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Dev Stream #14 - Community Q&A



Attention Ectypes!

Come watch us today at 15:00 CET | 9:00 ET | 6:00 PT!

Apart from fighting the Bosses and searching for the Relics...
... we're going to answer some Community Questions!

[h3]If you have questions to Devs, join the chat, and feel free to ask![/h3]

This time the Ectype bodies will be occupied by:
- Javier Casado de Amezúa (Game Engineer, Partner)
- Daniel Eckmann (CG Artist)
- Tomasz Kulisz (Sound Designer)

[h3]We will be simulcasting to Steam and Youtube.
[/h3]
https://store.steampowered.com/app/1063420/Void_Crew/

📍 https://www.youtube.com/watch?v=pBWjYX2mRBs


Highlights of the Major Update:
  • Challenging Boss Fights
  • Powerful Relics
  • Blaming Emotes (sooo much fun...)
  • Solo improvements
  • QoL bugfixes and more...


[h2]Metem Preserve You![/h2]
Hutlihut Games Crew

Q&A - Guest: Captain Jack - Major Update - Highlights!

Hello Ectypes!

Here comes Dev Stream Highlights - Major Update.
The session was soooo co-op chaos fun and action packed - playing with Special Guest: YouTube Creator - CAPTAIN JACK !

[h2]Q&A - Community questions[/h2]
We answered lots of questions from the chat, both on Update 5 feedback and how we are addressing, aaaand what other stuff we are cooking for the next exciting Update.

We've compiled a Highlights video, summing up answers to much of the feedback and questions.

Go waaaaatch... if you are curious about…
  • Endless Mode and shorter runs, how are we addressing ?
  • Rewarding players who leave the session before it ends
  • Alloy Auto-recycling
  • Solo Improvements
  • Ship System Upgrader no longer requiring a perk to be crafted
  • Improvements to the Grappling Hook - ...carryables
  • Fabricator Tiers and Crafting Improvements
  • 8-player ships and mods
...listen in on Laurids (Lead Game Designer, Partner) and Javier (Game Engineer, Partner) give their answers and perspectives!

[previewyoutube][/previewyoutube]

If you want to hear all the answers - we've also updated the video description of the full VOD:
Dev Stream #13 - With Chapters >>

Make sure to check out the video !


If you prefer to read the answerw, below we'we added a written version of answers from the stream.

[h3]Endless Mode and shorter runs, how are we addressing ?
[/h3]
Before Update 5, we considered a lot internally. We were aware that moving to only-endless could feel annoying for some players, for good reason.

...further, we have discovered unintended shortcomings in the implementation, that we are working on implementing. These changes we believe will improve the experience, especially for those liking to play shorter runs.

[Laurids - Lead Game Designer]: The short story... we agree the game is not as rewarding as it was prior to the short runs being changed. Because we wanted to set the milestones that you need to achieve in the Pilgrimage, around actually beating the Bosses and getting through more than just the initial set of objectives.

But... for the next update, we're revisiting how we hand out rewards, to make sure that you will also be rewarded for playing shorter sessions.

Overall - We are committed to the endless runs, as that was the vision for the game from the beginning. It was what we wanted to do with the game.

We were trying out objectives early on,
...but we fully recognized that players would like to just be able to play for 30 minutes and feel like they came away with something which is both ranking up and XP - also actually getting that dopamine rush of opening a few boxes and seeing if anything good was in there.

[h3]Rewarding players who leave the session before it ends
[/h3]
[Laurids - Lead Game Designer]: It is actually not intended that the objectives don't pay out the rewards at the moment of completion.

The current way objectives work is that if you're there when the objective completes, that doesn't super matter. It's only if you're there at the end of the session.

So we're moving that point back.
Meaning, if you're there, when the objective completes, you get the reward for doing so.

It'll still be presented on the tally screen, but the tally screen, it's just a tally of stuff that you've managed to achieve during the run.

We agree - There's no reason that you should be cut out of getting your rewards because you had to leave early. So when you see it pop up, you're going to get it.

NB!
The only thing that you're missing out on, of course, is that we still have some completion bonuses.
And if you're not there when the run completes, you're not going to get the bonus.

But I mean, people probably gonna blow up anyways, in which case the bonus would have been forfeit.

Spoiler Altert
[Javier]: And spoiler alert, we will bring more rewards, early on in the run.
So, actually having completed two objectives will actually feel very rewarding.

[h3]Alloy Auto-recycling
[/h3]
Another new thing we are bringing in the next update: Auto-recycling in Fabricator

[Laurids - Lead Game Designer]: Yes. I mean, this was such a good idea from the modding community. Players are already doing this through mods.

But, in next Update we are adding upgrade steps to the Fabricator, which will give you access to better stuff without increasing the cost.

If you paid the upfront cost of upgrading the Fabricator, of course.
This also makes the Fabricator faster and adds the Auto-Recycle function for Alloys.

[h3]Solo Improvements
[/h3]
[Javier]: We just looted an Auto-Turret (B.R.A.I.N.), but an energy variant!
This is new for Update 5, and one of the new Solo improvements/ or Duo improvements.
...the one you can see is released in the game right now. It deals energy damage so that you can better deal with the shields.

Besides this, we also added the powerful Solo-only BRAIN-buffing Relic.

... in addition, we have many other things cooking on Solo improvements for the next Update:
  • Improving Solo balancing,
  • improve one of the biggest annoyances for Solo (Ship Maintenance) - and indirectly buff it, by giving you the option to craft any weapon... including more BRAIN Turrets!

As we are a small indie Studio, it is hard to do everything we want to do.
But... we want to do more for Solo (although still being co-op first). We want to make the game fun and playable also for solo. ...more specifics to follow...later...

[h3]Ship System Upgrader no longer requiring a perk to be crafted
[/h3]
[Javier]: In the current update, Engineers get access to a Perk allowing to buy the Upgrades.
With the next Update, we are moving that out of the Perks, to make every class be able to do it without having to invest perk points.

We believe this will make the game better to play
  • when you are in the early levels
  • and also to make it better to play Solo

...more specifics on next Update later.

[h3]Improvements to the Grappling Hook - ...carryables
[/h3]
[Javier]: For the next Update, we’re working on a Supreme Cersion of the Grappling Hook - the one that you unlock as a last Perk in the Perk tree.

It will be able to pull Carriables (items) to you. I can tell you already...it's so fun. I made the prorotype :)

...buuuut we’re not going to allow pulling another players - because it would be too prone to griefing, so we’ll be not doing that. It’d also be a bit awkward and the physics would probably not like it.

… but we will be doing that with items. We will post sneak peek soon on our Discord.

[h3]Fabricator Tiers and Crafting Improvements
[/h3]
[Javier]: Laurids, now you having to craft Mark I Bullet Crates
[Laurids]: Yeah and I hate it so much! Haha...

[Javier]: In the next update, when we have the Fabricator Tiers, you will be able for sure to craft better ones, right?

[Laurids]: Stuff like the weapon mods, which will be available to everyone, and also the Bullet Crates and the Power Cells will UP in tier, as you upgrade the Fabricator.

So without the cost increasing, you’ll be able to make the better versions of these.
It was always a little bit awkward in the existing design, but it feels much better now with the upgradeable Fabricator.

[h3]8-player ships and mods
[/h3]
[Javier]: We dont have plans on allowing more players than 4 in the game. We are a small Indie Studio, and we have to prioritize and pick our battles.

But... something I want to talk about this, is modding in Void Crew!

We have a great modding Community, that does some really cool stuff. Shoutout to our modders !

For that reason, In Update 5 we introduced guidelines to make it better for both modders and those players wanting to play without mods.

Our modding community has responded well to that them, something we really appreciate.
Now they are working on completely adapted all the mods to those new guidelines.

One of the mods is actually playing 8-players!
So...it is actually possible to play 8-players in Void Crew, if you use mods, which again - is now officially supported.

Highlights of the Major Update:
  • Challenging Boss Fights
  • Powerful Relics
  • Blaming Emotes (sooo much fun...)
  • Solo improvements
  • QoL bugfixes and more...
And of course, join our Discord to interact with the community and with the team, see some sneak peeks, and more!


[h2]Metem preserve you![/h2]

May you be blessed with Sacred Relics and exciting Bosses.
Hutlihut Games Crew

Dev Stream - Special Guest: Captain Jack - Major Update !


Hello ectypes!

Come watch us today at 16:00 CET | 10:00 ET | 7:00 PT

Our Major Update is out - Bosses & Relics. Devs playing today gonna be fun !
...rolling drums... Today with Special Guest: CAPTAIN JACK (YouTube Creator).

Playing with Captain Jack is Laurids Binderup (Lead Game Designer, Partner) and Javier Casado de Amezúa (Game Engineer, Partner)... Leeeeeet's get'em Bosses!

[h3]Answering Community Questions [/h3]
If you have questions to Devs, join the chat. We are ready to answer Community questions.

[h3]We will be simulcasting to Steam, Youtube, Twitch.
[/h3]
https://store.steampowered.com/app/1063420/Void_Crew/

📍 https://www.youtube.com/watch?v=yHevcFIu5yQ

📍 TWITCH: https://www.twitch.tv/hutlihutgames


Highlights of the Update:
  • Challenging Boss Fights
  • Powerful Relics
  • Blaming Emotes (sooo much fun...)
  • Solo improvements
  • QoL bugfixes and more...


[h2]Metem preserve you![/h2]

May you be blessed with Sacred Relics and exciting Bosses.
Hutlihut Games Crew

Hutlihut - Space Log #10: The making of Void Crew OST

Hello, this is Troels Jørgensen. I’m the composer on Void Crew (actually also part sound designer, but more about that later).
You might know my other work, from the soundtrack (and sound effects) on the game “Deep Rock Galactic”.

Now that the soundtrack of “Void Crew” is finally out on Steam, I think it’s about time that I share some thoughts about the underlying ideas behind the Void Crew soundtrack.

Let’s jump right into it!





The visual aesthetics of Void Crew draw upon ancient Egyptian themes, mixed with futuristic sci-fi elements. And the music should reflect and support that.

Most of the time when working on a soundtrack you feel like working blindfolded in the beginning, but eventually you start fleshing out ideas and approaches that you can draw on, for the whole soundtrack.

METEM technology includes things like sarcographs - used for printing the Ectypes


While I was experimenting to find a way to illustrate the above, in the music, I found some themes that I kept going back to, that you can find in the game as well.
  • The feeling of awe, of being lost in complete nothingness. Feeling like nothing, but connected to everything at the same time. A sense of serenity, beauty and wonder.
  • Ancient wrath, ancient Gods, huge powerful forces that you cannot control. The sensation of thousand year old Egyptian/Middle Eastern Gods, that are much more advanced than you and at the same time, very much rooted in ancient times.
  • The sense of adventure. Going where no-one has ever been before. Much like the old Christopher Columbus-like explorers. You don’t know what is around the corner. A treasure chest or shipwreck.


[h2]Different Instruments to Set the Moods[/h2]
While not a strict rule, but using it as a general guide line, I illustrated the different moods with different combinations of instruments:

I tried illustrating the feeling of awe and one-ness, by using very airy and delicate sounding swirling synthesizers, along with cinematic strings (an example of this is the track “The Endless Void”, “Light Among the Wicked”, “Home Among the Stars” and others).

I tried illustrating the ancient wrath by using crushed sounding synthesizers, middle eastern instruments and middle eastern rhythms played on distorted drum machines (an example of this is the track “METEM”. “Doctrine of Power”, “Rebirth by Trial” and others).

The sense of adventure and ship-exploring I tried hinting at, by using European instruments that reminds you of pirates and explorers. Old church organs. Pipe organs. Harps and traditional European strings (an example of this is the track “Passage through the Void”, “A Promise and Reward”, “Into the Unknown” and others).

Again this was not a strict rule, and you will find many crossovers of instruments, but the general palette of instruments combined, still alludes to a general feeling of old European explorers, ancient Egyptian Gods, serenity and one-ness, good old sci-fi and bad-ass action.



I should mention that I laid the foundational groundwork for the sound effects as well (ship and weapon sound design approaches and general mood), but after some time I had to move on to other projects and the talented Tomasz Kulisz took over (also read: "Hutlihut - Spacelog #4. My Spaceship is Alive" Using Animal Sounds").

It was a joy to make the soundtrack. Seriously. I loved the theme of the game and I think this soundtrack turned out great. I had very free hands and was very much in charge of the musical direction. I had time to go and explore different approaches, but at the same time always having the final product in mind. As a general rule, I always want my tracks to be great in their own right, outside any game. It should be an engaging and great experience listening to my tracks, even if you never ever played a video game before.

I think I succeeded. I find myself listening to the soundtrack when going for long car or train rides. What can I say? I really enjoyed the process and the outcome. I feel very fortunate to have been a part of this project.

[h2]Original Soundtrack - Available on Steam[/h2]
The entire Original Soundtrack (22 Full Tracks) is available on Steam. By purchasing you help support the game: Get the soundtrack >>

Teasers for all 22 tracks of the OST is available for free on Youtube. Give it a listen.

[ WIN ] Void Crew Original Soundtrack - until 16. September - Read more >>

...
The Void Crew OST captures Epic Space Battles and Co-op chaos of the game. The ancient themes build on powerful, mythological motives, mixing with futuristic, synth music. From menacing drums of the HOLLOW, to empowering electronic beats of METEM.

These 22 tracks feature a mixture of mighty battle music and serene soundscapes of the Void for players to experience in Void Crew. Ominous ancient powers clash with electronic beats. Mythological meets futuristic, inspired by tribal motifs and electronic music. An exciting take on the sci-fi genre.

Go on a journey through the void, from the menacing drums and ominous drones of the HOLLOW, to the empowering beats of electronic instruments, bound by METEM.

Get your crew together and jam out to some Ectype tunes from the Void and beyond!
Outfit your spaceship and crew for thrilling quests, brave fierce enemies in Space Battles... and try not to panic!



[h3]Extra - Behind the scenes video[/h3]
If you have made it this far into the text, that means that you probably want more! Luckily I have made a youtube video about one of the tracks (...more videos to come).

[previewyoutube][/previewyoutube]

And of course, join our Discord to interact with the community and with the team, see some sneak peeks, and more!

[h2]Metem Preserve You![/h2]

// Troels, Composer for Void Crew

Void Crew Birthday - Win Soundtrack - MAJOR UPDATE Highlights

Hello all Ectypes!


We had soooo much fun in the session... - Highlights Dev Stream #12 up - Go give it a watch.

Major Update Out now, bringing both challenging Bosses and Relics to the game.
...the challenge awaits you Ectype... (...can you defeat the Bosses!?).

Collaborating with your Ectype crew is not always easy...especially in the unforgiving environment of space, where danger lurks in the form of countless I-want-to-kill-you things.

...so try out the Emotes, thumbs up or down - crucial for maintaining the crew's resolve... and, naturally, assigning blame with a pointed finger when needed. ;-)

Watch the Highlights video:
[previewyoutube][/previewyoutube]
You can read the patch notes for the Major Update here

Watch Narrated Update Trailer here >>.



Ectypes, it's Void Crew Birthday - Win Original Sound Track


Void Crew Biiiiirthday - Void Crew launched in Early Access 7. Sept 2023 - So it is now 12 months! Thank you all for joining us in this adventure: no matter whether you just joined us with Update 5 or you've been here for these amazing 12 months, you're the reason why we love doing what we do!


To celebrate, we're going to give away 1 of our newly released digital Void Crew Original Soundtrack Vol. 1 to a lucky winner!

The Original Soundtrack is made by the sonic maestro of Deep Rock Galactic, Troels Jorgensen - capturing the Epic Space Battles and Co-op chaos of Void Crew. From menacing drums of the HOLLOW, to empowering electronic beats of METEM.
  • All you need to do to participate is like and comment this article with: Metem Preserve You!
  • The giveaway will run until September 16, 2024 7:00 PM, same time as when the current Void Crew sale, part of the Focus Entertainment Publisher Sale, is expected to end!
  • Lucky winner will be drawn on 16. Sep and contacted directly.

Best of luck ectypes! :-)

PS - We also have Birthday GIve Away in Void Crew Discord. Click to win on our Discord >> Everyone is allowed to participate both on Steam, as well as on Discord (separate winners are drawn).

And, as always...

[h2]Metem preserve you![/h2]

With love,
The Hutlihut Games Crew