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Elemental War 2 News

Announcing HexaScape: Cyber Defense

Hi everyone,

Welcome to cyberspace! Our next game HexaScape: Cyber Defense has just been announced - and it comes with a demo!

HexaScape: Cyber Defense is an addictive mix of hex grid puzzles and tower defense mechanics to create a compelling turn-based strategy game. So if you are a strategy player or a board game addict, this game is for you!

Be sure to give it a try:

https://store.steampowered.com/app/2647510/HexaScape_Cyber_Defense/

[previewyoutube][/previewyoutube]

Update 1.1.7 now available!

We’re less than two weeks before christmas this year and as we stumbled upon a few bugs in Elemental War 2 we decided to release another patch as a little christmas gift for you.

The update makes it easier to find the earth piles for the treasure chest on Witch Forest map. They sometimes were really hard to find and I hope it’s at least a little easier now.

Then there is also performance bug where the grass got rendered twice (on all platforms except Switch). That’s also fixed now.

The remaining bugs affect the barricades (the memory allocated for their material didn’t get free’d anymore until going back to the main menu or restarting the game), the scarab quest didn’t work properly in coop and the summons of the demon lord’s ability did use the wrong HP values.

The update will go live now on all platforms. Merry christmas already everybody!

[previewyoutube][/previewyoutube]

If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.

Changelog

Enhancements
  • made treasure earth piles slightly easier to find on Witch Forest


Fixes
  • fixed memory leak for barricades
  • fixed scarab for quest missing in coop mode
  • fixed HP of Demon Lord summoned monsters being calculated wrongly
  • fixed grass being rendered twice


If you have questions, feedback or just want to talk with us, join our Discord​.

Update 1.1.6 now available!

Quite a while passed since the last update for Elemental War 2. We collected a few bugfixes and now have a new patch ready.

We fixed the Steam invites, so playing coop with friends is a little easier now. And across all platforms we fixed a few rare cases where small bugs could occur as found in our logs.

[previewyoutube][/previewyoutube]

If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.

Changelog

Fixes
  • fixed Steam invites not working properly in all cases
  • fixed some rare issues


If you have questions, feedback or just want to talk with us, join our Discord​.

Update 1.1.5 now available!

This update fixes a few bugs and adds some optimizations to improve the game even further.

As usual let us know if you encounter any other issues or have general feedback. While we don’t have any future plans with Elemental War 2 we will keep up support as needed.

[previewyoutube][/previewyoutube]

If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.

Changelog

Enhancements
  • mouse can be used now to skip dialogues and boss spawn sequences
  • improved readability of element damage on monsters


Fixes
  • fixed VSync setting not working anymore
  • fixed resolution sometimes not getting restored properly
  • fixed higher memory consumption ingame than necessary
  • fixed restoring status effects of towers not properly applying them so they could apply twice in the end
  • fixed summon elemental button hint not being displayed loading a savegame from a boss wave
  • fixed some monsters on maps with multiple path walking weird ways
  • fixed normal monsters getting elemental minimap marker sometimes
  • fixed minimap markers blinking at wrong spot for a frame


If you have questions, feedback or just want to talk with us, join our Discord​.

Update 1.1.4 with official Steam Deck support

Last year we started working on this new update to finally add official Steam Deck support. While that wasn’t too hard (it basically worked fine on Steam Deck already, but we optimized a few things for usability there) we decided to wait with release of the new update until the Switch port was done. That way we were able to integrate the performance optimizations (as far as possible, some fixes were more invasive and are only relevant on Switch anyway) into all other platforms as well.

Now it’s time to launch the update, even a few weeks before the Switch version will launch. You can find the full changelog below as usual. In general you can expect a few optimizations for Steam Deck, general performance improvements and also a few bugfixes here and there.

[previewyoutube][/previewyoutube]

If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.

Changelog

Enhancements
  • Steam Deck adjustments
  • made easy difficulty slightly easier


Fixes
  • fixed dialog skip button being cut off on Steam Deck
  • fixed performance issue on Red Canyon
  • fixed drawing board cursor positioning for resolutions != 4k
  • slightly reduced CPU usage for AI pathfinding calculations
  • fixed minimap clicking jumping to wrong position
  • fixed water on city map being rendered twice
  • fixed rare issue causing towers loaded from a savegame being blue
  • fixed price display of barricades
  • fixed item menu not closing properly anymore opening it from ingame menu
  • fixed auto-generated default flag configuration not getting stored
  • fixed confirmation box when leaving/restarting game with controller


If you have questions, feedback or just want to talk with us, join our Discord​.