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Dinkum News

Go-Go Town comes to Dinkum

G’day everyone!

Dinkum and Go-Go Town are having a crossover! Two great Aussie games smashed together!

Right now in Dinkum, you may run into a strange character wandering around your island out in the bush. This strange new character appears to be somewhat lost, but if you chat with them they’ll be happy to craft some Go-Go Town items for you to place around your island.


This new character will only start visiting your island if you have John’s shop built. And they'll only turn up if no one is currently in your Visitor's Site. If that’s all set, you should start searching for this mysterious visitor after 10am.

But that’s not all! In Go-Go Town, you’ll also find some strange (strangely familiar?) characters visiting your town. If you see any of them, please be sure to say hi for me! Maybe you can try and find them all while you're cruising around on your very speedy Vombat mount?


Oh, and you can now get both Dinkum and Go-Go Town in a steam bundle together. So if you know someone who would love both games, you can grab them both with a 5% discount!


[h3]New:[/h3]
  • A new NPC can visit your island and can craft new items!
  • Added new decorations
  • Added a new “fruit” to cook, eat and plant
  • Added a new vehicle

[h3]Bug Fixes:[/h3]
  • Made a change to fog of war to improve performance when in the Hot Hot Hot
  • Fixed a bug that allowed players to become buildings using the Impostor Ball
  • Fixed a bug that prevented the weather being clear on special event days
  • Island Reef Critters now appear in the ocean tank when displayed in the museum
  • Fixed a bug that caused players to transform incorrectly when using Impostor Ball on a ladder
  • Fixed a bug that occasionally caused clothing to not reappear correctly after a transformation
  • Fixed a bug that limited the range of music from Boom Boxes
  • John’s anniversary event will return to occurring on the first week of every new year
  • Corner ramps can now be used on the advanced table saw
  • Dev Inventory no longer requires holding C

Flaming Winter Update

Hey everyone! Dinkum's latest update “Flaming Winter” is live and ready to play!

If you want to go in totally blind, you can stop reading here and start playing. But for those who want a bit more detail, please keep reading.

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When you start playing, you might notice that winter in Dinkum feels a lot cooler.



Snowfall can now occur in winter! Sometimes during winter, it will snow on your island instead of rain. If you get super lucky and it snows in the morning, your island will experience a snow day. On these days, snow will cover the landscape of your island, you’ll hear the snow crunching under your feet and you might even find some other unique occurrences around your island. So be sure to go exploring on a snow day.

Snow days will be somewhat rare, but they will occur more often if you have a way to to control the rain on your island…

Now, there’s a sneak peek at the “winter” part of the update. What about the “flaming” part I hear you ask?

Well, I’d like to introduce a new level of the mines, a level even deeper than the Undergrove…



Welcome to the Hot Hot Hot.

This 3rd level of the mines is the most dangerous level yet. So dangerous in fact, that the peaceful wish doesn’t seem to affect its denizens.

This mine level is intended to be visited by late game players. You’ll want good gear, good food and maybe some good friends to help you explore the lava filled depths. There are large dungeon-like structures to loot for new treasure, and rare Berkonium nodes to find and return to the new Gem Crusher near the mine's entrance.

Well, I think that covers both the Flaming and the Winter parts of this update. I'll leave it up to you to discover all the other new things you can find in this update. But, if you're the type of person who needs an even more detailed breakdown, the patch notes are down below.

I hope you enjoy all the new content,

James


[h2]Patch Notes:[/h2]

[h3]New[/h3]
  • Added a new level to the mines to loot and explore
  • Added several new treasures found in the new level
  • Snowfall can now appear in winter!
  • If it snows in the morning on some days in winter, your island will experience a snow day
  • There are new activities to discover during a snow day, so go exploring!
  • Added a new animal that can only be found during the winter months
  • Added two new enemies found in the new mine level - These aren’t animals, so the Peaceful Wish won't affect them.
  • Added a sit emote to sit anywhere.
  • Clover now sells Mannequins in her shop. Use them to store and show off your clothing
  • There is are two new items available to buy at the museum that help display your prized possessions
  • Added Recipes for tool racks. These can store your tools and show off the first 3 put in them.
  • Ted can craft a new weapon
  • Jimmy now sells a new very silly item to help trick your friends
  • Added a way to create cosmetic “Lava Beds” which work similarly to water beds
  • Added a new fish
  • Added 2 new bugs
  • Added 3 new Critters
  • Certain bugs now spawn on the side of trees
  • Added 3 wide gates
  • Added two new types of bridges
  • Added a way for player’s to increase their inventory
  • Corner ramps can be put in the table saw to create an inverse corner ramp
  • Added dozens of new costumes and cosmetics for your character
  • Added some new easter eggs
  • Added new furniture


[h3]Changes[/h3]
  • Players can now be stunned causing their controls to be flipped
  • Increased the Har-Vac battery life by 3
  • Halved the amount of time Key-Cycler takes to process
  • The person statue can now be dressed, just like a mannequin
  • The peaceful wish no longer affects Grubs and Pincher Plants in the Undergrove
  • Catching a fish from a pond no longer counts towards your pedia total
  • Improved and changed the visuals of some cosmetic items
  • Made a change to critter bubbles appearance
  • Item signs now use “interact” button to set their image
  • Pocket Watches no longer work in the mines or on the Island Reef
  • Dev command menu now requires players to hold the C key


[h3]Bug Fixes[/h3]
  • Fixed a bug that prevented writing on signs while inside a house
  • Fixed a bug that caused raffle wheel to not work while inside a house
  • Fixed a bug that caused auto stackers to place items in fish ponds, preventing them from being picked up
  • Fixed a bug that caused the chat text caret to behave incorrectly when sending longer messages
  • Fixed a bug that showed Miner’s Helmet remaining fuel incorrectly in head slot
  • Fixed a bug that would sometimes prevent vehicles from jumping
  • Fixed a bug that would cause some weather effects to show when underground
  • Fixed a bug that would sometime cause NPCs to walk into unescapable tiles on the map
  • Various other bug fixes
  • Fixed a bug that would not store the stacked amount of clothing on a player when they saved and returned to the game. Including the miner’s helmet remaining fuel.
  • Fixed a bug that caused carriables inside houses to appear at ground level outside when terraforming
  • Fixed a bug that prevented item signs from working correctly when inside a house
  • Sign’s content inside of a house now moves correctly when a house is moved
  • Signs with writing now sync correctly when visiting players enter a house for the first time
  • Fixed a bug that would cause players to lose the flooring or wallpaper on the house walls/floor if they changed it while having a full inventory
  • Fixed a bug that caused special flooring and wallpaper to appear in Melvin’s shop
  • Other bug fixes

Celebrating two years of Dinkum

G’day everyone!

Did you know that Dinkum was released on July 14th two years ago? Back then, I wasn’t sure if anyone would play my little game. Now, two years later, I cannot express how wonderful it is to have a community that is so involved and enthusiastic, as well as patient, while I’ve continued to work towards version 1.0. So I wanted to say a big thank you to everyone who has played!

To celebrate the second Dinki-versary, John once again has his anniversary event running full-time. He’ll give you a ticket for every fish sold to him. So try and collect as many tickets as you can to claim some of his rewards. Once the anniversary event has ended, John will return to running this event only during the first week of every summer, starting in year 2. So get out there and do some fishing!

I’ve also heard that Franklyn has invented a handy new tool that might be of interest to any industrious wattle or fruit farmers out there - The Har-Vac.



The Har-Vac can suck fruit and flowers straight off the plant and into your pockets. This item will be available for people who have found a lot of the mysterious ore known as Berkonium. Oh, and Franklyn might need a disc or two to learn how to make it.

Finally, Milburn is selling something in the bank. I’ve heard that it makes banking more convenient on the weekend? That might be something you want to look into as well.

I hope you enjoy hunting down and collecting the new items included in this mini update.

I will be back soon with an updated roadmap, and I’m excited for what's coming next for Dinkum.

Thanks,

James

Patch Notes:

  • Added a few new prizes to John's prize box
  • John's Anniversary event will be available all year in game for a short time
  • Franklyn can make a new power tool - The Har-Vac
  • Milburn now sells an A.B.N. Used to withdraw money from your bank account
  • Dirt printer now prints faster and can be held down to use
  • Tools now show a small warning when close to breaking
  • Other bug fixes

The Steam Summer Sale is Here!

G’day,

The Steam Summer Sale 2024 has just started and Dinkum is part of it. You can grab the game right now for 30% less. And if you already have it, but always wanted your mate to get it too, now is the best moment to do so. The sale ends on July 11th, so grab it before the time runs out.

Have fun playing Dinkum, enjoy the sale, and speak to you soon!


https://store.steampowered.com/app/1062520/Dinkum/

Hot Fix

Fixed a bug that prevented Fletch from giving event dialogue to visitors on event days.