Quality of Life [1.2.2] - Out Now (Thursday 23. Oct)
Quality of Life \[1.2.2] Out Now!
[p]Greetings Ectypes![/p][p]With this patch we aim to make QoL improvements and fix some of the most annoying player-reported issues.[/p][p]Thanks for the community for helping us out with these! If you're having issues, don't hesitate to share them with us on our Discord![/p][p][/p][p][/p][h2]The inertia-zone[/h2][p][/p][previewyoutube][/previewyoutube][p]The inertia zone is an exterior bubble projected tightly around the player ship. When you enter it, you're automatically tethered to the movement of the ship - allowing you to jetpack around the inertia zone without fear of being left behind... as long as you don't accidentally touch a thruster and get launched off into space of course.[/p][p][/p][p][/p][h2]Airlock Usability[/h2][p]- [p]\[Community] 'Make it possible to move around the hull without falling off/being left behind' - Added "Inertia-zone", extending around player ships to ease player connection with the ships velocity[/p]
- [p]Added Ship Inertia Zone UI (The EVA hud now shows when you're inside the inertia zone)[/p]
- [p]Adjusted Ship Thrusters push force. Increased their visibility with warning stripes and added emissiveness. Watch out for the Thrusters when you're in the inertia zone![/p]
- [p]\[Community] More intuitive Airlock featuring direct-interaction-doors, and a simplified airlock panel with bigger buttons[/p]
- [p]Airlock venting logic was revised and simplified[/p]
- [p]Rift Wrecks can now occur in Pilgrimages (normally found in the Survivor game mode). Visit them before they warp out - their loot tables are very good[/p]
- [p]Void Bombs can now spawn in at Desecration shrines[/p]
- [p]Increased the chance of finding mounted guns in various Space Stations[/p]
- [p]Hub quest door now opens quicker after selecting quest and ship[/p]
- [p]Circuit Breaker flip-state are now correctly stored when saving game[/p]
- [p]\[Community] Striker performance pass (geometry, LOD, culling, less materials etc.)[/p]
- [p]Fixed module occlusion issues (affect all ships)[/p]
- [p]Added LODs to Fabricator (affect all ships)[/p]
- [p]Bottom of Fabrication and Inscription scroll view no longer wrap back to mode selection tab[/p]
- [p]Added tech for navigating to an element by alignment when switching between element groups [/p]
- [p]Cosmetic Panel navigation enhancements[/p]
- [p]Reward Panel navigation enhancements[/p]
- [p]Removed left/right navigation shortcuts pointing to tabs in Codex and Career panel [/p]
- [p]Added cursor toggle keybind to controller keybind layouts[/p]
- [p]Fixed no navigation area being active after building a blank animus crate and the tab is automatically changed to Inscription[/p]
- [p]Added Tab-switching Keybinds next to tab ribbons [/p]
- [p]\[Community] Improve create-room-flow (both consoles and Steam)[/p]
- [p]\[Community]\[Steam] Interdiction achievement description updated to make it clear that it takes 10 interdictions and not a single one[/p]
- [p]\[Community] Remove the "player-death flatline tone" when ship gets destroyed[/p]
- [p]Updated hover info for the "Return to Hub" option in the Astral Map to make it clear that it also contains the save option[/p]
- [p]Made Striker engine trims more easy to interact with[/p]
- [p]Show Loadout characteristics on Loadout Challenge screen[/p]
- [p]Now graphics settings are locked properly under the quality preset (except Custom)[/p]
- [p]Visual Effect quality is now no longer reset based on quality preset after restarting the game [/p]
- [p]Remove timestamps from event log[/p]
- [p]Moved Player platform icon to only show in Escape menu[/p]
- [p]\[Community] Fixed stats not working from relics/homunculus[/p]
- [p]\[Community] Pilot ability shields not working on Striker[/p]
- [p]\[Community] Fixed Striker ARC shields letting damage through[/p]
- [p]\[Community] Fixed other players being muted by default when joining a room[/p]
- [p]\[Community] Fixed region ping visual bug ("Bad US Ping")[/p]
- [p]\[Community] Fixed potential Black Screen on Joining Lobby Issue[/p]
- [p]\[Community] Fixed LOD issue in one of the wrecks[/p]
- [p]\[Community] Fixed external Striker grappling hook collision issue[/p]
- [p]\[Community] Fixed kicked out of the ship in the boss encounter[/p]
- [p]\[Community]\[Steam] Fixed character movement not disabled while in Menu[/p]
- [p]\[UI] Fixed Hub Flow Markers missing in Hub[/p]
- [p]\[Matchmaking] Fixed Join Code Button Breaking if you Scroll and then Close the Popup[/p]
- [p]Fixed Frigate wrong colored lights (during powered down/void jump)[/p]
- [p]Fixed Frigate blinding lights in some areas[/p]
- [p]Fixed colliderpoints (for colliding with space geometry) for the Striker ship[/p]
- [p]Fixed ammo Consumption Buff issues[/p]
- [p]Removed Frost Boss arena asteroids which didn't affect the player ship[/p]
- [p]Fixed Collector's Edition Jetpack receives no light / "arms" having inverted normals[/p]
- [p]Fixed items clipping into Circuit Breakers (especially in in zero gravity)[/p]
- [p]Fixed various collision issues on modules (items getting lost, etc)[/p]
- [p]Fixed Pilgrimage Objective "tier 2" rewards not showing up after First Boss defeated[/p]
- [p]Fixed Astral Map holograms using world space[/p]
- [p]Fixed small gap in striker homunculus room where items could get lost[/p]
- [p]Fixed Astral Map lightbulbs not aligned with light source[/p]
- [p]Fixed interactionInfo trigger on one of the Relic Shrines in Striker (making it hard to read)[/p]
- [p]Fixed Weapon Animus Crates not having correct rarity color on their icons when dropped in space[/p]
- [p]Cleaned up Log Warnings[/p]
- [p]Remove warning tape in Hub[/p][p][/p][p][/p]
- [p]Sometimes the Power Button on a Desecration Shrine is difficult to interact with and requires pointing at the button from an awkward angle[/p]
Sincerely,
// The Hutlihut Games Crew