a heartfelt promise to keep striving to bring you the best experience possible, we'd like to once again thank every one of you who has supported and enjoyed Dinkum.

See you at the official launch!

Dinkum – Free Weekend & 20% Off Special Offer!

(Update on April 4, 2025: The end date for the Weekend Sale has been extended from April 7 to April 10.)

G'day, everyone!

If you haven't tried Dinkum yet, or if you've been on the fence about picking it up, now's the perfect time!
From Apr. 3, 5:00 PM to Apr. 7, 5:00 PM (UTC), Dinkum will be free to play, and from Apr. 3, 5:00 PM to Apr. 10, 5:00 PM (UTC) you can grab it at 20% off during this limited-time offer!

Check out the details below:

[h3]Free Weekend & 20% Off Special Offer[/h3]
https://www.youtube.com/watch?v=7mKReE-SMWg
◎ Event Details
- Play Dinkum for free during the event period.
- Purchase Dinkum with a special 20% discount during the event period.

◎ Event Period
- Free Dinkum play: Apr. 3, 5:00 PM to Apr. 7, 5:00 PM (UTC)
- 20% off special offer: Apr. 3, 5:00 PM to Apr. 10, 5:00 PM (UTC)

※ Notes ※
  • Once the free event period is over, you'll need to purchase the game in order to continue playing.
  • If you purchase the game after the free event period, your progress will carry over as long as your save data is still available.
  • Save data may not be retained in the following cases:
  • If 1) Steam Cloud was not enabled, or 2) the game was uninstalled from your PC and the save file was only stored locally.
  • Your progress cannot be restored after purchase should there be no backup in Steam Cloud or on your local device.
  • You can check if Steam Cloud is enabled by going to:
  • Steam Library → Dinkum → Manage → Properties → General


Don't miss this chance to explore the world of Dinkum during the free weekend and grab the special offer!

We'll see you in Dinkum!

2025 Dinkum Spring Sale



G'day, everyone!

You're invited to the Dinkum Spring Sale on Steam!
Dinkum Spring Sale will be held from Mar. 13, 5:00 PM to Mar. 20, 5:00 PM (UTC).

https://www.youtube.com/watch?v=NLVD6GPKbuM

■ Details
- Spring Sale Discount: 20% Off

■ Period
- Mar. 13 (Thu), 5:00 PM to Mar. 20 (Thu), 5:00 PM (UTC).

We hope this Spring Sale brings even more friends together in Dinkum!
For more updates and community fun, join us on the [Dinkum Discord].

Well then, we'll see you in Dinkum!

KRAFTON Q&A

To the dearest fans of Dinkum,

Since KRAFTON joined Dinkum's passionate journey, many of you have shared various thoughts and questions.
We truly appreciate your engagement, and we will try our utmost to listen to the voices of our community.

To help clarify some of the most frequently asked questions following the publisher change, we have compiled a list of explanations below.
We will continue to openly communicate with you and share updates whenever there is new information.

[h3]1. Is KRAFTON now developing Dinkum?[/h3]
  • No, Dinkum is still solely developed by James Bendon, while KRAFTON handles publishing activities.
  • KRAFTON has partnered with James through a publishing agreement to introduce Dinkum to more players worldwide and make it available on multiple platforms so that new players can discover and enjoy the game.
  • As part of this collaboration, KRAFTON now handles global operations, including marketing, promotional campaigns, localization, community management, and customer support. We will actively engage with players, gather feedback, and discuss potential improvements with James to enhance the game experience.
  • Furthermore, KRAFTON provides legal support to protect the Dinkum IP and administers service and business operations, ensuring that James can focus entirely on development.


[h3]2. Will Dinkum's direction change due to this collaboration?[/h3]
  • No, KRAFTON will not unilaterally change the direction of the game.
  • We will listen to community feedback and work closely with James to support the development of even more attractive content.


[h3]3. There was an announcement regarding data administration. Does this mean my personal data is being accessed or used by KRAFTON?[/h3]
  • Since KRAFTON has assumed the publishing role for Dinkum, we have published a notification to make sure that players recognize this change.
  • However, The way personal data is handled remains unchanged, and access to such data is strictly limited.
  • Furthermore, All data is securely managed with encryption and other protective measures to ensure user safety.
  • You can find more details in the official announcement.


[h3]4. Why do I need to agree to the EULA again to play Dinkum?[/h3]
  • Since KRAFTON has assumed the publishing role from James, the End User License Agreement (EULA) has to be reaccepted by players, following the publisher change on the Steam platform.
  • This is a standard procedure that all game publishers must adhere to and an essential requirement that the platform provider must follow to administer the game service.
  • The EULA update is an essential step to ensure stable service and protect player rights without impacting the ownership of the game or the individual's way of playing the game. Through these protection measures, players can safely enjoy Dinkum in the same environment as before without any disadvantages or restrictions.


[h3]5. Is Dinkum Together a completely separate game from the original Dinkum?[/h3]
  • Dinkum Together is a new title inspired by the original Dinkum, designed to offer a fresh and delightful experience on various platforms.
  • Since the game is still in its early stages of development, there isn't much detailed information to be shared yet. However, we will make sure to post regular updates through the Dinkum Together Discord channel, so please stay tuned for more news.


We sincerely apologize for the insufficient communication provided regarding the publisher change, as our focus was directed toward the language support update. Moving forward, we will strive to improve our way of interacting with the dearest fans of Dinkum by delivering more precise information. Thank you to everyone who shared their valuable feedback.

Once again, thank you for your continued support.

[NOTICE] Feb. 18 Bug Fix Patch

Hello, everyone!

Dear players, to provide you with a more stable gaming experience, we will be implementing a bug fix patch on Feb. 18 (Tues).

This patch is the first in a series of planned improvements based on the valuable feedback we have received from our community.
We are committed to continuously enhancing translation quality and will be making gradual improvements to ensure a better experience for all players.

As the first step, we will be applying the following updates:
We hope this update, shaped by your feedback, enhances your gameplay experience. Your suggestions and reports are always greatly appreciated, and we will continue to listen and implement improvements accordingly.

[h3]■ Patch Date: [/h3]
- Feb. 18, 05:00 UTC

[h3]■ Patch Details:[/h3]
1. Resolved an issue where the mine entrance and airship location were not displayed on the map when players traveled to the mines or Island Reef.
- When descending underground in the mines, the elevator location will now be correctly shown on the Mini-Map. (Applicable to Deep Mine, Undergrove, and Hot Hot Hot.)

2. Based on reports from the community, we have identified and improved the quality of multilingual translations in the game.
- Russian: Improved translations for Fletch's greetings, the Rumble On option, and animal-related terms in the journal.
- Spanish: Improved the grammatical accuracy of Fletch's dialogue regarding the Visitor Site Deed.
- French & German: Fixed an issue where certain grammatical texts were incorrectly displayed.
- French: Fixed item names for Alpha Bat, Boogie Board, and Bar.
- German: Fixed terms for Tele Pad.
- Portuguese: Fixed incorrect item names.

Thank you.