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Dev Stream #7 - With a special guest!



Hey ectypes!

It's Dev Stream Thursday, and it's a special one!

Today there's a very special guest: we will be joined by Daniel aka Spoony, that has been with us since CBT. With more than 400h played, a Lego Ectype created by his son (you remember our post about it?) and loads of questions for us, we're very excited to have him!

Come watch us today at 16:00 CET | 10:00 EDT | 7:00 PDT

We will be simulcasting to Steam, Youtube and Twitch!

📍 https://www.youtube.com/@HutlihutGames/

📍 https://www.twitch.tv/hutlihutgames

[h2]Metem preserve you![/h2]

Wish you all the loot,
Kinnadelth (Community Manager) and the Hutlihut team

Void Crew Gameplay Video

[h3]Hey ectypes![/h3]

We recently created a Gameplay video to show the basics of how Void Crew looks in action. We wanted to have a showcase of the game for those of you interested but curious about the in-game process, or to share with friends that might want to try the game!

Watch it here:
[previewyoutube][/previewyoutube]



The best is to learn by practicing! But don't worry, we have some step-by-step instructions to get you started (you can watch more on the video above). We don't want any lost ectypes, Metem needs all the fighting forces it can get.

[h2]The Hub[/h2]

  1. Once you're in the hub with your crew, you can go over to the Ship Loadout Terminal and choose the ship and loadout you like the most.
  2. Settled on a ship loadout? Great! Now go to the Galaxy Map and chose a Pilgrimage. There are different kinds of objectives, you can see a brief description of each one in the interface!
  3. Congratulations, ectype. You're now ready to join the fight for Metem! Head up the elevator (or stairs if you want a bit of cardio warm up), and sit down to be transported to your ship and start the mission.

[h2]Already on the ship? Keep reading![/h2]

  1. Freshly (fleshly?) printed ectypes should grab the Homunculus, insert it comfortably in the Central Computer Cradle, and power up the ship.
  2. Charge the Void Jump so you can head over to your objectives. Remember that if you're using the bigger ship (Destroyer) two people will be needed to activate the Sync Charge Boost at the same time so it charges faster!
  3. Head over to the helm. Chose an objective in the Astral Map, and have the designed pilot sit down on the helm, turn it on, and pull the Void Jump Lever.
  4. Make sure you're sitting down before the jump starts! We don't want you to end up being ectype paste, it's quite hard to clean... don't ask how we know this.
  5. While inside the Void Tunnel, chose your desired objective in the Astral Map, and jump again. Still need to be seated for this one!
  6. You've arrived to the action! Follow the instructions on the upper right to complete your objectives.


Kill enemies, explore abandoned wrecks, scoop all the loot (remember... ABS - Always Be Scooping!), try not to die too much so you don't run out of Biomass, definitely try to avoid your ship exploding... and victory will be yours!

Rinse and repeat for all the objectives in your Pilgrimage, and you'll get some cool cosmetic rewards and experience to progress in your journey. Metem demands it!

Hope you have fun playing Void Crew! Remember that we have a Discord server where you can look for crew members, share experiences, ask for advice and even interact with our team. We also have a Wiki page that the community contributes to, with loads of information about the game and its features.



Always be scooping,
The Hutlihut team

Dev Stream #6 - Highlights

Hello, my ectypes!

We're back on track with our Dev Streams! And, with them, come the 10 minutes highlights videos as well!

[previewyoutube][/previewyoutube]

If you want to watch the full stream, it's available on our Youtube channel as well!
https://www.youtube.com/watch?v=nvxm0R0_UJ4



Always be scooping,
Kinnadelth (Community Manager) and the Hutlihut team

Void Crew at Copenhagen Gaming Week: Highlights

[h3]Hey ectypes![/h3]

As you all know, last weekend (12. - 14. January) the Hutlihut Games team attended Copenhagen Gaming Week. We had a small booth in the Indie Showcase area, and one goal: spread the word of Metem and let more people know about Void Crew!

V for Void Crew!

And well... it was a success! We had people queued up to try Void Crew, and the team got a lot of nice feedback from them. Meeting people in person and watching their reactions while playing was amazing. We definitely want to repeat the experience.



New generations are coming in strong




We had ectypes of all ages playing Void Crew, including younger kids! And let me tell you... kids are impressive. They navigate the game as if it was the easiest thing in the world. We did feel a bit old...

The Mandalorian visited the booth




Yes, you read it right. Mando approves of Void Crew. This is the way.

Tech Talk - Void Crew: Simple Buttons, Complex Systems


On top of all the fun of helping people know Void Crew, we also got to give a 20 minutes tech talk! Our Lead Engineer Kristijonas, and our Game Engineer Javier got to dive into the tech used by most of our interaction systems, which was originally created as a solution to creating scalable hookups to buttons and their associated results.



We recorded the talk, and is now available on our Youtube channel. We recommend watching if you're interested in the tech aspect of Void Crew, or indie game development in general!

https://www.youtube.com/watch?v=KGvA6ValHOI

Thanks to all of you that came around, said hi and played a bit of Void Crew. The community (both new members and the ones that have been here for a while) is what moves us to make Void Crew the best possible experience.

We hope to see you in other events!



With all the love from Metem,
The Hutlihut team

Hutlihut Talks - Vlog #3 - Tech Talk at Copenhagen Gaming Week

[h3]Hey ectypes![/h3]

A new vlog is up, and this one is a special edition!

As you know, the Hutlihut Games team was at Copenhagen Gaming Week this past weekend! While there, our Lead Engineer Kris and our Game Engineer Javier hosted a 20 minute Tech Talk called "Void Crew: Simple Buttons, Complex Systems", diving into the tech used by most of the interaction systems on Void Crew.

We recommend watching if you're interested in Indie Game Development, or want to know a bit more behind the scenes stuff from Void Crew!

You can check Hulithut Talks - Vlog #3 here:
[previewyoutube][/previewyoutube]

[h3]Join us on Discord to keep in contact and interact with the community![/h3]



Always be scooping,
The Hutlihut team