One Month of Early Access!
It feels incredible, but... today marks one month since we released Void Crew on Early Access!
During that month, a lot of cool things have happened:
We just wanted to let you know how incredibly thankful we are for your support and involvement in the game and the community; your kind words, Void Crew content, feedback and bug reports really motivate us to keep working hard.
This past Thursday we released our first content update, and the reception has been spectacular. If you don't know what we're talking about, here you have a quick video from Daniel, our Creative Director, explaining some of the new stuff included in the update! We absolutely recommend watching.
[previewyoutube][/previewyoutube]
For many months more of Void Crew! Thanks for being there, ectypes.

During that month, a lot of cool things have happened:
- The community has grown quite a lot; we recently went over 5000 ectypes on Discord!
- We've received a lot of feedback that will help the team make Void Crew the best possible experience for everyone
- We fixed a bunch of bugs! (and more to come, of course)
- We had our first (of many) dev stream, playing the game and answering questions from the community
- The community has started creating guides and content about Void Crew
- An indeterminate number of ectypes have been thrown out of the airlock
We just wanted to let you know how incredibly thankful we are for your support and involvement in the game and the community; your kind words, Void Crew content, feedback and bug reports really motivate us to keep working hard.
This past Thursday we released our first content update, and the reception has been spectacular. If you don't know what we're talking about, here you have a quick video from Daniel, our Creative Director, explaining some of the new stuff included in the update! We absolutely recommend watching.
[previewyoutube][/previewyoutube]
For many months more of Void Crew! Thanks for being there, ectypes.
