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Quality of Life [1.2.2] - Out Now (Thursday 23. Oct)

Quality of Life \[1.2.2] Out Now!
[p]Greetings Ectypes![/p][p]With this patch we aim to make QoL improvements and fix some of the most annoying player-reported issues.[/p][p]Thanks for the community for helping us out with these! If you're having issues, don't hesitate to share them with us on our Discord![/p][p][/p][p][/p][h2]The inertia-zone[/h2][p][/p][previewyoutube][/previewyoutube][p]The inertia zone is an exterior bubble projected tightly around the player ship. When you enter it, you're automatically tethered to the movement of the ship - allowing you to jetpack around the inertia zone without fear of being left behind... as long as you don't accidentally touch a thruster and get launched off into space of course.[/p][p][/p][p][/p][h2]Airlock Usability[/h2][p][/p][p]It's simple really: We made the Airlock doors interactive like the rest of the doors on the ship - this reduced the amount of buttons needed to operate the Airlock from 4 to 2! (Or just 1 if you don't touch the safety, but what's life without a little danger?).[/p][p][/p][p][/p][h3]General[/h3]
  • [p]\[Community] 'Make it possible to move around the hull without falling off/being left behind' - Added "Inertia-zone", extending around player ships to ease player connection with the ships velocity[/p]
  • [p]Added Ship Inertia Zone UI (The EVA hud now shows when you're inside the inertia zone)[/p]
  • [p]Adjusted Ship Thrusters push force. Increased their visibility with warning stripes and added emissiveness. Watch out for the Thrusters when you're in the inertia zone![/p]
  • [p]\[Community] More intuitive Airlock featuring direct-interaction-doors, and a simplified airlock panel with bigger buttons[/p]
  • [p]Airlock venting logic was revised and simplified[/p]
  • [p]Rift Wrecks can now occur in Pilgrimages (normally found in the Survivor game mode). Visit them before they warp out - their loot tables are very good[/p]
  • [p]Void Bombs can now spawn in at Desecration shrines[/p]
  • [p]Increased the chance of finding mounted guns in various Space Stations[/p]
  • [p]Hub quest door now opens quicker after selecting quest and ship[/p]
  • [p]Circuit Breaker flip-state are now correctly stored when saving game[/p]
[p][/p][h3]Optimization[/h3]
  • [p]\[Community] Striker performance pass (geometry, LOD, culling, less materials etc.)[/p]
  • [p]Fixed module occlusion issues (affect all ships)[/p]
  • [p]Added LODs to Fabricator (affect all ships)[/p]
[p][/p][h3]Controller UX Navigation Improvements:[/h3]
  • [p]Bottom of Fabrication and Inscription scroll view no longer wrap back to mode selection tab[/p]
  • [p]Added tech for navigating to an element by alignment when switching between element groups [/p]
  • [p]Cosmetic Panel navigation enhancements[/p]
  • [p]Reward Panel navigation enhancements[/p]
  • [p]Removed left/right navigation shortcuts pointing to tabs in Codex and Career panel [/p]
  • [p]Added cursor toggle keybind to controller keybind layouts[/p]
  • [p]Fixed no navigation area being active after building a blank animus crate and the tab is automatically changed to Inscription[/p]
[p][/p][h3]UX improvements[/h3]
  • [p]Added Tab-switching Keybinds next to tab ribbons [/p]
  • [p]\[Community] Improve create-room-flow (both consoles and Steam)[/p]
  • [p]\[Community]\[Steam] Interdiction achievement description updated to make it clear that it takes 10 interdictions and not a single one[/p]
  • [p]\[Community] Remove the "player-death flatline tone" when ship gets destroyed[/p]
  • [p]Updated hover info for the "Return to Hub" option in the Astral Map to make it clear that it also contains the save option[/p]
  • [p]Made Striker engine trims more easy to interact with[/p]
  • [p]Show Loadout characteristics on Loadout Challenge screen[/p]
  • [p]Now graphics settings are locked properly under the quality preset (except Custom)[/p]
  • [p]Visual Effect quality is now no longer reset based on quality preset after restarting the game [/p]
  • [p]Remove timestamps from event log[/p]
  • [p]Moved Player platform icon to only show in Escape menu[/p]
[h3][/h3][p][/p][p][/p]
  • [p]\[Community] Fixed stats not working from relics/homunculus[/p]
  • [p]\[Community] Pilot ability shields not working on Striker[/p]
  • [p]\[Community] Fixed Striker ARC shields letting damage through[/p]
  • [p]\[Community] Fixed other players being muted by default when joining a room[/p]
  • [p]\[Community] Fixed region ping visual bug ("Bad US Ping")[/p]
  • [p]\[Community] Fixed potential Black Screen on Joining Lobby Issue[/p]
  • [p]\[Community] Fixed LOD issue in one of the wrecks[/p]
  • [p]\[Community] Fixed external Striker grappling hook collision issue[/p]
  • [p]\[Community] Fixed kicked out of the ship in the boss encounter[/p]
  • [p]\[Community]\[Steam] Fixed character movement not disabled while in Menu[/p]
  • [p]\[UI] Fixed Hub Flow Markers missing in Hub[/p]
  • [p]\[Matchmaking] Fixed Join Code Button Breaking if you Scroll and then Close the Popup[/p]
  • [p]Fixed Frigate wrong colored lights (during powered down/void jump)[/p]
  • [p]Fixed Frigate blinding lights in some areas[/p]
  • [p]Fixed colliderpoints (for colliding with space geometry) for the Striker ship[/p]
  • [p]Fixed ammo Consumption Buff issues[/p]
  • [p]Removed Frost Boss arena asteroids which didn't affect the player ship[/p]
  • [p]Fixed Collector's Edition Jetpack receives no light / "arms" having inverted normals[/p]
  • [p]Fixed items clipping into Circuit Breakers (especially in in zero gravity)[/p]
  • [p]Fixed various collision issues on modules (items getting lost, etc)[/p]
  • [p]Fixed Pilgrimage Objective "tier 2" rewards not showing up after First Boss defeated[/p]
  • [p]Fixed Astral Map holograms using world space[/p]
  • [p]Fixed small gap in striker homunculus room where items could get lost[/p]
  • [p]Fixed Astral Map lightbulbs not aligned with light source[/p]
  • [p]Fixed interactionInfo trigger on one of the Relic Shrines in Striker (making it hard to read)[/p]
  • [p]Fixed Weapon Animus Crates not having correct rarity color on their icons when dropped in space[/p]
  • [p]Cleaned up Log Warnings[/p]
  • [p]Remove warning tape in Hub[/p][p][/p][p][/p]
[p]IMPORTANT: If you see things you believe is a bug, it will be helpful if you report it. Either on Steam - Bug reports >> or on our Discord (Channel: bug-reports)![/p][p][/p][h3]Known issues [/h3]
  • [p]Sometimes the Power Button on a Desecration Shrine is difficult to interact with and requires pointing at the button from an awkward angle[/p]
[p][/p][p] [/p][p]If you are having issues, don't hesitate to share them with us on our Discord!

Sincerely,
// The Hutlihut Games Crew

[/p]

Patch 1.2.1 - Out Now (Thursday 2. Oct)

Patch 1.2.1 Out Now!
[p]Greeting all Ectypes! With this patch we have aimed on fixing some of the most annoying issues (yes, we know more to fix... we are still working on that;-))[/p][p]Thanks for the community for helping us out with these! If you're having issues, don't hesitate to share them with us on our Discord!
[/p][p][/p]
  • [p]Matchmaking Terminal - \[Controller] Unable to Navigate Matchmaking Screen (many Rooms Listed).[/p]
  • [p]Players and items risk of flying through walls/ outside ship (due to holes in Striker Physics Colliders).[/p]
  • [p]Unable to Move After Using Chat.[/p]
  • [p]Controller scan and clear Target locks no longer overlap.[/p]
  • [p]Risk of ship collision with space objects/ structures such as wrecks etc. causing game instability.[/p]
  • [p]Player risk of negative XP (after joining modded lobby).[/p]
  • [p]Issues with Striker atmosphere, causing items to fly unwanted and players to die of no oxygen[/p]
  • [p]Striker periscope moved, so now possible to reach from the Striker seats.[/p]
  • [p]Void Charge lights Blinding in Striker and Destroyer.[/p]
  • [p]Remnant Mines doing no damage (now fully integrated with enemy scaling system).[/p]
  • [p]Perk unlocked items showing as learnable in UI, Fabricator/Tool tips (even though already learned).[/p][p][/p]
[p]IMPORTANT: We are working on fixing more things for an upcoming Patch 1.2.2. If you see things you believe is a bug, it will be helpful if you report it. Either on Steam - Bug reports >> or on our Discord (Channel: bug-reports)![/p][p][/p][h3]Known issues [/h3]
  • [p]Some relics don´t update stats, after loading save.[/p]
  • [p]US Ping - In some cases show "Ping 4000". Should be only visual bug (actual ping should be fine).[/p]
  • [p]Ship Temperature might get stuck or spike rapidly, if flying outside arena edge in Boss fight.[/p]
  • [p]Memory leaks is reduced. But still some memory leaks present, that we want to fix.[/p]
  • [p]Black screen have been substantially reduced. But, might still be occur in some edge cases[/p]
[p] [/p][p]New playership Striker out now - Read more about "Major Update Striker" here >>[/p][p][/p][p]Once again, if you are having issues, don't hesitate to share them with us on our Discord!

Sincerely,
// The Hutlihut Games Crew

[/p]

New Player SHIP - AVAILABLE NOW!

Void Crew Update 1.2.0: "STRIKER" IS HERE!
[p][/p][p]Greeting Ectypes! We are soooo excited to finally be able to bring you this update! [/p][p]Today’s update adds a bunch of sweet content to the game (NEW SHIP, METEM BE PRAISED!), as well as some balancing and lots of fixes.[/p][p][/p][h3]TL;DR[/h3]
  • [p]New player ship - STRIKER! - A new ship ideal for medium-size crews![/p]
  • [p]New Module: The Forcefield Airlock - No more fiddling with the airlock buttons, just walk outside (It's so easy you'll immediately realize you forgot to put on the jetpack!)[/p]
  • [p]New Orison Mk III - Level your Heavy Caliber gun to the max![/p]
  • [p]Other cool stuff - New Mutator, New Perks, Weapon Mods, and Ship Loadouts (Both standard and Challenge ones)![/p]
  • [p]Game balancing and bug fixing![/p]
[p][/p]
--- 1.2.0: STRIKER Changelist ---
[p][/p][previewyoutube][/previewyoutube][p][/p][h2]NEW FEATURES & MAJOR CHANGES[/h2][h3]New ship: **Striker-class ship**[/h3][h3][/h3][p]What more do you need? Go try it out![/p][p]If you want to know more about how it was made, then don't hesitate to check our article out now![/p][p][/p][h3]New Ship Loadouts[/h3][p][/p][p]With the new ship comes a bunch of new ship loadouts! Naturally, Striker gets variants of all the old loadouts - but in the process we couldn't help ourselves, and ended up adding several new loadouts!

1.2 features the following: [/p]
  • [p]Scout (regular)[/p]
  • [p]Heavy (regular)[/p]
  • [p]Scorpion (regular)[/p]
  • [p]Summoner (challenge)[/p]
  • [p]Artillery (challenge)[/p]
[p][/p][h3]New Unique Mods: [/h3][p][/p][p]Here's a few new unique mods to find and play with![/p]
  • [p]"Power Overwhelming" - Multiplicative buffs to damage and Fire Rate at the cost of increased Power Consumption[/p]
  • [p]"Power Underwhelming" - Greatly decreases Power Consumption in exchange for minor reductions across the core weapon stats[/p]
  • [p]"Howitzer Protocol" - A Huge 2x buff to Damage at the cost of reduced Accuracy and more Power Consumption[/p]
[p][/p][h3]Orison Mk III[/h3][p][/p][p]Orison Mk III added (now with alternating fire and more ammo slots)[/p][p][/p][h3]New Perks & Mutator[/h3][p][/p][p]We're introducing a handful of new perks - and a new mechanic where certain perks will buff other ship systems when you're seated aboard the ship. These also work for BRAIN Weapons, so they will benefit solo builds as well.[/p]
  • [p]New Engineer Perks: "Increase Ship Power Generation when seated" and "Buff all Weapons' Damage when seated"[/p]
  • [p]New Gunner Perk: "Reduced Weapon Heat Generation"[/p]
  • [p]New Pilot Perk: "Buff all Weapons' Accuracy when seated"[/p]
  • [p]New Scavenger Perk: “Unlock Forcefield Airlock”[/p]
  • [p]New Mutator: "Hold Still". This one is a fun challenge - debuffs all Weapon Accuracy in a scaling manner the faster the ship moves.[/p]
[p][/p][h3]New Airlock:[/h3][h3][/h3][p]This is a new Utility Module unlocked from the Scavenger Perk Tree. The Forcefield Airlock brings a lot more flexibility to those hit and run objectives! (Looking at you, Raid and Desecration). The dev team can't live without this anymore ... can you?[/p][p] [/p]
  • [p]Power Optimizer mods now reduce power more: Mk I: -2, Mk II: -3, Mk III: -4[/p]
  • [p]Accuracy stat can now impact the Recuser Beamcaster, UI modified respectively[/p]
  • [p]Made improvements to enemy projectile accuracy and ranges - they should no longer time out while still traveling towards their target[/p]
  • [p]Made Biomass Catalyst relic scale 50% slower[/p]
  • [p]Lowered the Temperature effects of Bio-reactive Stores relic, so they can be ALMOST kept in check by simply turning on the standard Life Support module. Increased the Biomass "safe zone" so it's easier to stay within[/p]
  • [p]Updated all Loadouts to have weapons and utility modules come pre-stocked with items![/p]
  • [p]Codex cleanup[/p]
  • [p]Ship Loadout Terminal UI Modified[/p]
  • [p]You can now open profile of players on Steam via Escape Menu[/p]
  • [p]Identical rewards are now stacked in Tally Screen[/p]
  • [p]Updates to the Ship selection UI[/p][p] [/p]
[p][/p][p]Additions / Improvements:[/p]
  • [p]\[PS5]\[Xbox] Added FOV slider on consoles[/p]
  • [p]\[Controller] Improvements to UI Navigation in:[/p]
    • [p]Fabricator[/p]
    • [p]Perk Trees[/p]
    • [p]Reward Tab[/p]
  • [p]\[Censoring]\[Steam] Ability to Turn off Text Censoring[/p]
  • [p]\[Community]\[Discord]\[Steam] Remove chat clutter ("Enemy X got killed" notifications in text chat)[/p]
[p]Bugfixes:[/p]
  • [p]Fixed Local Player HUD Showings Wrong Rank on Startup if you're under rank 30[/p]
  • [p]\[PS5] Fixed PS5 Players Unable to Reclaim Some Completed Achievements from before Progression Bug[/p]
  • [p]Fixed KPD ammo reload issue[/p]
  • [p]Fixed circuit breaker desync issue[/p]
  • [p]Fixed interactions breaking if player dies while picking up carryable[/p]
  • [p]Fixed syncing of emotes[/p]
  • [p]Fixed jumping audio[/p]
  • [p]\[Community] Memory leak fixes[/p]
  • [p]\[PS5] Fixes to post processing/black-screen issue[/p]
  • [p]Fixed region selection list non-scrollable with controller[/p]
  • [p]Fixed issue with collision under the Destroyer hull[/p]
  • [p]Fixed mutator display in tally screen[/p]
  • [p]Fixed remote player head rotation bug[/p]
  • [p]\[PS5] System Popup Spam When Using Chat with Keyboard Connected[/p]
  • [p]\[Community]\[Steam]\[SteamDeck] Steam Deck Cursor Mode Not Working Correctly[/p]
  • [p]Fixed gravity scoop enhancement affecting all modules[/p]
  • [p]Fixed automechanic enhancement affecting all modules[/p]
  • [p]Fixed priority targets selection with controller[/p]
  • [p]Fixed UI visuals on the first frame of entering the tally screen[/p]
  • [p]Fixed controller icon opacity for showing action progress[/p]
  • [p]Fixed ambush not completing if freighter gets insta-killed[/p]
  • [p]Fixed escape vector marker causing tooltip to sometimes not update[/p]
  • [p]Fixed controller navigation skipping scroll views in settings[/p]
  • [p]Temperature in Destroyer spawn room does not decrease if airlock gets opened.[/p]
[p]IMPORTANT: There are more things aim to fix in an upcoming Patch 1.2.1. If you see things you believe is a bug, it will be helpful if you report it. Either on Steam - Bug reports >> or on our Discord (Channel: bug-reports)![/p][p]Known issues:
[/p][p]Edit 25.09.2025[/p][p]After release, below unfortunate issue was discovered. We have it fixed internally, and now testing.
Hotfix will be released asap (pending testing to secure it is fully stable).  
[/p]
  • [p]Bug:  Matchmaking Terminal - Breaking issue when using Controller[/p]
    • [p]When using the controller (on any platform), if the Matchmaking Terminal list is long enough that it creates a scroll bar, and if there are private rooms present on the list, navigating to the bottom buttons breaks the navigation UI in the matchmaking menu[/p]
    • [p]Resulting in in players unable to join using the standard controller navigation.
      [/p]
    • [p]\[NB! Workaround]: Players are still able to join, using cursor (via virtual mouse - activated via down click left mouse stick)[/p]
[p]...[/p]
  • [p]Memory leaks is reduced. But still some memory leaks present, that we want to fix.[/p]
  • [p]Black screen have been substantially reduced. But, might still be occur in some edge cases[/p][p]
    Now what are you waiting for!? Go play! And don't hesitate to share with us your experience on our Discord![/p]
[p][/p][p] //Hutlihut Games Crew[/p][p][/p][p][/p]

HOTFIX - Out Now (Thursday 11. Sept)

[p][/p][h2][/h2][h2]HOTFIX Out Now[/h2][p]Greetings Ectypes! Thank you for all the great feedback on the Cross play update, and not least your patience while we've been tracking down and fixing the annoying progression bug![/p][p][/p][h2]Hotfix Issue Addressed[/h2]
  • [p]Bugfix: Fixed issue on console where progress was not saved due to authentication tokens timing out. This resulted in profile data (progression, levels, items, saves, etc) being reverted upon restarting the game. The authentication issue also resulted in text and voice chat going offline.[/p]
[p]If you've been affected by the issue and have not received compensation for the lost progress, follow the instructions on one of the following:

Reddit: https://www.reddit.com/r/joinvoidcrew/comments/1n99kfm/lost_progress_on_consoles_get_compensation/[/p][p]Discord: https://discord.com/channels/814811296390053888/1413560556580900864[/p][p]Steam: https://steamcommunity.com/app/1063420/discussions/0/603040419439407807/[/p][p][/p][h2]What about the ship update intended for this week?[/h2][p]Considering the amount of people affected by the "lost progression" issue, we wanted to fix this first and foremost. This does mean that our planned content update has to go through a delayed round of console certification, since inserting the hotfix shifts the queue around. We intend to release the content update (with the Striker ship) as soon as possible, but there will be a minor delay while our new console partners certify the update.[/p][p][/p][p]Read more about \[New playership (Striker) Update] >>[/p][p][/p][p][/p][p]If you are having issues, don't hesitate to share them with us on our Discord! [/p][p][/p][p]Sincerely, The Hutlihut Games Crew [/p]

Update "Crossplay" - AVAILABLE NOW!

Void Crew Update 1.1.3: "Crossplay" IS HERE!
[p]Greeting Ectypes! Today’s patch lays the groundwork for cross-play, streamlines joining friends, and adds tools to keep lobbies friendly. You’ll also see UI/controller polish, and a wave of bug fixes.[/p][p][/p][h3]TL;DR[/h3]
  • [p]Cross-Play now supported! - Tech and options now in place[/p]
  • [p]Join Codes - Share a short code to hop into games fast[/p]
  • [p]Report & Block - Mute, hide, and auto-kick blocked players; unblock via the matchmaking terminal[/p]
  • [p]Plus: host name tooltip in matchmaking, redesigned controller button icons, stacked identical rewards on tally, and lots of fixes![/p]
[p] [/p]
--- 1.1.3: "Crossplay" Changelist ---
[p]
[/p][h2]NEW FEATURES & MAJOR CHANGES[/h2][h3]
Cross-Play now supported[/h3][p]We’ve enabled the core systems and UI hooks for cross-play. You may notice new options appearing in menus and matchmaking. Cross-play features will become more meaningful as we roll them out further, but the tech is now in place.[/p][p][/p][h3]Join Codes[/h3][p]Skip the lobby browsing: the host can now share a Join Code. Enter the code to jump straight into their session - easy for friends, communities, and stream audiences.[/p][p][/p][h3]Player Safety: Report & Block[/h3][p]You can now report and block other players.[/p]
  • [p]Blocked players can’t message you, their rooms won’t appear in your matchmaking, and they’re auto-kicked if they try to join your session.[/p]
  • [p]To unblock, open the Matchmaking Terminal and manage your blocked list.


    [/p]
  • [p]Matchmaking: Host name now appears via tooltip[/p]
  • [p]Controller: Redesigned button icons for better clarity[/p]
  • [p]UI: Identical rewards are now stacked on the tally screen[/p]
  • [p]Misc: Under-the-hood work toward banning features and cross-play; you may notice new options popping up here and there [/p]
[p]
[/p][p][/p]
  • [p]Fixed long startup times when launching the game[/p]
  • [p]Addressed various UI issues when using a controller[/p]
  • [p]Fixed secondary tooltip sometimes sticking around[/p]
  • [p]Fixed exit vector marker occasionally displaying on other markers[/p]
  • [p]Fixed rare issue where a save could be deleted immediately after loading. The save will not be deleted until you perform your next void jump. [/p]
[p]

Now what are you waiting for!? Go play! And don't hesitate to share with us your experience on our Discord![/p][p][/p][p]PS: Content update also imminent! Remember that already on the 11th of September we are releasing our new Striker ship and more! If you haven't had a chance, check it out now![/p][p][/p][p] //Hutlihut Games Crew[/p][p][/p][p][/p]