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Dev Stream #8 - Highlights

Hey ectypes!

Highlights from our Dev Stream #8 are up! And you really don't want to miss this one.

We celebrated the launch of Update 3, trying out the new stuff that came out with Captain Jack. But that's not all!

We also commented on what's in the future of Void Crew. Get ready for some sneak peeks into what will come on Update 4! (scroll down for a written summary)

Watch the Highlights video here (including the Update 4 sneak peeks):
[previewyoutube][/previewyoutube]

If you want to watch the full stream, you can do that here:
https://youtu.be/F7266hGyAX0

UPDATE 4 SNEAK PEEKS!


[h2]Endless mode[/h2]
We've been tackling this topic since the beginning of Early Access - it's probably one of the most (if not the most) requested features!

We're still working on it so we can't give specifics, but the idea is that we see Void Crew going on the path of roguelites. Because we have a very unique mix where you're cooperating with your friends, but you're also growing your power.

So, the idea would be that even if you start your endless run in Temperance, firing weaker enemies... you can jump to, for example, Vigilance later in the run, without having to go through the hub, and encounter a different experience - and keep doing that for very long sessions! You and your crew can determine when do you want to exit, and decide if you want to risk another jump.


[h2]Leveling and perk system rework[/h2]
Again, this is a work in progress, so things can still change. But the general idea behind this is having two different kind of levels:
  • The player power level: you unlock new things as you level up, and also get perk points.
  • Some sort of infinitely grindable levels: if you are a very seasoned Void Crew player with a lot of hours in the game, that will be reflected on your level. This will be tied to the loot box overhaul, as well - the more you play and level up, the more you'll be able to fish from the duplicate protection system, and therefore you'll complete more of your cosmetic collection.
As for the perks... we are going to implement multispecs! You'll be able to have perks from different specializations, making solo players' lives easier and also improving cooperation within crews!

[h2]Emotes[/h2]
We're implementing emotes! We want to improve social interactions within the game, and also giving players more potential for cool screenshots of the crew!

We are already working on this. Javier specifically shared that the first emote that we're working on right now is a salute! FOR METEM!


Hope you like what's coming to Void Crew (well, a small glimpse of it)! And, as always...
[h3]Metem preserve you![/h3]

With love,
The Hutlihut Games team

Dev Stream #8 - Update 3 hype with Captain Jack!



Hey ectypes!

It's Dev Stream Friday! Not our usual Thursday, but we wanted to time the stream with the new update to show all the cool stuff!

Today we have a guest! Captain Jack, a content creator that has been playing Void Crew for a while, will join us to enjoy the new update. We're excited to have him!

Come watch us today at 15:00 CET | 9:00 EDT | 6:00 PDT

We will be simulcasting to Steam, Youtube and Twitch - and Captain Jack will also be streaming his POV!

📍 https://www.youtube.com/@HutlihutGames/

📍 https://www.twitch.tv/hutlihutgames

[h2]Metem preserve you![/h2]

Metem loves you and we do as well,
Kinnadelth (Community Manager) and the Hutlihut team

Update 3 - Extend the Game - Month of Stars and Love - Out Now!

Special Thanks goes out to the Void Crew community (again!) for all their feedback and good vibes!

This Update brings a lot of fixes, quality of life additions, new content and community requests - Basically stuff across the board, and without doubt our biggest update to date!

Here’s a recap of what’s new:

[previewyoutube][/previewyoutube]




[h2]More Upgrade Steps![/h2]


Ectypes need all the help they can get to fight off the HOLLOW! The Ship System Upgrader was lacking upgrade steps for a handful of Ship Systems - these have now been added, allowing you to push the offensive power of your ship even higher. Upgrade steps were added for these system:

  • Gravity Scoop Mk II and Mk III
  • Recuser Beamcaster Mk II and Mk III
  • Shuriken cannon Mk III
  • Litany Minigun Mk III
  • Orison Orison Mk II
  • Energy Shuriken Gatlin Mk III
  • B.R.A.I.N. turret now has 3 Marks
* The tech controlling the Gravity Scoop's attraction beam has also been updated to be more stable and reliable.


[h2][Community] New Ship Loadout: “Freedom”[/h2]


A recurring Community Request, this Update also introduces the Freedom Loadout for the Destroyer and Frigate, taking the place of the CQB II loadout. This new (experimental) option starts you off with a blank ship and a handful of Animus Crates!
Note: To unlock this loadout, you need at least one crew member at Ectype Rank 24* or higher. With the Ship System Upgrader addition, we're shifting from Tiered Loadouts to instead relying on acquiring the System Upgrader during Pilgrimages.

* Rank, Progression and Perks are being redesigned for an upcoming update 🙂


[h2][Community] Reward Overhaul[/h2]


We've improved control on how we hand out rewards to Players - and how the rarity of the Loot Boxes is tied to the aggressiveness of the built-in duplicate protection. The standard Common Loot Box come with "pretty good" duplicate protection, but doesn't have improved chances to drop higher rarities. Higher rarity boxes will guarantee higher rarity loot and more aggressive duplicate protection. Seasonal Loot Boxes are so aggressively guarding against duplicates, that once you've collected all common items, they'll start handing out rares. This means that the Seasonal Boxes can be trusted to reward you all the items from their designated Reward Pool, as long as you keep collecting them. We call the "new" Loot Boxes Gifts of METEM, and are continuing to tweak the experience.

Gifts of METEM are earned and tallied during Pilgrimages, but must be opened from the new Rewards tab on the Personal Loadout Terminal. This means the End-of-Pilgrimage flow has been shortened significantly, but also allows us to do more interesting things with handing out Rewards in the future.

In addition to the new Rewards Tab, the Personal Loadout Terminal now also shows both Name as well as Rarity for items you've collected.

The Update also contains three new Armor Pieces, as well as a handful of Projections.

[h2][Community] Uncapped FPS[/h2]


We've rewritten how the character interacts with the ship physics, uncapping their movement from the tick-rate of the physics engine. In simple terms, this should smooth out the camera movement. This is of course part of a larger overhaul, so expect more improvements to this in upcoming updates. Read more about the topic here.


[h2]Secrets from the Past…[/h2]

Vestiges of a bygone age, the derelict wrecks of the Void abound with valuable secrets and stories untold. Lore scholars and inquisitive souls should be on the lookout for Data Terminals. These troves of ancient knowledge dispense special Data Shards stuffed with ship reports, combat logs, and other invaluable snippets of narrative intel. Bring the Shards back to the Astral Map for decryption and unlock new Codex Entries. Only then may we begin to glimpse the greater picture…

Simply put: Collectable story chapters found on Space Bases and Wrecks, each unlocking entries in the Codex about the Void Crew universe.


[h2]Topic of Love[/h2]


A new time limited enemy has been added: The Lovelorn Collector - this lovesick enemy is hoarding unique Data Shards, pilfered from METEM's devotees. Bring these special Data Shards back to the Astral Map, and you're rewarded a Devotional Gift of METEM!

Open your Devotional Gift of METEM in the Personal Loadout Terminal, and earn season-appropriate rewards, including a new special helmet, or even a set of heartfelt shoulder pads.




[h3]Community - QoL[/h3]
  • Run: Toggle / Hold Option (expected to be relatively easy)
  • Pinging Void Jump Markers
  • “Hide Keybinds UI” toggle added to Settings
  • Allow Target Locking of Neutral & Attackable Targets
  • Ability to upgrade already activated Enhancements if you’ll make ‘em better
  • EVA: Players stuck if EVA without Jetpack
  • EVA: Hud to warn player, when going EVA without Jetpack
  • EVA: Red blinking in player hud
  • EVA: Hint - Make sure to put on Jetpack when EVA
  • EVA: Warning sound (when trying to EVA without Jetpack)
  • Loot probabilities/ reward system (see above)
  • Toggle player name keybind (“N” - To toggle names)
  • Streamline view-change keybind (Pilot and Gunners toggle view-point using “V”)
  • Gravity scoop rework - Better scooping, coloring (when about to break), disconnecting beam based on distance.



[h3]Enemy changes[/h3]
  • Hollow Sniper Elite added (fires 3 times in a row)
  • Hollow Bomber Elite added (fires 2 sets of 4)
  • Hollow Invulnerability Generator and Shield generator now show up in random compositions
  • Normal and invulnerable Shield shader improved
  • New enemy spawn group balanced
  • Improved visibility of normal and invulnerability shields



[h3]Balancing (Ranks)[/h3]
  • Veteran unlock moved from 9 to 8
  • Expert unlock moved from 19 to 12
  • Insane unlock moved from 29 to 19
  • Benediction II moved to Rank 9
  • Energy Shuriken Gatlin Mk II moved to Rank 23 (mk I & II unlocked at same time)
  • New modules added to rank unlocks (excluding B.R.A.I.N. and Energy Gatlin Mark III)



[h3]Other[/h3]
  • Void Jump signatures/markers can now be pinged
  • Vivox - Improvements and stability
  • Weapon barrel can now have overheating red-emissive barrels (primarily Benediction)
  • Modules now showcase their rarity on the ground or part of the visuals (see Scoop/Brain etc)
  • Gravity scoop reworked
  • Mines will no longer target invulnerable enemies
  • Tally screen updated (ported to new UI tech)
  • New “Power Optimizer” mod for modules
  • Alloys and biomass no longer reward XP



  • Fixed the Proctorship Helmet being disconnected from the body
  • A lot of fixes to Fabricator in multiplayer, should no longer get stuck in processing state
  • Fixed the items from previous sessions appearing in space in new sessions, causing the game to break if interacted with
  • Fixed the Thrusters getting activated by pressing shift to run outside of helm
  • Fixed the weapons getting multiplied if upgraded/deconstructed while someone sits in them
  • Fixed an issue where the players could get target locked by enemies while inside of buildings
  • Fixed the buildboxes not moving with the ship after getting deconstructed – they should no longer end up in space
  • Fixed an issue where player ship would get suddenly one shot during Ambush mission
  • Fixed an issue where rejoining a session after disconnect would result in the player appearing as Banana Pants
  • Fixed the self mute getting removed after applying settings or fixing defects
  • Fixed the self pinging breaking when seated in helm
  • Fixed the self pinging not showing the ping wheel
  • Fixed the crosshair not being visible while using Litany Minigun
  • Fixed the weapon mods effects not applying for players that join the session after the mods are inserted
  • Fixed Gravity scoop: Won’t fling items far away from the ship
  • Fixed Gravity scoop: Won’t attempt to pull items out of buildings
  • Fixed Gravity scoop: When using two gravity scoops, they won’t try to scoop the same item
  • Fixed Gravity scoop: The scooped items now follow the trajectory represented by their attraction curve
  • Fixed the ship health showing 100% in tutorial
  • Fixed the Charging Station enhancement giving the same results on different "Stronger enhancement" perk levels
  • Fixed the "Stronger enhancement" perk not working with Life Support
  • Fixed the default shoulders icon on personal terminal
  • Fixed an issue with Kinetic Point Defense, where the Ammo Crate could be taken out of it, which would break the module functionality
  • Fixed the “Attempt Repair” prompt getting stuck on screen after repairing a defect
  • Fixed the B.R.A.I.N. auto turrets shooting at enemies that have already escaped the sector
  • Fixed the B.R.A.I.N. auto turrets breaking after they destroy a component on an enemy that was not target locked
  • Fixed the issue where only one type of rare Weapon Mod would appear as loot throughout the entire mission
  • Fixed the available loot resetting when Host changes
  • Fixed the weapon range display not updating if mods or perks are applied
  • Fixed the Cold Field warning not displaying the speed debuff
  • Fixed objective markers sometimes appearing as Unscanned Signatures
  • Fixed the Galaxy Map getting stuck on screen if it’s exited too fast
  • Fixed an issue where joining the session at the end of a Void Jump would result in getting stuck in the Void Jump animation
  • Fixed the “Choose destination” objective not completing when Exit Sector is chosen
  • Fixed the Prism getting duplicated if Host changes
  • Fixed the Assembler enemies teleporting around for guest players
  • Fixed an issue where throwing items could result in the player not being able to pick up any new items
  • Fixed an issue where the guest player could get stuck while interacting with Fabricator during a Void Jump
  • Fixed the Biomass port outline sometimes being misplaced for guest players
  • Fixed the multiplayer HUD dropdowns being hard to interact with
  • Fixed an issue where if multiple people in the party shared the same name, muting one of them would mute all that share the name
  • Fixed an issue where two player could sit in the same chair if Host left
  • Fixed the Reload Speed mods decreasing the reload speed instead of increasing it
  • Fixed weapon mods visual issues when the weapons get powered on and off
  • Fixed the Christmas projections appearing blurry when playing on Low graphic settings
  • Fixed the Raid Bases not being attached correctly to the asteroids
  • Miscellaneous art and collision fixes
  • Miscellaneous audio fixes
  • Fixed majority of UI issues when using languages other than English
  • Fixed the objective names overlapping each other on the Galaxy Map
  • Added a lot of missing localization - still work in progress



Another round of thanks goes to our community for their patience and feedback that allows us to keep making the game better! Jump on to our Discord and join the fun!

We are already now looking forward to the next update, and can only say we are VERY excited about the next steps. In not too long we’ll update our living Roadmap. We just wish we could share our plans, but that would cause an endless discussion of company perks



Extend the Game - Update 3 - Month of Stars and Love!

[EDIT 2] It's confirmed! Update 3 will launch on Friday, February 16.

[EDIT] We're having to delay Update 3 a little bit due to some issues. Don't worry, though! If everything works out the way it's going right now, we should have it ready for tomorrow (Friday February 16).

We know you're all hyped about the update (and we are as well!), so we can't wait to get it out to you and hear your feedback.

We will confirm this later today, so stay tuned!


--------------------------------------

We are dropping our next major update with loads of stuff this Thursday (15th of February 2024)!

Here’s a sneak preview of what’s to come:

[h2]Extend the Game[/h2]

METEMs R&D department has gone all in this time around, ensuring various modules can now be upgraded when a Ship System Upgrader comes your way. This will surely help you battle the newly discovered Elite versions of the HOLLOW Sniper and Bomber.

Included in the upgradeable modules are - amongst favorites - the monstrous Recuser Beamcaster Mk III, the Quad barrelled Litany Minigun MK III, the relentless B.R.A.I.N. Mk III and even the unquelching Gravity Scoop* Mk III with 6 scoop-slots!

* Also, we totally reworked and improved how the scoop scoops.

[h2]Community First (always)[/h2]
[h3]Freedom Loadout[/h3]

With the CQB II being retired by the introduction of the Ship System Upgrader, we saw an opportunity to do something "Experimental". So, yes, rejoice, now high ranked members of staff are now able to select the "Freedom"-class Frigate or Destroyer ships with no modules installed! This is a community request we see as something we are going to try out together.

[h3]Loot overhaul[/h3]

We've reworked how we reward players: We've improved control on how we give loot (ie cosmetics) to players, adding duplicate protection logic and drop chance (introducing proper rarity). And also, we added more stuff.

[h3]Uncapped FPS[/h3]

You read it right. We've rewritten how the character interacts with the ship physics making their movement uncapped from the tick-rate of the physics engine. The ship itself will still need a bit more work for its movement to also be uncapped, but rest assured it is something we will also address in one of the upcoming updates. Give it a spin and let us know! Read more about the topic here.

[h2]Lore collectibles[/h2]

Scattered around on derelict wrecks hold secrets and stories untold. If you do run into any of these, do grab that floppy ... I mean, Datashard and get it back to the astral terminal to unlock one of many lore snippets scattered around the solar systems!

[h2]Month of Stars and Love[/h2]

With so much love from the community, there is no chance we could resist the time-limited opportunity - Go hunt for the rare and illusive Lovelorn Collectors to get the themed cosmetic while available!

[h2]What else?[/h2]

We admit it. We feature creeped a lot on this update. Not only did we do all the above, we also did a TON of fixes. We can sleep when we are old.

Since this is only a PREVIEW, stay tuned for the FULL LIST of changes and bug fixes in the Update article we release on the day of the update!

Join our Discord for more news, and don’t forget to tune in on Thursday 15th of February to read the full changelog.

With Love,
Hutlihut Games Crew



Void Crew - 10 Guides To Get Started

[h3]Hey ectypes![/h3]

Are you new to Void Crew?
… Or maybe you’re an experienced player, but have a friend that’s new and you don’t feel like explaining all the basics?

Worry no more, we got you all!

We created 10 quick videos explaining all the basics to Void Crew. From starting in the hub and creating a game, to travelling around the void, repairing the ship, using the fabricator… everything you need to know to jump into pilgrimages and help in the fight for METEM. We want all ectypes to be as prepared as possible!

You can find the playlist in our Youtube channel, but let’s go through each video and what they’re about.

#1 Starting in The Hub


When you log into Void Crew, you land in the lobby. Here’s where you can start organizing your crew and set up a mission. Learn everything you need to know to go into your first pilgrimage:
  1. Picking the right ship
  2. Characters and roles (Pilot, Gunner, Engineer, Scavenger)
  3. Customization (perks and cosmetics)
  4. Choosing an objective
  5. Starting the mission
[previewyoutube][/previewyoutube]

#2 Objective Types


There are various types of objectives throughout the void. They range from combat to scavenging, but often they are a mix of both. We want you to know what they’re all about so you can choose your adventure wisely!
  • Raid: recovering data shards that are locked away in Progenitor structures.
  • Download: repairing facilities to download vital data.
  • Ambush: hunt down and attack a Remnant Freighter.
  • Cleanse: track down and eliminate Hollow Assembler Cores.
  • Protect: protect fellow Metem ships from incoming waves of attacks.
  • Strike The Hollow: destroy a Hollow Prism.
  • Strike: destroy Remnant Comm Relays.
  • Side objectives
    • Container Hunt: seek out and destroy containers to locate Data Shards.
    • Priority Targets: hunt down dangerous targets for some hefty profit!
[previewyoutube][/previewyoutube]

#3 Traveling to Objective destination - Astral Map and Void Jump


Ectypes travel through space with the help of Void Jumping. It’s an incredibly fast traversal method, but it requires some preparations. In this video we go through all the preparations for your first void jump, and explain what you can expect during your travels through the void:
  1. Preparations for a Void Jump
  2. Picking objectives
  3. Types of Void Jumps (stable vs unstable)
  4. Interdictions
[previewyoutube][/previewyoutube]

#4 The Modules of The Ship


To succeed, you'll need to know your ship like the back of your hand! We will walk you through the different modules in the ship:
  1. Constant modules (e.g. circuit breakers, homunculus, etc.)
  2. Dynamic modules (e.g. guns, generators, etc.)
[previewyoutube][/previewyoutube]

#5 Crew Management


Communication is key in Void Crew! In this video you'll learn about:
  1. Voice chat & written chat
  2. Muting players
  3. Kicking players
[previewyoutube][/previewyoutube]

#6 How to Repair The Ship


Inevitably, your ship will get damaged during your adventures. And every once in a while, you'll need to repair it. In this video we explain everything you need to know to keep your ship in the best possible shape:
  1. Inside (engine trims, leaks, etc.)
  2. Outside (simple damages, ones that require plates, etc.)
[previewyoutube][/previewyoutube]

#7 Using The CODEX


Did you know there's a CODEX in the game where you can check information about almost everything in Void Crew? Whenever you feel stuck or unsure about how to do something, you can always refer to the CODEX. In this video we show you how to open it, and what you can find in it.

[previewyoutube][/previewyoutube]

#8 Combat


Those pesky Hollow and Remnant will try to make it difficult for you to finish your objectives. You’ll have to fight them and show them the power of METEM! In this video you’ll find all the info you need about combat:
  1. Offensive Measures
    1. Types of weapons (how to break shields, then health, etc.)
    2. Target locking
  2. Defensive measures
    1. Shield Generator
    2. KPD (Kinetic Point Defense)
  3. Utility Items (Stuff the Engineer can do)
    1. Inserting Data Shards
    2. Helping out with Ammo
    3. Recharging Batteries
[previewyoutube][/previewyoutube]

#9 Scavenging and EVA


During your adventures, you might need to step out of the ship. We show you all you need to know to get out safely, investigate ruins and complete objectives:
  1. Space structures to explore (how to get inside, what to loot, etc.)
    1. Focus on "The Power Puzzle"
    2. Focus on "The Defect Repair Puzzle"
  2. Throwing stuff
  3. Scooping
[previewyoutube][/previewyoutube]

#10 The Fabricator


From recycling materials and loot you don't want to use, to craft new things for your ship, the Fabricator will be your best friend in your adventures through the void! Watch this video to learn everything you need to know about the Fabricator:
  1. Fabricating
  2. Installing
  3. Upgrading
  4. Recycling (you don’t need to recycle everything at the very end of the run, stuff is automatically converted into XP!)
[previewyoutube][/previewyoutube]

In addition to these videos, we recommend joining our Discord server. There’s a lot of experienced players there, ready to help and answer any questions - some might even be up for some games together, which is always nice.

On top of that, the Hutlihut team is also in the Discord, and we answer questions whenever we can!

We hope this makes your first steps in Void Crew a little bit easier, ectype! And, as always…

[h2]METEM PRESERVE YOU[/h2]

With all the love from Metem,
The Hutlihut team