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Void Crew News

One Month of Early Access!

It feels incredible, but... today marks one month since we released Void Crew on Early Access!

During that month, a lot of cool things have happened:

  • The community has grown quite a lot; we recently went over 5000 ectypes on Discord!
  • We've received a lot of feedback that will help the team make Void Crew the best possible experience for everyone
  • We fixed a bunch of bugs! (and more to come, of course)
  • We had our first (of many) dev stream, playing the game and answering questions from the community
  • The community has started creating guides and content about Void Crew
  • An indeterminate number of ectypes have been thrown out of the airlock


We just wanted to let you know how incredibly thankful we are for your support and involvement in the game and the community; your kind words, Void Crew content, feedback and bug reports really motivate us to keep working hard.

This past Thursday we released our first content update, and the reception has been spectacular. If you don't know what we're talking about, here you have a quick video from Daniel, our Creative Director, explaining some of the new stuff included in the update! We absolutely recommend watching.

[previewyoutube][/previewyoutube]

For many months more of Void Crew! Thanks for being there, ectypes.

Update 1 - Out Now! (0.22.0)

Special thanks goes out to the Void Crew community!

First of all, we have a treat for you all! Daniel, our Creative Director, recorded a video where he goes through what's new in this first content update. You can't miss it!

[previewyoutube][/previewyoutube]



[h2]Orison Heavy Autocannon[/h2]



Tired of bullets ricochet off enemy armor? With Large Caliber bullets designed specifically to damage enemy armor with a gatlin-style-burst salvo, you'll chew through those big slow moving enemies in no time ... assuming your crew can be taught to reload properly, that is.

The ORDNANCE loadout (both Destroyer and Frigate classes) is also available, bringing the autocannon as a pre-installed system to those who can't wait to inscribe it themselves.

[h2]The Hollow Collector[/h2]



Void crews are not the only ones with a hunger for loot. Anomalous among its kin, the elusive HOLLOW COLLECTOR avoids conflict, instead salvaging precious materials from the void.

Destroying this timid hoarder will let you claim its riches for yourself, though doing so before it jumps away is no easy feat.

[h2]New Cosmetics[/h2]



Not 1, not 2, but 64 new unlockable cosmetics are inbound, including 6 new armor pieces, 35 new projections and of course a plethora of new colors and patterns.

Oh ... and projection colors are now also displayed to your friends.

  • Increased the twinkle effects of loot in space. Now it is easier for players to see loot in space
  • Added bloom customization to the settings. Players can choose between three bloom presets now
  • Added UI for unseen entries in the codex. Players will now have a better overview of pages and tabs that have not been visited
  • The player HUD now displays the player's projection in the selected projection color
  • Updated the color of the player name when using the chat feature to display the player name in the selected projection color
  • Added UI to the settings menu displaying the connection of vivox
  • Update the player HUD with new UI for the keybinds
  • Update the tutorial steps in awakening
  • Added new UI to display the trim levels when seated in the pilot seat
  • Pilot UI for displaying shields and trim moved to bottom right
  • Ingame credits updated


  • Fixed an issue causing the player ship to be stuck after void jumping
  • Fixed unlockable items at lower levels than current rank are now unlocked on login
  • Fixed a bug in the weighted randomness for loot boxes
  • Fixed a visual bug that caused the screen to blink when looking at specific areas of the Reclaimer enemy
  • Fixed collider issues on space wrecks
  • Fixed issue causing dynamic joining players not to be able to recycle items if they were placed in the fabricator before joining the game
  • Fixed an issue causing players not to join a game through an invite if the inviting player joined the session through the matchmaking terminal
  • Fixed various settings possibilities for camera shake, V-sync, etc.
  • Fixed an issue causing errors when pinging comm relay satellite dishes
  • Fixed a bug causing power anomalies to be applied multiple times if power generators were installed
  • Fixed a bug that caused the mouse cursor to be stuck on the screen while playing
  • Fixed a visual bug that caused the player-character outline to blink when positioned a certain distance from friendly players
  • Fixed an issue with terminals not registering the first mouse-click requiring players to click multiple times before the click event was registered
  • Fixed an issue causing players to see 200 available alloys when recycling an item the first time
  • Fixed stealth shader on Hollow destroyers and fighters
  • Fixed collider issue behind Sarcograph


If the feature or bug fix you think is important is not in our list, do bring it up on our discord! We strive to keep fixing things as we learn about them, and sometimes some things just needs a bit of time to properly test.

So in other words - stay tuned - more fixes and exciting things are coming :)


Update 1 Imminent!

The update will drop this Thursday!

Here's a sneak preview of the stuff available this Thursday:

[h2]New Installable Toy[/h2]



Sometimes those big enemies just have too much armor for their own good. It's just not fair - Therefore we couldn't resist the temptation but to add this anti-alien heavy burst-fire minigun, the ORISON HEAVY AUTOCANNON!

[h2]New Xeno Spotted[/h2]



A new HOLLOW unit has been detected roaming various contested solar systems ...

[h2]More more more ...[/h2]



And if that wasn't enough, we've also added a ton of new cosmetics to the game! Not that a "ton" matters in space, but you know what we mean.

[h2]Last but not least...[/h2]
Balancing, small features, tweaks ... This update comes packed! We've added some UI improvements (new keybind UI, Codex improvements, etc), bloom customization settings, better loot visibility in space... and more!

And of course, a bunch of bug fixes! To give you a taste; loot box randomness, ship stuck after void jumping, visual bugs, some issues related to dynamic joining...

Tune back on Thursday to read the full list.

Void Crew - Patch (0.21.2)



[h3]Build 0.21.2 is live, which fixes the following issues:[/h3]

  • Fixed Desync/Void jump effect never disappearing
  • Fixed a matchmaking/player join bug that caused the UI to show the placeholder 'BANANA PANTS'
  • Fixed Pilot camera drift

Thanks again to our community for helping us iron these out!
The journey continues ... (including more bugfixing ...)

Void Crew, out now in early access, is spacey Sea of Thieves with weird religious overtones


I continue to have astrophysics on the brain, and over the weekend, managed to spend an hour in Void Crew from Hutlihut Games and Focus Home. It's part of the surprisingly prosperous genre of "team up to complete some big unwieldy task with multiple moving parts" games, and while it hasn't yet hit the highs of Overcooked or reached the terrible depths of Barotrauma, I think the recently launched Early Access build might be worth your time. Amongst other things, it's trying for a curious blend of jolly party game and macabre theocracy work simulator. And it does have some rather swanky-looking ships.


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