1. Void Crew
  2. News

Void Crew News

Update 1 - Out Now! (0.22.0)

Special thanks goes out to the Void Crew community!

First of all, we have a treat for you all! Daniel, our Creative Director, recorded a video where he goes through what's new in this first content update. You can't miss it!

[previewyoutube][/previewyoutube]



[h2]Orison Heavy Autocannon[/h2]



Tired of bullets ricochet off enemy armor? With Large Caliber bullets designed specifically to damage enemy armor with a gatlin-style-burst salvo, you'll chew through those big slow moving enemies in no time ... assuming your crew can be taught to reload properly, that is.

The ORDNANCE loadout (both Destroyer and Frigate classes) is also available, bringing the autocannon as a pre-installed system to those who can't wait to inscribe it themselves.

[h2]The Hollow Collector[/h2]



Void crews are not the only ones with a hunger for loot. Anomalous among its kin, the elusive HOLLOW COLLECTOR avoids conflict, instead salvaging precious materials from the void.

Destroying this timid hoarder will let you claim its riches for yourself, though doing so before it jumps away is no easy feat.

[h2]New Cosmetics[/h2]



Not 1, not 2, but 64 new unlockable cosmetics are inbound, including 6 new armor pieces, 35 new projections and of course a plethora of new colors and patterns.

Oh ... and projection colors are now also displayed to your friends.

  • Increased the twinkle effects of loot in space. Now it is easier for players to see loot in space
  • Added bloom customization to the settings. Players can choose between three bloom presets now
  • Added UI for unseen entries in the codex. Players will now have a better overview of pages and tabs that have not been visited
  • The player HUD now displays the player's projection in the selected projection color
  • Updated the color of the player name when using the chat feature to display the player name in the selected projection color
  • Added UI to the settings menu displaying the connection of vivox
  • Update the player HUD with new UI for the keybinds
  • Update the tutorial steps in awakening
  • Added new UI to display the trim levels when seated in the pilot seat
  • Pilot UI for displaying shields and trim moved to bottom right
  • Ingame credits updated


  • Fixed an issue causing the player ship to be stuck after void jumping
  • Fixed unlockable items at lower levels than current rank are now unlocked on login
  • Fixed a bug in the weighted randomness for loot boxes
  • Fixed a visual bug that caused the screen to blink when looking at specific areas of the Reclaimer enemy
  • Fixed collider issues on space wrecks
  • Fixed issue causing dynamic joining players not to be able to recycle items if they were placed in the fabricator before joining the game
  • Fixed an issue causing players not to join a game through an invite if the inviting player joined the session through the matchmaking terminal
  • Fixed various settings possibilities for camera shake, V-sync, etc.
  • Fixed an issue causing errors when pinging comm relay satellite dishes
  • Fixed a bug causing power anomalies to be applied multiple times if power generators were installed
  • Fixed a bug that caused the mouse cursor to be stuck on the screen while playing
  • Fixed a visual bug that caused the player-character outline to blink when positioned a certain distance from friendly players
  • Fixed an issue with terminals not registering the first mouse-click requiring players to click multiple times before the click event was registered
  • Fixed an issue causing players to see 200 available alloys when recycling an item the first time
  • Fixed stealth shader on Hollow destroyers and fighters
  • Fixed collider issue behind Sarcograph


If the feature or bug fix you think is important is not in our list, do bring it up on our discord! We strive to keep fixing things as we learn about them, and sometimes some things just needs a bit of time to properly test.

So in other words - stay tuned - more fixes and exciting things are coming :)


Update 1 Imminent!

The update will drop this Thursday!

Here's a sneak preview of the stuff available this Thursday:

[h2]New Installable Toy[/h2]



Sometimes those big enemies just have too much armor for their own good. It's just not fair - Therefore we couldn't resist the temptation but to add this anti-alien heavy burst-fire minigun, the ORISON HEAVY AUTOCANNON!

[h2]New Xeno Spotted[/h2]



A new HOLLOW unit has been detected roaming various contested solar systems ...

[h2]More more more ...[/h2]



And if that wasn't enough, we've also added a ton of new cosmetics to the game! Not that a "ton" matters in space, but you know what we mean.

[h2]Last but not least...[/h2]
Balancing, small features, tweaks ... This update comes packed! We've added some UI improvements (new keybind UI, Codex improvements, etc), bloom customization settings, better loot visibility in space... and more!

And of course, a bunch of bug fixes! To give you a taste; loot box randomness, ship stuck after void jumping, visual bugs, some issues related to dynamic joining...

Tune back on Thursday to read the full list.

Void Crew - Patch (0.21.2)



[h3]Build 0.21.2 is live, which fixes the following issues:[/h3]

  • Fixed Desync/Void jump effect never disappearing
  • Fixed a matchmaking/player join bug that caused the UI to show the placeholder 'BANANA PANTS'
  • Fixed Pilot camera drift

Thanks again to our community for helping us iron these out!
The journey continues ... (including more bugfixing ...)

Void Crew, out now in early access, is spacey Sea of Thieves with weird religious overtones


I continue to have astrophysics on the brain, and over the weekend, managed to spend an hour in Void Crew from Hutlihut Games and Focus Home. It's part of the surprisingly prosperous genre of "team up to complete some big unwieldy task with multiple moving parts" games, and while it hasn't yet hit the highs of Overcooked or reached the terrible depths of Barotrauma, I think the recently launched Early Access build might be worth your time. Amongst other things, it's trying for a curious blend of jolly party game and macabre theocracy work simulator. And it does have some rather swanky-looking ships.


Read more

Quality of Life Update (0.21.1)

Special thanks to the Void Crew community who has already helped us improve the game with invaluable feedback!



[h2]Strike Objective[/h2]
Due to an anomaly in the Void, some objectives were statistically under-represented - this has been remedied and now one of our favourite objectives - Strike- will show up with the intended frequency! Strike comes in two variants - one being against the REMNANT faction and their reinforcement-calling comm-relays, the other against the massive HOLLOW Prism.



[h2]Power Management[/h2]
Power management has seen a bump - now the circuit breakers will pop faster the more strain you add to the power grid - it’s no longer feasible to play Whack-a-Mole with a power overdraw of 400%!



[h2]Arc Shield - Part 1 (Part 2 scheduled for later update)[/h2]
Players brought to our attention that the Arc Shield modules were not performing as expected. After consulting the METEM Engineering staff, we can confirm that they were, in fact, not good. So we bumped them up - Shield-usage should now provide a significant increase in survivability. We also rebalanced the Power Cell effect and did a simple update to the shield UI gizmos. Note - this is part 1 of 2, as we intend to do a UX pass on the shield visualization so it’s easier to see the outcome of stacking shields. Stay tuned!

[h2]Accessibility[/h2]
Thanks again to the community for pointing out some usability issues:

  • Added an option to rebind (i) Invite and (p) Logbook (for left handed players)
  • Added an option to disable head bobbing
  • Added quality settings presets: Players can now choose between the quality settings presets
  • Added raised maximum mouse speed (this should not change your current setting)

[h2]Ectype Portrait Gizmo and Rank widget[/h2]
Animated Face Projections will now be animated in the Main HUD. METEM Rank will also be shown in the UI - so you know that a lowbie Ectype has joined, and you need to take extra special care to not blow them out the airlock..


[h2]General Balancing[/h2]
Balancing is an ongoing process, and thanks to players we found a bunch of issues. A few noteworthy changes:
  • HOLLOW Fighters and Heavy Fighters have had their “Red Laser” nerfed - this attack is meant to do consistent trickle-damage, but was really doing just a ton of damage.
  • Hollow Heavy Fighters had their primary missiles attack tweaked - it now shoots two rockets instead of one, but their damage has been lowered - a good case for showing off your piloting dodging skills… or just let the KPD deal with them.
  • Arc Shields Mk I-III have been boosted (see above)
  • The summoned METEM Escort Ship has had its alloy cost increased to 6. The summoned Escorts are very powerful, and while it’s super-cool to summon a fleet of them, they negatively affect the co-op nature of the game (Since they basically play the game for you). We scaled their cost to reflect that they’re an expensive boost for a single objective - and you should feel glad about finding the Shards as loot.
  • The max number of HOLLOW Assembler Cores has been reduced to 3 when in a 4-player crew. The assemblers were basically flooding the sector with enemies.


We’ll evaluate these balancing tweaks and continue to fiddle with the numbers.

We're fixing bugs as quickly as you guys can report them (We wish). Keep those bug reports coming, and we'll keep the fixes flowing:

  • Fixed a bug where loot from destroyed Fuel Tanks would spawn underneath space station
  • Fixed pilot camera rotation when transitioning from 3rd person view
  • Fixed REMNANT Freighter shooting too many missiles
  • Fixed Wreck and Space Base walls turning invisible (occlusion issue)
  • Fixed remote players not being “safe” from being “Person Locked” when inside wrecks and stations. The HOLLOW can no longer target you through walls.
  • Fixed curly brackets on player names causing problems
  • Fixed Vivox hearing previous group after you join another
  • Fixed a bug in Awakening tutorial that showed incorrect amount of Nano Alloys when recycling
  • Fixed a bug where players would be able to interact with the matchmaking terminal after leaving it
  • Fixed a bug where enemy pings would be stuck during Void Jump
  • Fixed various collision bugs on space wrecks and bases
  • Fixed a bug causing new host during migration not to be able to kick players
  • Fixed various texture bugs on raid structures
  • Fixed z-fighting issues in the destroyer
  • Fixed a ping error on enemy ship components
  • Fixed REMNANT Frigate collision
  • Fixed text on Void Jump lever
  • Fixed Engine Trim Hover text displaying “--”
  • Bumped up light in the METEM Hub
  • Fixed Gravity Scoop see-through issue
  • Fixed some module parts sticking out during deconstruction
  • Fixed extra negative in descriptions
  • Fixed floating Hull Breaches on Destroyer
  • Fixed various sounds not releasing properly
  • Fixed weak spots on HOLLOW Prism turret nodes
  • Fixed (decreased) power debuff for Vigilance/Bravery
  • Updated the Reclaimer model. (Codex included)
  • Fixed patrol points for a Sector in the Vigilance System
  • Fixed a specific crash when trying to close the game



Thanks for your time, and we can’t wait to continue this journey with you. Do join Void Crew Discord for more news and good times!