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Elemental War 2 News

Update 1.1.0

It’s time for our big game mode update for Elemental War 2. It took a while due to some cert issues (as usual), but now we’re fine and here we go.

The two big features of the new update are the endless mode and the weekly challenges.

The endless mode is the same game as the normal mode until wave 80. But instead of ending there another elemental crystal will spawn. That way you can continue playing until you have no lives left and get new elements and items until you reach that point.

The weekly challenges are exactly what the name says: they change every week and are real challenges. You will get a specific game configuration and have a week to improve your score there to improve your overall challenge ranking. The game configuration contains obvious things like the map, game mode and difficulty, but also things you usually can’t influence, like your start lives, the start wave, whether the game can be paused or not and more. Every week will be a little different, so check it out.

Also check out the new What’s New video showing off the major changes:

[previewyoutube][/previewyoutube]

If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.

Changelog

Enhancements
  • added endless mode
  • added weekly challenges
  • navigating through tower help menu now skips entries that aren’t enabled with current filters
  • added game setting to enable auto-rotation of the minimap to match camera rotation
  • slightly changed behavior of Teleport towers: they now still work on wave 80, but each monster can only be teleported once
Fixes
  • fixed left stick right icon for Xbox One controller
  • fixed tower description in help menu sometimes being cut off
  • fixed global rank achievements/trophies not unlocking properly
  • fixed game breaking when restarting run with active blockhead quest and blockhead quest is chosen as new quest again
  • fixed exploit selling tower and loading the game before sell animation is finished
  • fixed already completed quests being playable in coop again
  • fixed performance issue when building a new tower
  • fixed treasure chests staying on map restarting the game while they are on the map


If you have questions, feedback or just want to talk with us, join our Discord​.

CyberTD: Futuristic tower defense in the Triverse

It’s finally time to announce our new tower defense CyberTD, a mix of tower defense, roguelite and deckbuilding taking place in our cyberspace setting now called Triverse.

Working on it since April this year we’re finally ready to announce our new game, CyberTD! It’s a tower defense game, mostly turn-based, roguelite with deckbuilding and inspired by Taur, Core Defense and Slay the Spire.

You have one tower to defend the cyber core against viruses. Each wave you can select an upgrade to enhance your tower and its customizable loadout of weapons and active abilities to strengthen your defense and explore different combinations.

Play it alone, in local or online multiplayer both in coop and a versus mode or on Twitch with or against your chat!

You can already wishlist the game. Doing so will help us a lot, even when you’re not going to buy it in the end, so please consider it and tell all your friends about it as well!

CyberTD shall be released on PC (Windows, Linux, Mac) in 2023.

https://store.steampowered.com/app/2109510/CyberTD

Check out our announcement trailer:

[previewyoutube][/previewyoutube]

Update 1.0.8

Here we have another update for you. Again we fixed a few issues here and there. There are no new features this time as we work in parallel on the first bigger content update. That will introduce an endless mode and weekly challenges.

Endless mode as the name implies will just not end at wave 80 like the normal mode does. Instead you can continue playing as long as you can survive and get some more elements. Weekly challenges will be really challenges. We have a bunch of things that can be modified and each week you get a new challenge. Less lives, fixed element order, no items, no cooldown between waves and a lot more things are possible. Stay tuned, just played the first challenge this week to test that mode and it was pretty cool and super hard. One could actually say it was “challenging”.

If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.

Changelog

Enhancements
  • replaced crystals in resource panel with current monster count
Fixes
  • fixed double-click mode sometimes not being stored/restored on consoles
  • fixed score display not being reset when restarting the game
  • fixed text for Water option on Stadia Crowd Choice being empty
  • added logarithmic cap to Buffer to damage that can be used by Rootweave tower
  • fixed a few rare random issues
  • fixed generator on Trade port being attacked also by none-electricity towers
  • fixed generator on Trade port being being priorized for attacks instead of normal monsters
  • fixed favorite switch button not being hidden when closing wheel menu
  • fixed Shrine tower not always buffing other towers properly
  • fixed rank not being decreased anymore during session if dropping before previous player due to losing lives


If you have questions, feedback or just want to talk with us, join our Discord​.

Update 1.0.7

Here we have another update for you. Again we fix a few issues here and there. But as there aren’t many bugs left luckily we were able to focus on more quality of life features that should improve your experience.

For the most important changes we released a video on YouTube. The full changelog is as usual below.

[previewyoutube][/previewyoutube]

Depending on further feedback we’ll either directly work on a bigger update containing the new endless mode or squeeze another small patch inbetween. If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.

Changelog

Enhancements
  • added item help page
  • added possibility to swap through tower levels in tower help menu
  • added option to enable double click for hold actions for gamepad
  • added favorite system to quick build towers
  • added tooltip hovering tower name in status screen showing its description
Fixes
  • changing language ingame doesn’t properly update quest
  • fixed potential issue that could cause games on Crystal Desert not to end properly
  • fixed wrong keyboard key used in ingame help menu for type and mix filter
  • fixed ingame rank display only showing rank 10 worst case
  • fixed Rootweave ignoring bonus damage of Buffer tower
  • fixed threshold for drawing board especially for infinity symbol being too low making it hard to solve this quest
  • made last waves on easy and medium difficulty a little easier by lowering their HP increase
  • fixed some status effects not using proper damage
  • fixed Flamethrower being too powerful


If you have questions, feedback or just want to talk with us, join our Discord​.

Update 1.0.6

The second update for Elemental War 2 is now available and fixes the remaining reported issues. If you miss something, feel free to report it.

Next we will look into the features you requested and see what makes sense for us to add. We're also evaluating new content like new game modes or more maps. If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.

Changelog

Enhancements
  • added info to medals on what score they unlock
  • added option to use time controls also while wheel menu is open
  • added new scoreboard for total score across all maps
Fixes
  • fixed action score exploit
  • fixed barricades always giving full gold back instead of adjusted price in case of price reduction
  • fixed path preview that could crash on special hardware configurations
  • fixed typo in English translation
  • fixed wrong icon for submit save button being displayed for gamepad
  • fixed report content prompt being visible sometimes even when not in highscore menu
  • fixed Saw tower not being able to attack Ebony tree
  • fixed loading a savegame from wave 80 allowing to surpass wave 80
  • fixed Buffer tower missing in help menu
  • fixed scarab quest not being triggered properly
  • fixed dancing rock on Trade port map
  • fixed slightly cut off shadows on High setting
  • fixed solving explorative quest disabling active normal quest
  • fixed barricades getting lost in savegames
  • fixed overlapping icon/text in info box in some configurations
  • fixed score and rank not being displayed properly when continueing a savegame
  • fixed current wave being skipped when continueing savegame
  • fixed no items dropping anymore continueing a savegame in the current session (without restarting the game)
  • fixed building element tower directly giving less action score than the manual way
  • fixed controller prompt for path preview ingame
  • fixed loading savegame sometimes hanging (especially autosaves are affected very often)
  • fixed calling wave not reducing active item cooldown
  • fixed tower attack speed boni not being relative
  • fixed Buffer tower not being affected by bonus damage
  • fixed bonus damage not being relative
  • fixed interactable level objects being a little hard to click using controller
  • slightly improved barricade building
  • fixed camera moving closing the wheel menu while left stick is used


If you have questions, feedback or just want to talk with us, join our Discord​.